12 lines
229 B
GLSL
12 lines
229 B
GLSL
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#version 450
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layout (binding = 1) uniform samplerCube sampler_cube_map;
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layout (location = 0) in vec3 in_uvw;
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layout (location = 0) out vec4 out_frag_color;
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void main()
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{
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out_frag_color = texture(sampler_cube_map, in_uvw);
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}
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