cgmath/src-old/math/math.rs
Brendan Zabarauskas 3673c4db6d Overhaul library, rename to cgmath
Moved the old source code temporarily to src-old. This will be removed once the functionality has been transferred over into the new system.

The new design is based on algebraic principles. Thanks goes to sebcrozet and his nalgebra library for providing the inspiration for the algebraic traits: https://github.com/sebcrozet/nalgebra
2013-08-26 15:08:25 +10:00

125 lines
3.5 KiB
Rust

// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Core datatypes and conversion traits for 3D mathematics
pub use self::mat::{Mat, NumMat, FloatMat};
pub use self::mat::{Mat2, ToMat2};
pub use self::mat::{Mat3, ToMat3};
pub use self::mat::{Mat4, ToMat4};
pub use self::quat::{Quat, ToQuat};
pub use self::vec::{NumVec, FloatVec};
pub use self::vec::{OrdVec, EqVec, BoolVec};
pub use self::vec::{Vec2, ToVec2, AsVec2};
pub use self::vec::{Vec3, ToVec3, AsVec3};
pub use self::vec::{Vec4, ToVec4, AsVec4};
pub use self::plane::Plane3;
pub use self::point::Point;
pub use self::point::{Point2, AsPoint2};
pub use self::point::{Point3, AsPoint3};
pub use self::ray::{Ray2, Ray3};
pub mod mat;
pub mod quat;
pub mod vec;
pub mod plane;
pub mod point;
pub mod ray;
pub trait Dimensioned<T,Slice> {
pub fn i<'a>(&'a self, i: uint) -> &'a T;
pub fn mut_i<'a>(&'a mut self, i: uint) -> &'a mut T;
pub fn as_slice<'a>(&'a self) -> &'a Slice;
pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut Slice;
}
pub trait SwapComponents {
pub fn swap(&mut self, a: uint, b: uint);
}
// `Dimensioned` impls for primitive numeric types
impl_dimensioned!(u8)
impl_dimensioned!(u16)
impl_dimensioned!(u32)
impl_dimensioned!(u64)
impl_dimensioned!(uint)
impl_dimensioned!(i8)
impl_dimensioned!(i16)
impl_dimensioned!(i32)
impl_dimensioned!(i64)
impl_dimensioned!(int)
impl_dimensioned!(f32)
impl_dimensioned!(f64)
impl_dimensioned!(float)
// Helper type aliases for implementing `Dimendioned` and `SwapComponents`
// for tuples.
pub type Tuple1<T> = (T,);
pub type Tuple2<T> = (T,T);
pub type Tuple3<T> = (T,T,T);
pub type Tuple4<T> = (T,T,T,T);
pub type Tuple5<T> = (T,T,T,T,T);
pub type Tuple6<T> = (T,T,T,T,T,T);
// `Dimensioned` impls for tuples
impl_dimensioned!(Tuple1, T, 1)
impl_dimensioned!(Tuple2, T, 2)
impl_dimensioned!(Tuple3, T, 3)
impl_dimensioned!(Tuple4, T, 4)
impl_dimensioned!(Tuple5, T, 5)
impl_dimensioned!(Tuple6, T, 6)
// `SwapComponents` impls for tuples
impl_swap_components!(Tuple1)
impl_swap_components!(Tuple2)
impl_swap_components!(Tuple3)
impl_swap_components!(Tuple4)
impl_swap_components!(Tuple5)
impl_swap_components!(Tuple6)
// Helper type aliases for implementing `Dimendioned` and `SwapComponents`
// for fixed length vectors.
pub type Fixed1<T> = [T, ..1];
pub type Fixed2<T> = [T, ..2];
pub type Fixed3<T> = [T, ..3];
pub type Fixed4<T> = [T, ..4];
pub type Fixed5<T> = [T, ..5];
pub type Fixed6<T> = [T, ..6];
// `Dimensioned` impls for fixed length vectors
impl_dimensioned!(Fixed1, T, 1)
impl_dimensioned!(Fixed2, T, 2)
impl_dimensioned!(Fixed3, T, 3)
impl_dimensioned!(Fixed4, T, 4)
impl_dimensioned!(Fixed5, T, 5)
impl_dimensioned!(Fixed6, T, 6)
// `SwapComponents` impls for fixed length vectors
impl_swap_components!(Fixed1)
impl_swap_components!(Fixed2)
impl_swap_components!(Fixed3)
impl_swap_components!(Fixed4)
impl_swap_components!(Fixed5)
impl_swap_components!(Fixed6)