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Eduard Bopp 549aea6427 Use Cargo to run the benchmarks
Naming the benchmark folder benches instead of bench lets Cargo run the
benchmarks one by one like the test suite. The directory structure was modified
accordingly also getting rid of the now superfluous files.
2014-10-23 11:15:27 +02:00
benches Use Cargo to run the benchmarks 2014-10-23 11:15:27 +02:00
src Added to_euler which allows moving from to and from euler coordinates. 2014-10-13 21:05:49 -04:00
tests Added to_euler which allows moving from to and from euler coordinates. 2014-10-13 21:05:49 -04:00
.gitignore Build benchmarks on travis 2014-08-11 16:28:50 +10:00
.travis.yml Build benchmarks on travis 2014-08-11 16:28:50 +10:00
Cargo.toml updated to latest Rust 2014-08-30 12:00:34 +12:00
LICENSE Add license/copyright notices to source files 2013-06-01 08:01:01 +10:00
README.md Fix documentation link 2014-07-19 11:16:01 -07:00

cgmath-rs

Build Status

A linear algebra and mathematics library for computer graphics.

The library provides:

  • vectors: Vec2, Vec3, Vec4
  • square matrices: Mat2, Mat3, Mat4
  • a quaternion type: Quat
  • rotation matrices: Rot2, Rot3
  • angle units: Rad, Deg
  • points: Point2, Point3
  • rays: Ray2, Ray3
  • a plane type: Plane
  • perspective projections: Perspective, PerspectiveFov, Ortho
  • a view frustum: Frustrum
  • spatial transformations: AffineMatrix3, Transform3D
  • axis-aligned bounding boxes: Aabb2, Aabb3
  • oriented bounding boxes: Obb2, Obb3
  • collision primitives: Sphere, Cylinder

Not all of the functionality has been implemented yet, and the existing code is not fully covered by the testsuite. If you encounter any mistakes or omissions please let me know by posting an issue, or even better: send me a pull request with a fix.

Documentation

View

Limitations

cgmath is not an n-dimensional library and is aimed at computer graphics applications rather than general linear algebra. It only offers the 2, 3, and 4 dimensional structures that are more than useful for most computer graphics applications. This design decision was made in order to simplify the implementation (Rust cannot paramerise over constants at compile time), and to make dimension-specific optimisations easier in the future.

Contributing

Pull requests are most welcome, especially in the realm of performance enhancements and fixing any mistakes I may have made along the way. Unit tests and benchmarks are also required, so help on that front would be most appreciated.

Support

Contact bjz on irc.mozilla.org #rust and #rust-gamedev, or post an issue on Github.