cgmath/src/funs/exp.rs
2012-11-08 14:09:15 +10:00

209 lines
6.2 KiB
Rust

/**
* Exponential Functions
*/
use num::Num;
use ncast::*;
use vector::{Vec2, Vec3, Vec4};
pub trait Exp {
pure fn pow<N:NumCast>(n: &N) -> self;
pure fn exp() -> self;
pure fn log_() -> self;
pure fn exp2() -> self;
pure fn log2() -> self;
pure fn sqrt() -> self;
pure fn inv_sqrt() -> self;
}
#[inline(always)] pub pure fn pow<T:Exp, N:NumCast>(x: &T, n: &N) -> T { x.pow(n) }
#[inline(always)] pub pure fn exp<T:Exp>(x: &T) -> T { x.exp() }
#[inline(always)] pub pure fn log_<T:Exp>(x: &T) -> T { x.log_() }
#[inline(always)] pub pure fn exp2<T:Exp>(x: &T) -> T { x.exp2() }
#[inline(always)] pub pure fn log2<T:Exp>(x: &T) -> T { x.log2() }
#[inline(always)] pub pure fn sqrt<T:Exp>(x: &T) -> T { x.sqrt() }
#[inline(always)] pub pure fn inv_sqrt<T:Exp>(x: &T) -> T { x.inv_sqrt() }
pub impl f32: Exp {
#[inline(always)] pure fn pow<N:NumCast>(n: &N) -> f32 { f32::pow(self, n.cast()) }
#[inline(always)] pure fn exp() -> f32 { f32::exp(self) }
#[inline(always)] pure fn log_() -> f32 { f32::ln(self) }
#[inline(always)] pure fn exp2() -> f32 { f32::exp2(self) }
#[inline(always)] pure fn log2() -> f32 { f32::log2(self) }
#[inline(always)] pure fn sqrt() -> f32 { f32::sqrt(self) }
#[inline(always)] pure fn inv_sqrt() -> f32 { 1f32 / self.sqrt() } // TODO: optimise? need a wizard
}
pub impl f64: Exp {
#[inline(always)] pure fn pow<N:NumCast>(n: &N) -> f64 { f64::pow(self, n.cast()) }
#[inline(always)] pure fn exp() -> f64 { f64::exp(self) }
#[inline(always)] pure fn log_() -> f64 { f64::ln(self) }
#[inline(always)] pure fn exp2() -> f64 { f64::exp2(self) }
#[inline(always)] pure fn log2() -> f64 { f64::log2(self) }
#[inline(always)] pure fn sqrt() -> f64 { f64::sqrt(self) }
#[inline(always)] pure fn inv_sqrt() -> f64 { 1f64 / self.sqrt() } // TODO: optimise? need a wizard
}
pub impl float: Exp {
#[inline(always)] pure fn pow<N:NumCast>(n: &N) -> float { cast(float::pow(cast(self), n.cast())) }
#[inline(always)] pure fn exp() -> float { cast(float::exp(cast(self))) }
#[inline(always)] pure fn log_() -> float { cast(float::ln(cast(self))) }
#[inline(always)] pure fn exp2() -> float { cast(float::exp2(cast(self))) }
#[inline(always)] pure fn log2() -> float { cast(float::log2(cast(self))) }
#[inline(always)] pure fn sqrt() -> float { cast(float::sqrt(cast(self))) }
#[inline(always)] pure fn inv_sqrt() -> float { 1f / self.sqrt() } // TODO: optimise? need a wizard
}
pub impl<T:Copy Exp> Vec2<T>: Exp {
#[inline(always)]
pure fn pow<N:NumCast>(n: &N) -> Vec2<T> {
Vec2::new(pow(&self[0], n),
pow(&self[1], n))
}
#[inline(always)]
pure fn exp() -> Vec2<T> {
Vec2::new(exp(&self[0]),
exp(&self[1]))
}
#[inline(always)]
pure fn log_() -> Vec2<T> {
Vec2::new(log_(&self[0]),
log_(&self[1]))
}
#[inline(always)]
pure fn exp2() -> Vec2<T> {
Vec2::new(exp2(&self[0]),
exp2(&self[1]))
}
#[inline(always)]
pure fn log2() -> Vec2<T> {
Vec2::new(log2(&self[0]),
log2(&self[1]))
}
#[inline(always)]
pure fn sqrt() -> Vec2<T> {
Vec2::new(sqrt(&self[0]),
sqrt(&self[1]))
}
#[inline(always)]
pure fn inv_sqrt() -> Vec2<T> {
Vec2::new(inv_sqrt(&self[0]),
inv_sqrt(&self[1]))
}
}
pub impl<T:Copy Exp> Vec3<T>: Exp {
#[inline(always)]
pure fn pow<N:NumCast>(n: &N) -> Vec3<T> {
Vec3::new(pow(&self[0], n),
pow(&self[1], n),
pow(&self[2], n))
}
#[inline(always)]
pure fn exp() -> Vec3<T> {
Vec3::new(exp(&self[0]),
exp(&self[1]),
exp(&self[2]))
}
#[inline(always)]
pure fn log_() -> Vec3<T> {
Vec3::new(log_(&self[0]),
log_(&self[1]),
log_(&self[2]))
}
#[inline(always)]
pure fn exp2() -> Vec3<T> {
Vec3::new(exp2(&self[0]),
exp2(&self[1]),
exp2(&self[2]))
}
#[inline(always)]
pure fn log2() -> Vec3<T> {
Vec3::new(log2(&self[0]),
log2(&self[1]),
log2(&self[2]))
}
#[inline(always)]
pure fn sqrt() -> Vec3<T> {
Vec3::new(sqrt(&self[0]),
sqrt(&self[1]),
sqrt(&self[2]))
}
#[inline(always)]
pure fn inv_sqrt() -> Vec3<T> {
Vec3::new(inv_sqrt(&self[0]),
inv_sqrt(&self[1]),
inv_sqrt(&self[2]))
}
}
pub impl<T:Copy Exp> Vec4<T>: Exp {
#[inline(always)]
pure fn pow<N:NumCast>(n: &N) -> Vec4<T> {
Vec4::new(pow(&self[0], n),
pow(&self[1], n),
pow(&self[2], n),
pow(&self[3], n))
}
#[inline(always)]
pure fn exp() -> Vec4<T> {
Vec4::new(exp(&self[0]),
exp(&self[1]),
exp(&self[2]),
exp(&self[3]))
}
#[inline(always)]
pure fn log_() -> Vec4<T> {
Vec4::new(log_(&self[0]),
log_(&self[1]),
log_(&self[2]),
log_(&self[3]))
}
#[inline(always)]
pure fn exp2() -> Vec4<T> {
Vec4::new(exp2(&self[0]),
exp2(&self[1]),
exp2(&self[2]),
exp2(&self[3]))
}
#[inline(always)]
pure fn log2() -> Vec4<T> {
Vec4::new(log2(&self[0]),
log2(&self[1]),
log2(&self[2]),
log2(&self[3]))
}
#[inline(always)]
pure fn sqrt() -> Vec4<T> {
Vec4::new(sqrt(&self[0]),
sqrt(&self[1]),
sqrt(&self[2]),
sqrt(&self[3]))
}
#[inline(always)]
pure fn inv_sqrt() -> Vec4<T> {
Vec4::new(inv_sqrt(&self[0]),
inv_sqrt(&self[1]),
inv_sqrt(&self[2]),
inv_sqrt(&self[3]))
}
}