engine/skybox/shader/skybox.frag

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#version 450
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layout (set = 0, binding = 1) uniform samplerCube sampler_cube_map;
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layout (location = 0) in vec3 in_uvw;
layout (location = 0) out vec4 out_frag_color;
void main()
{
out_frag_color = texture(sampler_cube_map, in_uvw);
}