engine/examples/simple_window/src/main.rs

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Rust
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use anyhow::Result;
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use ecs::*;
use engine::prelude::*;
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fn main() -> Result<()> {
let mut world_builder = World::builder();
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Engine::new::<GameState>(EngineCreateInfo::default(), &mut world_builder)?;
world_builder.add_system(GameState::update);
world_builder.resources.insert(GameState::Startup);
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world_builder.build().run()
}
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enum GameState {
Startup,
Loading,
Menu,
Game(Game),
}
impl GameState {
fn update(world: &mut World) -> Result<bool> {
match world.resources.get_mut_unchecked::<Self>() {
GameState::Startup => (),
GameState::Loading => (),
GameState::Menu => (),
GameState::Game(game) => game.update(world)?,
}
Ok(true)
}
}
impl EventConsumer for GameState {
fn event(&mut self, world: &mut World, event: EngineEvent) -> Result<()> {
match self {
GameState::Startup => (),
GameState::Loading => (),
GameState::Menu => (),
GameState::Game(game) => game.event(world, event)?,
}
Ok(())
}
}
struct Game {}
impl Game {
fn update(&mut self, world: &mut World) -> Result<()> {
Ok(())
}
fn event(&mut self, world: &mut World, event: EngineEvent) -> Result<()> {
Ok(())
}
}