engine/examples/simple_window/src/main.rs

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Rust
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use std::path::Path;
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use anyhow::Result;
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use ecs::*;
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use engine::prelude::{cgmath::vec3, *};
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use skybox::SkyBox;
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fn main() -> Result<()> {
let mut world_builder = World::builder();
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Engine::new::<GameState>(EngineCreateInfo::default(), &mut world_builder)?;
world_builder.add_system(GameState::update);
world_builder.resources.insert(GameState::Startup);
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// let dir = Path::new("C:/Users/M.Huebner/Downloads/Space Skybox Generator/Export");
let dir = Path::new("/home/michaelh/Sync/skybox");
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SkyBox::new(
&mut world_builder,
[
dir.join("left.png"),
dir.join("right.png"),
dir.join("front.png"),
dir.join("back.png"),
dir.join("top.png"),
dir.join("bottom.png"),
]
.into_iter(),
)?;
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let view = world_builder.resources.get_mut::<Scene>().view_mut();
let camera = view.camera_mut();
camera.set_eye_offset(vec3(0.0, 1.0, 0.0));
view.update_buffer()?;
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world_builder.build().run()
}
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enum GameState {
Startup,
Loading,
Menu,
Game(Game),
}
impl GameState {
fn update(world: &mut World) -> Result<bool> {
match world.resources.get_mut_unchecked::<Self>() {
GameState::Startup => (),
GameState::Loading => (),
GameState::Menu => (),
GameState::Game(game) => game.update(world)?,
}
Ok(true)
}
}
impl EventConsumer for GameState {
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fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
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match self {
GameState::Startup => (),
GameState::Loading => (),
GameState::Menu => (),
GameState::Game(game) => game.event(world, event)?,
}
Ok(())
}
}
struct Game {}
impl Game {
fn update(&mut self, world: &mut World) -> Result<()> {
Ok(())
}
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fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
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Ok(())
}
}