79 lines
3.5 KiB
Rust
79 lines
3.5 KiB
Rust
// Copyright 2014 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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extern crate cgmath;
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use cgmath::{Aabb, Aabb2, Aabb3};
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use cgmath::{Point2, Point3};
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use cgmath::{Vector2, Vector3};
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use cgmath::{Ray, Intersect};
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#[test]
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fn test_aabb() {
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let aabb = Aabb2::new(Point2::new(-20is, 30is), Point2::new(10is, -10is));
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assert_eq!(aabb.min(), &Point2::new(-20is, -10is));
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assert_eq!(aabb.max(), &Point2::new(10is, 30is));
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assert_eq!(aabb.dim(), Vector2::new(30is, 40is));
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assert_eq!(aabb.volume(), 30is * 40is);
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assert_eq!(aabb.center(), Point2::new(-5is, 10is));
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assert!(aabb.contains(&Point2::new(0is, 0is)));
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assert!(!aabb.contains(&Point2::new(-50is, -50is)));
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assert!(!aabb.contains(&Point2::new(50is, 50is)));
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assert_eq!(aabb.grow(&Point2::new(0is, 0is)), aabb);
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assert_eq!(aabb.grow(&Point2::new(100is, 100is)),
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Aabb2::new(Point2::new(-20is, -10is), Point2::new(100is, 100is)));
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assert_eq!(aabb.grow(&Point2::new(-100is, -100is)),
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Aabb2::new(Point2::new(-100is, -100is), Point2::new(10is, 30is)));
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let aabb = Aabb3::new(Point3::new(-20is, 30is, 5is), Point3::new(10is, -10is, -5is));
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assert_eq!(aabb.min(), &Point3::new(-20is, -10is, -5is));
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assert_eq!(aabb.max(), &Point3::new(10is, 30is, 5is));
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assert_eq!(aabb.dim(), Vector3::new(30is, 40is, 10is));
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assert_eq!(aabb.volume(), 30is * 40is * 10is);
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assert_eq!(aabb.center(), Point3::new(-5is, 10is, 0is));
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assert!(aabb.contains(&Point3::new(0is, 0is, 0is)));
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assert!(!aabb.contains(&Point3::new(-100is, 0is, 0is)));
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assert!(!aabb.contains(&Point3::new(100is, 0is, 0is)));
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assert!(aabb.contains(&Point3::new(9is, 29is, -1is)));
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assert!(!aabb.contains(&Point3::new(10is, 30is, 5is)));
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assert!(aabb.contains(&Point3::new(-20is, -10is, -5is)));
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assert!(!aabb.contains(&Point3::new(-21is, -11is, -6is)));
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assert_eq!(aabb.add_v(&Vector3::new(1is, 2is, 3is)),
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Aabb3::new(Point3::new(-19is, 32is, 8is), Point3::new(11is, -8is, -2is)));
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assert_eq!(aabb.mul_s(2is),
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Aabb3::new(Point3::new(-40is, -20is, -10is), Point3::new(20is, 60is, 10is)));
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assert_eq!(aabb.mul_v(&Vector3::new(1is, 2is, 3is)),
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Aabb3::new(Point3::new(-20is, -20is, -15is), Point3::new(10is, 60is, 15is)));
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}
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#[test]
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fn test_aabb_ray_intersect() {
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let aabb = Aabb2::new(Point2::new(-5.0f32, 5.0), Point2::new(5.0, 10.0));
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let ray1 = Ray::new(Point2::new(0.0f32, 0.0), Vector2::new(0.0, 1.0));
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let ray2 = Ray::new(Point2::new(-10.0f32, 0.0), Vector2::new(2.5, 1.0));
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let ray3 = Ray::new(Point2::new(0.0f32, 0.0), Vector2::new(-1.0, -1.0));
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let ray4 = Ray::new(Point2::new(3.0f32, 7.0), Vector2::new(1.0, 1.0));
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assert_eq!((ray1, aabb).intersection(), Some(Point2::new(0.0, 5.0)));
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assert_eq!((ray2, aabb).intersection(), Some(Point2::new(2.5, 5.0)));
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assert_eq!((ray3, aabb).intersection(), None);
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assert_eq!((ray4, aabb).intersection(), Some(Point2::new(5.0, 9.0)));
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}
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