cgmath/src/frustum.rs
2015-03-15 23:21:07 +03:00

94 lines
3.5 KiB
Rust

// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! View frustum for visibility determination
use array::Array2;
use bound::*;
use matrix::Matrix4;
use num::BaseFloat;
use plane::Plane;
use point::Point3;
use vector::{Vector, EuclideanVector};
#[derive(Copy, Clone, Debug, PartialEq, RustcEncodable, RustcDecodable)]
pub struct Frustum<S: BaseFloat> {
pub left: Plane<S>,
pub right: Plane<S>,
pub bottom: Plane<S>,
pub top: Plane<S>,
pub near: Plane<S>,
pub far: Plane<S>,
}
impl<S: BaseFloat + 'static>
Frustum<S> {
/// Construct a frustum.
pub fn new(left: Plane<S>, right: Plane<S>,
bottom: Plane<S>, top: Plane<S>,
near: Plane<S>, far: Plane<S>) -> Frustum<S> {
Frustum {
left: left,
right: right,
bottom: bottom,
top: top,
near: near,
far: far,
}
}
/// Extract frustum planes from a projection matrix.
pub fn from_matrix4(mat: Matrix4<S>) -> Option<Frustum<S>> {
Some(Frustum::new(
match Plane::from_vector4_alt(mat.row(3).add_v(&mat.row(0))).normalize()
{ Some(p) => p, None => return None },
match Plane::from_vector4_alt(mat.row(3).sub_v(&mat.row(0))).normalize()
{ Some(p) => p, None => return None },
match Plane::from_vector4_alt(mat.row(3).add_v(&mat.row(1))).normalize()
{ Some(p) => p, None => return None },
match Plane::from_vector4_alt(mat.row(3).sub_v(&mat.row(1))).normalize()
{ Some(p) => p, None => return None },
match Plane::from_vector4_alt(mat.row(3).add_v(&mat.row(2))).normalize()
{ Some(p) => p, None => return None },
match Plane::from_vector4_alt(mat.row(3).sub_v(&mat.row(2))).normalize()
{ Some(p) => p, None => return None }
))
}
/// Find the spatial relation of a bound inside this frustum.
pub fn contains<B: Bound<S>>(&self, bound: &B) -> Relation {
[&self.left, &self.right, &self.top, &self.bottom, &self.near, &self.far]
.iter().fold(Relation::In, |cur, p| {
use std::cmp::max;
let r = bound.relate_plane(p);
// If any of the planes are `Out`, the bound is outside.
// Otherwise, if any are `Cross`, the bound is crossing.
// Otherwise, the bound is fully inside.
max(cur, r)
})
}
}
#[derive(Copy, Clone, PartialEq, RustcEncodable, RustcDecodable)]
pub struct FrustumPoints<S> {
pub near_top_left: Point3<S>,
pub near_top_right: Point3<S>,
pub near_bottom_left: Point3<S>,
pub near_bottom_right: Point3<S>,
pub far_top_left: Point3<S>,
pub far_top_right: Point3<S>,
pub far_bottom_left: Point3<S>,
pub far_bottom_right: Point3<S>,
}