engine/ecs/src/updates.rs

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#![allow(clippy::type_complexity)]
use std::any::TypeId;
use std::marker::PhantomData;
#[cfg(feature = "timings")]
use std::time::Instant;
use anyhow::Result;
use indexmap::IndexMap;
#[cfg(feature = "timings")]
use super::super::timings::Timings;
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use crate::*;
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use scene_update_macros::implement_pair_update;
macro_rules! impl_singleton_update {
( $name: ident, $([$var: ident]$(,)?)+ ) => {
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impl<C> Archetype<C> {
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paste::item! {
pub fn [<create_ $name>]<F, Filter, $($var,)+>(f: F, filter: Filter) -> Self
where
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F: Fn(&mut C, Entity, $(&mut $var,)+) -> Result<()> + Send + Sync + Clone + 'static,
Filter: CheckFilter<C> + 'static,
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$(
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$var: EntityComponent<C> + ComponentDebug,
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)+
{
$(
filter.verify_dedup::<$var>();
)+
Self {
check_entity: Box::new({
move |entity| {
$(
if !entity.components.contains::<$var>() {
return false;
}
)+
if !filter.check(entity) {
return false;
}
true
}
}),
create_callback: Box::new(move |entity| {
$(
let [< $var:lower >] = UnsafeComponentStore::from(
entity.get_component::<$var>()?
);
)+
let f = f.clone();
Ok(Box::new(move |e, scene_contents| {
unsafe { f(scene_contents, e, $([< $var:lower >].as_mut(),)+) }
}))
}),
entities: IndexMap::new(),
}
}
}
}
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impl<C, Func, Filter, $( $var, )+> AddUpdates2<C, ( $( $var, )+ ), Func, Filter> for Updates<C>
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where
$(
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$var: EntityComponent<C> + ComponentDebug,
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)+
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Func: Fn(& mut C, Entity, $(&mut $var,)+) -> Result<()> + Send + Sync + Clone + 'static,
Filter: CheckFilter<C> + 'static
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{
fn add_update(
&mut self,
name: &str,
priority: u32,
func: Func,
filter: Filter,
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entities: &IndexMap<Entity, EntityObject<C>>
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) -> Result<()> {
paste::item! {
self.add(name, priority, Update::Single(Archetype::[<create_ $name>](func, filter)), entities)
}
}
}
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impl<C, Func, Filter, $( $var, )+> AddUpdates<( $( $var, )+ ), Func, Filter> for World<C>
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where
$(
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$var: EntityComponent<C> + ComponentDebug,
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)+
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Func: Fn(& mut C, Entity, $(&mut $var,)+) -> Result<()> + Send + Sync + Clone + 'static,
Filter: CheckFilter<C> + 'static,
C: Send + Sync
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{
fn add_update(
&mut self,
name: &str,
priority: u32,
func: Func,
filter: Filter,
) -> Result<()> {
self.updates.add_update(name, priority, func, filter, &self.entities)
}
}
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// impl Scene {
// paste::item! {
// pub fn [<add_ $name _archetype>]<F, Filter, $($var,)+>(&mut self, name: impl ToString, f: F, filter: Filter) -> Result<()>
// where
// F: Fn(&mut SceneContents<'_>, Entity, $(&mut $var,)+) -> Result<()> + Send + Sync + Clone + 'static,
// Filter: CheckFilter + 'static,
// $(
// $var: EntityComponent + ComponentDebug,
// )+
// {
// let mut archetype = Archetype::[<create_ $name>](f, filter);
// archetype.setup(&self.entities)?;
// self.archetypes.insert(name.to_string(), archetype);
// Ok(())
// }
// }
// }
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};
}
macro_rules! impl_pair_update {
(
$lhs_id: expr,
( $([$lhs_little: ident: $lhs_big: ident]$(,)?)+ ),
$rhs_id: expr,
( $([$rhs_little: ident: $rhs_big: ident]$(,)?)+ )
) => {
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impl<C> ArchetypePair<C> {
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paste::item! {
pub fn [<create_lhs_ $lhs_id _rhs_ $rhs_id>] <F, LeftFilter, RightFilter, $($lhs_big,)+ $($rhs_big,)+>
(f: F, left_filter: LeftFilter, right_filter: RightFilter) -> Self
where
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F: Fn(&mut C, (Entity, $(&mut $lhs_big,)+), (Entity, $(&mut $rhs_big,)+)) -> Result<()> + Send + Sync + Clone + 'static,
LeftFilter: CheckFilter<C> + 'static,
RightFilter: CheckFilter<C> + 'static,
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$(
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$rhs_big: EntityComponent<C> + ComponentDebug,
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)+
$(
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$lhs_big: EntityComponent<C> + ComponentDebug,
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)+
{
$(
left_filter.verify_dedup::<$lhs_big>();
)+
$(
right_filter.verify_dedup::<$rhs_big>();
)+
Self {
check_left_entity: Box::new({
move |entity| {
$(
if !entity.components.contains::<$lhs_big>() {
return false;
}
)+
if !left_filter.check(entity) {
return false;
}
true
}
}),
check_right_entity: Box::new({
move |entity| {
$(
if !entity.components.contains::<$rhs_big>() {
return false;
}
)+
if !right_filter.check(entity) {
return false;
}
true
}
}),
create_callback: Box::new(move |lhs_entity, rhs_entity| {
$(
let $lhs_little = UnsafeComponentStore::from(
lhs_entity.get_component::<$lhs_big>()?
);
)+
$(
let $rhs_little = UnsafeComponentStore::from(
rhs_entity.get_component::<$rhs_big>()?
);
)+
let f = f.clone();
Ok(Box::new(move |lhs_e, rhs_e, scene_contents| {
unsafe { f(scene_contents, (lhs_e, $($lhs_little.as_mut(),)+), (rhs_e, $($rhs_little.as_mut(),)+) ) }
}))
}),
entities: IndexMap::new(),
}
}
}
}
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impl<C, Func, LhsFilter, RhsFilter, $( $lhs_big, )+ $($rhs_big,)+> AddUpdates2<C, ( ($( $lhs_big, )+), ($($rhs_big,)+) ), Func, (LhsFilter, RhsFilter)> for Updates<C>
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where
$(
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$rhs_big: EntityComponent<C> + ComponentDebug,
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)+
$(
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$lhs_big: EntityComponent<C> + ComponentDebug,
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)+
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Func: Fn(& mut C, (Entity, $(&mut $lhs_big,)+), (Entity, $(&mut $rhs_big,)+)) -> Result<()> + Send + Sync + Clone + 'static,
LhsFilter: CheckFilter<C> + 'static,
RhsFilter: CheckFilter<C> + 'static
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{
fn add_update(
&mut self,
name: &str,
priority: u32,
func: Func,
filter: (LhsFilter, RhsFilter),
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entities: &IndexMap<Entity, EntityObject<C>>
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) -> Result<()> {
paste::item! {
self.add(name, priority, Update::Pair(ArchetypePair::[<create_lhs_ $lhs_id _rhs_ $rhs_id>](func, filter.0, filter.1)), entities)?;
}
Ok(())
}
}
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impl<C, Func, LhsFilter, RhsFilter, $( $lhs_big, )+ $($rhs_big,)+> AddUpdates<( ($( $lhs_big, )+), ($($rhs_big,)+) ), Func, (LhsFilter, RhsFilter)> for World<C>
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where
$(
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$rhs_big: EntityComponent<C> + ComponentDebug,
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)+
$(
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$lhs_big: EntityComponent<C> + ComponentDebug,
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)+
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Func: Fn(& mut C, (Entity, $(&mut $lhs_big,)+), (Entity, $(&mut $rhs_big,)+)) -> Result<()> + Send + Sync + Clone + 'static,
LhsFilter: CheckFilter<C> + 'static,
RhsFilter: CheckFilter<C> + 'static,
C: Send + Sync
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{
fn add_update(
&mut self,
name: &str,
priority: u32,
func: Func,
filter: (LhsFilter, RhsFilter),
) -> Result<()> {
self.updates.add_update(name, priority, func, filter, &self.entities)
}
}
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// impl<Func, Filter, $( $lhs_big, )+ $($rhs_big,)+> AddUpdates<( ($( $lhs_big, )+), ($($rhs_big,)+) ), Func, Filter> for Scene
// where
// $(
// $rhs_big: EntityComponent + ComponentDebug,
// )+
// $(
// $lhs_big: EntityComponent + ComponentDebug,
// )+
// Func: Fn(& mut SceneContents<'_>, (Entity, $(&mut $lhs_big,)+), (Entity, $(&mut $rhs_big,)+)) -> Result<()> + Send + Sync + Clone + 'static,
// Filter: CheckFilter + 'static,
// {
// fn add_update(
// &mut self,
// name: &str,
// priority: u32,
// func: Func,
// filter: Filter,
// ) -> Result<()> {
// paste::item! {
// self.updates.add_update(name, priority, func, (filter.clone(), filter), &self.entities)?;
// }
// Ok(())
// }
// }
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};
}
macro_rules! impl_update_filter {
( $name: ident, $([$big: ident, $little: ident]$(,)?)+ ) => {
paste::item! {
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pub struct [<$name Filter>]<C, $($big: EntityComponent<C>,)+>
where
C: Send + Sync
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{
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c: std::marker::PhantomData<C>,
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$(
$little: std::marker::PhantomData<$big>,
)+
}
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impl<C, $($big: EntityComponent<C>,)+> Default for [<$name Filter>]<C, $($big,)+>
where
C: Send + Sync
{
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fn default() -> Self {
Self {
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c: std::marker::PhantomData,
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$(
$little: std::marker::PhantomData,
)+
}
}
}
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impl<C, $($big: EntityComponent<C>,)+> CheckFilter<C> for [<$name Filter>]<C, $($big,)+>
where
C: Send + Sync
{
fn check(&self, entity: &EntityObject<C>) -> bool {
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$(
if entity.contains_component::<$big>() {
return false;
}
)+
true
}
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fn verify_dedup<O: EntityComponent<C>>(&self) {
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$(
if TypeId::of::<O>() == TypeId::of::<$big>() {
panic!("Type is used as input and filter at the same time");
}
)+
}
}
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impl<C, $($big: EntityComponent<C>,)+> Clone for [<$name Filter>]<C, $($big,)+>
where
C: Send + Sync
{
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fn clone(&self) -> Self {
Self {
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c: self.c.clone(),
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$(
$little: self.$little.clone(),
)+
}
}
}
}
};
}
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pub struct Query<C, T, F = EmptyFilter>
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where
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F: CheckFilter<C>,
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{
pub components: T,
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d: PhantomData<F>,
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c: PhantomData<C>,
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}
pub trait AddUpdates<T, Func, Filter> {
fn add_update(&mut self, name: &str, priority: u32, func: Func, filter: Filter) -> Result<()>;
}
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trait AddUpdates2<C, T, Func, Filter> {
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fn add_update(
&mut self,
name: &str,
priority: u32,
func: Func,
filter: Filter,
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entities: &IndexMap<Entity, EntityObject<C>>,
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) -> Result<()>;
}
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pub trait CheckFilter<C>: Send + Sync + Default + Clone {
fn check(&self, entity: &EntityObject<C>) -> bool;
fn verify_dedup<O: EntityComponent<C>>(&self);
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}
#[derive(Default, Clone)]
pub struct EmptyFilter;
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impl<C> CheckFilter<C> for EmptyFilter {
fn check(&self, _entity: &EntityObject<C>) -> bool {
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true
}
fn verify_dedup<O>(&self) {}
}
#[derive(Default, Clone, Debug)]
pub struct ArchetypeInfo {
entities: Vec<(Entity, Option<String>)>,
}
impl ArchetypeInfo {
pub(crate) fn new(entities: Vec<(Entity, Option<String>)>) -> Self {
Self { entities }
}
pub fn entities(&self) -> &[(Entity, Option<String>)] {
&self.entities
}
pub fn count(&self) -> usize {
self.entities.len()
}
}
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pub struct Archetype<C> {
check_entity: Box<dyn Fn(&EntityObject<C>) -> bool + Send + Sync>,
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create_callback: Box<
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dyn Fn(&EntityObject<C>) -> Result<Box<dyn Fn(Entity, &mut C) -> Result<()> + Send + Sync>>
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+ Send
+ Sync,
>,
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entities: IndexMap<Entity, Box<dyn Fn(Entity, &mut C) -> Result<()> + Send + Sync>>,
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}
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impl<C> Archetype<C> {
pub fn add_entity(&mut self, entity_object: &EntityObject<C>) -> Result<()> {
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if (self.check_entity)(entity_object) {
let cb = (self.create_callback)(entity_object)?;
self.entities.insert(entity_object.as_entity(), cb);
}
Ok(())
}
pub fn remove_entity(&mut self, entity: Entity) {
self.entities.swap_remove(&entity);
}
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pub fn execute(&self, scene_contents: &mut C) -> Result<()> {
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for (entity, callback) in self.entities.iter() {
callback(*entity, scene_contents)?;
}
Ok(())
}
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pub fn setup(&mut self, entities: &IndexMap<Entity, EntityObject<C>>) -> Result<()> {
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for (entity, entity_object) in entities.iter() {
if (self.check_entity)(entity_object) {
let cb = (self.create_callback)(entity_object)?;
self.entities.insert(entity.clone(), cb);
}
}
Ok(())
}
pub(crate) fn entities(
&self,
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) -> &IndexMap<Entity, Box<dyn Fn(Entity, &mut C) -> Result<()> + Send + Sync>> {
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&self.entities
}
}
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pub struct ArchetypePair<C> {
check_left_entity: Box<dyn Fn(&EntityObject<C>) -> bool + Send + Sync>,
check_right_entity: Box<dyn Fn(&EntityObject<C>) -> bool + Send + Sync>,
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create_callback: Box<
dyn Fn(
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&EntityObject<C>,
&EntityObject<C>,
)
-> Result<Box<dyn Fn(Entity, Entity, &mut C) -> Result<()> + Send + Sync>>
+ Send
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+ Sync,
>,
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entities:
IndexMap<(Entity, Entity), Box<dyn Fn(Entity, Entity, &mut C) -> Result<()> + Send + Sync>>,
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}
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impl<C> ArchetypePair<C> {
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pub(crate) fn add_entity(
&mut self,
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entity_object: &EntityObject<C>,
entities: &IndexMap<Entity, EntityObject<C>>,
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) -> Result<()> {
for (other_entity, other_entity_object) in entities.iter() {
if entity_object.as_entity() == *other_entity {
continue;
}
// check if the entities can be on both sides
if (self.check_left_entity)(entity_object)
&& (self.check_right_entity)(other_entity_object)
{
let cb = (self.create_callback)(entity_object, other_entity_object)?;
self.entities
.insert((entity_object.as_entity(), *other_entity), cb);
}
if (self.check_left_entity)(other_entity_object)
&& (self.check_right_entity)(entity_object)
{
let cb = (self.create_callback)(other_entity_object, entity_object)?;
self.entities
.insert((*other_entity, entity_object.as_entity()), cb);
}
}
Ok(())
}
pub(crate) fn remove_entity(&mut self, entity: Entity) {
while let Some((left_entity, right_entity)) = self
.entities
.keys()
.find(|(left_entity, right_entity)| *left_entity == entity || *right_entity == entity)
.cloned()
{
self.entities.swap_remove(&(left_entity, right_entity));
}
}
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pub(crate) fn execute(&self, scene_contents: &mut C) -> Result<()> {
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for ((left_entity, right_entity), callback) in self.entities.iter() {
callback(*left_entity, *right_entity, scene_contents)?;
}
Ok(())
}
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pub(crate) fn setup(&mut self, entities: &IndexMap<Entity, EntityObject<C>>) -> Result<()> {
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for (lhs_entity, lhs_entity_object) in entities.iter() {
for (rhs_entity, rhs_entity_object) in entities.iter() {
if lhs_entity != rhs_entity
&& (self.check_left_entity)(lhs_entity_object)
&& (self.check_right_entity)(rhs_entity_object)
{
let cb = (self.create_callback)(lhs_entity_object, rhs_entity_object)?;
self.entities.insert((*lhs_entity, *rhs_entity), cb);
}
}
}
Ok(())
}
}
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pub enum Update<C> {
Single(Archetype<C>),
Pair(ArchetypePair<C>),
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}
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impl<C> From<Archetype<C>> for Update<C> {
fn from(archetype: Archetype<C>) -> Self {
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Self::Single(archetype)
}
}
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impl<C> From<ArchetypePair<C>> for Update<C> {
fn from(pair: ArchetypePair<C>) -> Self {
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Self::Pair(pair)
}
}
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pub struct Updates<C> {
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#[cfg(feature = "timings")]
timings: Timings,
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updates: Vec<(String, u32, Update<C>)>,
}
impl<C> Default for Updates<C> {
fn default() -> Self {
Self {
#[cfg(feature = "timings")]
timings: Timings::default,
updates: Vec::new(),
}
}
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}
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impl<C> Updates<C> {
pub(crate) fn update(&mut self, scene_contents: &mut C) -> Result<()> {
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#[cfg(feature = "timings")]
if let Some(timings) = self.timings.check_timing(scene_contents.now(), None) {
if !timings.is_empty() {
println!("timings: {:#?}", timings);
}
}
#[cfg(feature = "timings")]
let timings = &mut self.timings;
self.updates
.iter()
.try_for_each(|(_name, _, update)| -> Result<()> {
#[cfg(feature = "timings")]
let before = Instant::now();
match update {
Update::Single(archetype) => {
archetype.execute(scene_contents)?;
}
Update::Pair(archetype_pair) => {
archetype_pair.execute(scene_contents)?;
}
}
#[cfg(feature = "timings")]
timings.add(_name, Instant::now().duration_since(before));
Ok(())
})?;
Ok(())
}
pub(crate) fn add_entity(
&mut self,
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entity_object: &EntityObject<C>,
entities: &IndexMap<Entity, EntityObject<C>>,
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) -> Result<()> {
for (_, _, update) in self.updates.iter_mut() {
match update {
Update::Single(archetype) => {
archetype.add_entity(entity_object)?;
}
Update::Pair(archetype_pair) => {
archetype_pair.add_entity(entity_object, entities)?;
}
}
}
Ok(())
}
pub(crate) fn remove_entity(&mut self, entity: Entity) {
for (_, _, update) in self.updates.iter_mut() {
match update {
Update::Single(archetype) => {
archetype.remove_entity(entity);
}
Update::Pair(archetype_pair) => {
archetype_pair.remove_entity(entity);
}
}
}
}
pub(crate) fn clear(&mut self) {
self.updates.clear();
#[cfg(feature = "timings")]
self.timings.clear();
}
pub(crate) fn add(
&mut self,
name: &str,
priority: u32,
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mut update: Update<C>,
entities: &IndexMap<Entity, EntityObject<C>>,
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) -> Result<()> {
match &mut update {
Update::Single(archetype) => archetype.setup(entities)?,
Update::Pair(archetype_pair) => archetype_pair.setup(entities)?,
}
#[cfg(feature = "timings")]
self.timings.add_timing_afterwards(name);
self.updates.push((name.to_string(), priority, update));
self.updates
.sort_by(|(_, lhs_prio, _), (_, rhs_prio, _)| lhs_prio.cmp(rhs_prio));
Ok(())
}
}
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// #[derive(Default)]
// pub struct Archetypes {
// archetypes: HashMap<String, Archetype>,
// }
// impl Archetypes {
// pub(crate) fn add_entity(&mut self, entity_object: &EntityObject) -> Result<()> {
// for archetype in self.archetypes.values_mut() {
// archetype.add_entity(entity_object)?;
// }
// Ok(())
// }
// pub(crate) fn remove_entity(&mut self, entity: Entity) {
// for archetype in self.archetypes.values_mut() {
// archetype.remove_entity(entity);
// }
// }
// pub(crate) fn clear(&mut self) {
// self.archetypes.clear();
// }
// pub(crate) fn insert(&mut self, name: String, archetype: Archetype) {
// assert!(self.archetypes.insert(name, archetype).is_none());
// }
// pub(crate) fn get(&self, name: &String) -> Option<&Archetype> {
// self.archetypes.get(name)
// }
// pub(crate) fn execute(
// &self,
// name: &String,
// scene_contents: &mut SceneContents<'_>,
// ) -> Result<()> {
// self.archetypes[name].execute(scene_contents)
// }
// }
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#[rustfmt::skip]
impl_singleton_update!(single, [R]);
#[rustfmt::skip]
impl_singleton_update!(double, [R], [S]);
#[rustfmt::skip]
impl_singleton_update!(triple, [R], [S], [T]);
#[rustfmt::skip]
impl_singleton_update!(quadruple, [R], [S], [T], [U]);
#[rustfmt::skip]
impl_singleton_update!(quintuple, [R], [S], [T], [U], [V]);
#[rustfmt::skip]
impl_singleton_update!(sextuple, [R], [S], [T], [U], [V], [W]);
#[rustfmt::skip]
impl_singleton_update!(septuple, [R], [S], [T], [U], [V], [W], [X]);
#[rustfmt::skip]
impl_singleton_update!(octuple, [R], [S], [T], [U], [V], [W], [X], [Y]);
#[rustfmt::skip]
impl_singleton_update!(ninetuple, [R], [S], [T], [U], [V], [W], [X], [Y], [Z]);
implement_pair_update!(impl_pair_update, 1, 10);
#[rustfmt::skip]
impl_update_filter!(Monuple, [R, r]);
#[rustfmt::skip]
impl_update_filter!(Couple, [R, r], [S, s]);
#[rustfmt::skip]
impl_update_filter!(Triple, [R, r], [S, s], [T, t]);
#[rustfmt::skip]
impl_update_filter!(Quadruple, [R, r], [S, s], [T, t], [U, u]);
#[rustfmt::skip]
impl_update_filter!(Quintuple, [R, r], [S, s], [T, t], [U, u], [V, v]);
#[rustfmt::skip]
impl_update_filter!(Sextuple, [R, r], [S, s], [T, t], [U, u], [V, v], [W, w]);
#[rustfmt::skip]
impl_update_filter!(Septuple, [R, r], [S, s], [T, t], [U, u], [V, v], [W, w], [X, x]);
#[rustfmt::skip]
impl_update_filter!(Octuple, [R, r], [S, s], [T, t], [U, u], [V, v], [W, w], [X, x], [Y, y]);
#[rustfmt::skip]
impl_update_filter!(Nonuple, [R, r], [S, s], [T, t], [U, u], [V, v], [W, w], [X, x], [Y, y], [Z, z]);
#[rustfmt::skip]
impl_update_filter!(Decuple, [R, r], [S, s], [T, t], [U, u], [V, v], [W, w], [X, x], [Y, y], [Z, z], [A, a]);