64 lines
2.5 KiB
Rust
64 lines
2.5 KiB
Rust
// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
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// refer to the Cargo.toml file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#![feature(test)]
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extern crate cgmath;
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extern crate rand;
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extern crate test;
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use rand::{IsaacRng, Rng};
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use std::ops::*;
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use test::Bencher;
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use cgmath::*;
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#[path = "common/macros.rs"]
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#[macro_use]
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mod macros;
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bench_binop!(_bench_vector2_add_v, Vector2<f32>, Vector2<f32>, add);
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bench_binop!(_bench_vector3_add_v, Vector3<f32>, Vector3<f32>, add);
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bench_binop!(_bench_vector4_add_v, Vector4<f32>, Vector4<f32>, add);
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bench_binop!(_bench_vector2_sub_v, Vector2<f32>, Vector2<f32>, sub);
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bench_binop!(_bench_vector3_sub_v, Vector3<f32>, Vector3<f32>, sub);
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bench_binop!(_bench_vector4_sub_v, Vector4<f32>, Vector4<f32>, sub);
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bench_binop!(_bench_vector2_mul_s, Vector2<f32>, f32, mul);
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bench_binop!(_bench_vector3_mul_s, Vector3<f32>, f32, mul);
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bench_binop!(_bench_vector4_mul_s, Vector4<f32>, f32, mul);
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bench_binop!(_bench_vector2_div_s, Vector2<f32>, f32, div);
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bench_binop!(_bench_vector3_div_s, Vector3<f32>, f32, div);
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bench_binop!(_bench_vector4_div_s, Vector4<f32>, f32, div);
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bench_binop!(_bench_vector2_rem_s, Vector2<f32>, f32, rem);
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bench_binop!(_bench_vector3_rem_s, Vector3<f32>, f32, rem);
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bench_binop!(_bench_vector4_rem_s, Vector4<f32>, f32, rem);
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bench_binop!(_bench_vector2_dot, Vector2<f32>, Vector2<f32>, dot);
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bench_binop!(_bench_vector3_dot, Vector3<f32>, Vector3<f32>, dot);
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bench_binop!(_bench_vector4_dot, Vector4<f32>, Vector4<f32>, dot);
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bench_binop!(_bench_vector3_cross, Vector3<f32>, Vector3<f32>, cross);
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bench_unop!(_bench_vector2_magnitude, Vector2<f32>, magnitude);
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bench_unop!(_bench_vector3_magnitude, Vector3<f32>, magnitude);
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bench_unop!(_bench_vector4_magnitude, Vector4<f32>, magnitude);
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bench_unop!(_bench_vector2_normalize, Vector2<f32>, normalize);
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bench_unop!(_bench_vector3_normalize, Vector3<f32>, normalize);
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bench_unop!(_bench_vector4_normalize, Vector4<f32>, normalize);
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