Change visibility of eye_position

This commit is contained in:
hodasemi 2025-03-10 17:04:38 +01:00
parent 45c0a31cb3
commit 402f3eb5bd
2 changed files with 3 additions and 3 deletions

View file

@ -103,7 +103,7 @@ impl Camera {
}
// view matrix handling
fn eye_position(&self) -> Vector3<f32> {
pub fn eye_position(&self) -> Vector3<f32> {
rotate_z(self.eye_offset, self.eye_rotation) + self.center + self.center_offset
}

View file

@ -14,8 +14,8 @@ fn main() -> Result<()> {
world_builder.add_system(GameState::update);
world_builder.resources.insert(GameState::default());
let dir = Path::new("C:/Users/M.Huebner/Downloads/skybox");
// let dir = Path::new("/home/michaelh/Sync/skybox_labeled");
// let dir = Path::new("C:/Users/M.Huebner/Downloads/skybox");
let dir = Path::new("/home/michaelh/Sync/skybox");
SkyBox::new(
&mut world_builder,
[