cgmath/src
Ben Boeckel 2d2c501074 Angle: add the normalize_signed method
This method is like `normalize` except that it normalizes to have an
absolute value of no more than `turn_div_2`.
2019-01-16 16:01:46 -05:00
..
angle.rs Update some dependencies and bump version 2018-12-28 21:01:18 +01:00
conv.rs Add constrained conversion functions 2016-03-26 16:41:31 +11:00
euler.rs Declare the rest of the constructors to be const 2019-01-13 22:42:16 -08:00
lib.rs Run rustfmt on most files 2018-01-03 13:16:40 +11:00
macros.rs Initial implementation of swizzle operators using a build script that generates 2017-09-30 01:38:03 -07:00
matrix.rs Declare the rest of the constructors to be const 2019-01-13 22:42:16 -08:00
num.rs Update approx -> 0.2 2018-05-23 12:43:52 +01:00
point.rs Declare point constructors to be const 2019-01-12 19:59:44 -08:00
prelude.rs Move traits into common module 2016-04-19 20:51:40 +10:00
projection.rs Fix links to OpenGL API in docs 2018-07-11 10:56:06 +02:00
quaternion.rs Declare the rest of the constructors to be const 2019-01-13 22:42:16 -08:00
rotation.rs Update approx -> 0.2 2018-05-23 12:43:52 +01:00
structure.rs Angle: add the normalize_signed method 2019-01-16 16:01:46 -05:00
transform.rs Update approx -> 0.2 2018-05-23 12:43:52 +01:00
vector.rs Declare point constructors to be const 2019-01-12 19:59:44 -08:00