Set prefix automatically
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@ -102,6 +102,61 @@ pub struct Engine {
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impl Engine {
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impl Engine {
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pub fn new(#[allow(unused)] mut create_info: EngineCreateInfo<'_>) -> Result<Arc<Self>> {
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pub fn new(#[allow(unused)] mut create_info: EngineCreateInfo<'_>) -> Result<Arc<Self>> {
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create_info
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.gui_info
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.menu_button
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.set_prefix(&create_info.resource_base_path);
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create_info
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.gui_info
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.menu_button_selected
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.set_prefix(&create_info.resource_base_path);
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create_info
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.gui_info
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.click_sound
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.set_prefix(&create_info.resource_base_path);
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create_info
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.gui_info
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.hover_sound
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.set_prefix(&create_info.resource_base_path);
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if let Font::Path(path) = &mut create_info.gui_info.font {
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path.set_prefix(&create_info.resource_base_path);
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}
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create_info
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.controller_directories
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.xbox_path
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.set_prefix(&create_info.resource_base_path);
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create_info
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.controller_directories
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.steam_path
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.set_prefix(&create_info.resource_base_path);
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create_info
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.controller_directories
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.ps4_path
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.set_prefix(&create_info.resource_base_path);
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create_info
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.asset_directories
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.entity_file_directory
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.set_prefix(&create_info.resource_base_path);
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create_info
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.asset_directories
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.gltf_file_directory
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.set_prefix(&create_info.resource_base_path);
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create_info
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.asset_directories
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.tile_file_directory
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.set_prefix(&create_info.resource_base_path);
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create_info
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.key_backgrounds
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.light
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.set_prefix(&create_info.resource_base_path);
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create_info
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.key_backgrounds
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.dark
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.set_prefix(&create_info.resource_base_path);
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// --------------- context --------------------
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// --------------- context --------------------
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let context = {
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let context = {
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