Go to file
Brendan Zabarauskas 5c07e8a421 Merge pull request #110 from ZeronSix/scale
Added Matrix3::from_diagonal
2014-08-10 06:10:07 +10:00
src Added Matrix3::from_diagonal 2014-08-08 13:46:25 +06:00
.gitignore Added Rust-Empty 2014-07-01 01:32:46 +02:00
.travis.yml Merge pull request #103 from atheriel/rot_ex 2014-07-28 09:06:05 +10:00
AUTHORS Add Colin Sherratt to AUTHORS 2013-11-28 11:00:06 +10:00
cargo-lite.conf Update cargo-lite.conf 2014-02-17 06:53:33 -05:00
Cargo.toml Change package name from "cgmath-rs" to "cgmath" 2014-06-29 19:12:43 -07:00
LICENSE Add license/copyright notices to source files 2013-06-01 08:01:01 +10:00
Makefile Add a good rotation example to Basis2. 2014-07-23 20:25:42 -07:00
README.md Fix documentation link 2014-07-19 11:16:01 -07:00
rust-empty.mk Added Rust-Empty 2014-07-01 01:32:46 +02:00

cgmath-rs

Build Status

A linear algebra and mathematics library for computer graphics.

The library provides:

  • vectors: Vec2, Vec3, Vec4
  • square matrices: Mat2, Mat3, Mat4
  • a quaternion type: Quat
  • rotation matrices: Rot2, Rot3
  • angle units: Rad, Deg
  • points: Point2, Point3
  • rays: Ray2, Ray3
  • a plane type: Plane
  • perspective projections: Perspective, PerspectiveFov, Ortho
  • a view frustum: Frustrum
  • spatial transformations: AffineMatrix3, Transform3D
  • axis-aligned bounding boxes: Aabb2, Aabb3
  • oriented bounding boxes: Obb2, Obb3
  • collision primitives: Sphere, Cylinder

Not all of the functionality has been implemented yet, and the existing code is not fully covered by the testsuite. If you encounter any mistakes or omissions please let me know by posting an issue, or even better: send me a pull request with a fix.

Documentation

View

Limitations

cgmath is not an n-dimensional library and is aimed at computer graphics applications rather than general linear algebra. It only offers the 2, 3, and 4 dimensional structures that are more than useful for most computer graphics applications. This design decision was made in order to simplify the implementation (Rust cannot paramerise over constants at compile time), and to make dimension-specific optimisations easier in the future.

Contributing

Pull requests are most welcome, especially in the realm of performance enhancements and fixing any mistakes I may have made along the way. Unit tests and benchmarks are also required, so help on that front would be most appreciated.

Support

Contact bjz on irc.mozilla.org #rust and #rust-gamedev, or post an issue on Github.