cgmath/src/math/math.rs
Brendan Zabarauskas 03bfe9b7a7 Move rotation module into transform module
This decouples these types from the more general math types. It also makes more sense, because rotations are indeed a type of transformation.
2013-07-16 09:23:57 +10:00

53 lines
1.7 KiB
Rust

// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Core datatypes and conversion traits for 3D mathematics
pub use self::mat::{Mat, NumMat, FloatMat};
pub use self::mat::{Mat2, ToMat2};
pub use self::mat::{Mat3, ToMat3};
pub use self::mat::{Mat4, ToMat4};
pub use self::quat::{Quat, ToQuat};
pub use self::vec::{NumVec, FloatVec};
pub use self::vec::{OrdVec, EqVec, BoolVec};
pub use self::vec::{Vec2, ToVec2, AsVec2};
pub use self::vec::{Vec3, ToVec3, AsVec3};
pub use self::vec::{Vec4, ToVec4, AsVec4};
pub use self::plane::Plane3;
pub use self::point::Point;
pub use self::point::{Point2, AsPoint2};
pub use self::point::{Point3, AsPoint3};
pub use self::ray::{Ray2, Ray3};
pub mod mat;
pub mod quat;
pub mod vec;
pub mod plane;
pub mod point;
pub mod ray;
pub trait Dimensioned<T,Slice> {
pub fn index<'a>(&'a self, i: uint) -> &'a T;
pub fn index_mut<'a>(&'a mut self, i: uint) -> &'a mut T;
pub fn as_slice<'a>(&'a self) -> &'a Slice;
pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut Slice;
}
pub trait SwapComponents {
pub fn swap(&mut self, a: uint, b: uint);
}