61 lines
2.4 KiB
Rust
61 lines
2.4 KiB
Rust
// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
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// refer to the Cargo.toml file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#![feature(test)]
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extern crate rand;
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extern crate test;
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extern crate cgmath;
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use rand::{IsaacRng, Rng};
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use std::ops::*;
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use test::Bencher;
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use cgmath::*;
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#[path="common/macros.rs"]
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#[macro_use] mod macros;
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bench_binop!(_bench_matrix2_mul_m, Matrix2<f32>, Matrix2<f32>, mul);
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bench_binop!(_bench_matrix3_mul_m, Matrix3<f32>, Matrix3<f32>, mul);
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bench_binop!(_bench_matrix4_mul_m, Matrix4<f32>, Matrix4<f32>, mul);
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bench_binop!(_bench_matrix2_add_m, Matrix2<f32>, Matrix2<f32>, add);
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bench_binop!(_bench_matrix3_add_m, Matrix3<f32>, Matrix3<f32>, add);
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bench_binop!(_bench_matrix4_add_m, Matrix4<f32>, Matrix4<f32>, add);
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bench_binop!(_bench_matrix2_sub_m, Matrix2<f32>, Matrix2<f32>, sub);
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bench_binop!(_bench_matrix3_sub_m, Matrix3<f32>, Matrix3<f32>, sub);
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bench_binop!(_bench_matrix4_sub_m, Matrix4<f32>, Matrix4<f32>, sub);
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bench_binop!(_bench_matrix2_mul_v, Matrix2<f32>, Vector2<f32>, mul);
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bench_binop!(_bench_matrix3_mul_v, Matrix3<f32>, Vector3<f32>, mul);
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bench_binop!(_bench_matrix4_mul_v, Matrix4<f32>, Vector4<f32>, mul);
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bench_binop!(_bench_matrix2_mul_s, Matrix2<f32>, f32, mul);
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bench_binop!(_bench_matrix3_mul_s, Matrix3<f32>, f32, mul);
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bench_binop!(_bench_matrix4_mul_s, Matrix4<f32>, f32, mul);
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bench_binop!(_bench_matrix2_div_s, Matrix2<f32>, f32, div);
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bench_binop!(_bench_matrix3_div_s, Matrix3<f32>, f32, div);
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bench_binop!(_bench_matrix4_div_s, Matrix4<f32>, f32, div);
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bench_unop!(_bench_matrix2_invert, Matrix2<f32>, invert);
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bench_unop!(_bench_matrix3_invert, Matrix3<f32>, invert);
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bench_unop!(_bench_matrix4_invert, Matrix4<f32>, invert);
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bench_unop!(_bench_matrix2_transpose, Matrix2<f32>, transpose);
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bench_unop!(_bench_matrix3_transpose, Matrix3<f32>, transpose);
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bench_unop!(_bench_matrix4_transpose, Matrix4<f32>, transpose);
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