Multiply level to statistics in ability damage

This commit is contained in:
hodasemi 2024-08-30 08:16:05 +02:00
parent a629bc666b
commit 27fc2fc1ea

View file

@ -29,7 +29,7 @@ pub trait Ability: Send + Sync + Clone + Default {
fn mana_cost(&self) -> u32;
fn mana_cost_per_level(&self) -> u32;
fn damage_type(&self) -> DamageType;
fn base_damage(&self, level: u32) -> u32;
fn base_damage(&self) -> u32;
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
@ -246,7 +246,7 @@ impl<A: Ability> AbilityBook<A> {
pub fn damage(&self, statistics: &Statistics) -> u32 {
// calculate damage of base ability
let ability_base_damage = self.ability.base_damage(self.level);
let ability_base_damage = self.ability.base_damage();
// get bonus damage from statistics
let stats_damage = match self.ability.damage_type() {
@ -260,7 +260,7 @@ impl<A: Ability> AbilityBook<A> {
let addon_damage = self.addons.damage() * self.level;
// sum up
ability_base_damage + stats_damage + addon_damage
ability_base_damage + (stats_damage * self.level) + addon_damage
}
pub fn into_persistent(&self) -> String {