40232ec063
Thus relied on the == operator, which doesn't make sense for floats. It seems better to leave this up to clients to decide if they want to normalize.
38 lines
1.3 KiB
Rust
38 lines
1.3 KiB
Rust
// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
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// refer to the Cargo.toml file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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extern crate cgmath;
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use cgmath::{Rad, Deg, rad, deg};
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use cgmath::ApproxEq;
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#[test]
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fn conv() {
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let angle: Rad<_> = deg(-5.0f64).into();
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let angle: Deg<_> = angle.into();
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assert!(angle.approx_eq(°(-5.0f64)));
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let angle: Rad<_> = deg(30.0f64).into();
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let angle: Deg<_> = angle.into();
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assert!(angle.approx_eq(°(30.0f64)));
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let angle: Deg<_> = rad(-5.0f64).into();
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let angle: Rad<_> = angle.into();
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assert!(angle.approx_eq(&rad(-5.0f64)));
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let angle: Deg<_> = rad(30.0f64).into();
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let angle: Rad<_> = angle.into();
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assert!(angle.approx_eq(&rad(30.0f64)));
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}
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