Attempt to fix transparency problem
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7d8f24a463
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627e31820e
2 changed files with 4 additions and 3 deletions
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@ -34,6 +34,7 @@ void own_implementation() {
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vec3 diffuse = tmp.xyz;
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float alpha = tmp.w;
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float max_alpha = alpha;
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// get normal
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vec3 normal = normal(triangle);
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@ -165,12 +166,14 @@ void own_implementation() {
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pay_load.depth--;
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object_color = mix(pay_load.color.xyz, object_color, alpha);
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alpha = pay_load.color.w;
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max_alpha = max(max_alpha, alpha);
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}
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// color is at least emissive factor color
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vec3 resulting_color = max(object_color, diffuse * emissive_factor);
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pay_load.color = vec4(resulting_color, alpha);
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pay_load.color = vec4(resulting_color, max_alpha);
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pay_load.distance = gl_HitTEXT;
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}
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@ -59,8 +59,6 @@ void main()
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pay_load_index
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);
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vec3 position;
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if (pay_load.distance == -1.0) {
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