Fix ecs changes
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parent
d8bebf69df
commit
885e8126ac
7 changed files with 24 additions and 24 deletions
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@ -25,10 +25,8 @@ impl TScene for GuiHandlerRenderer {
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indices: &TargetMode<usize>,
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world: &mut World,
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) -> Result<()> {
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world
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.resources
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.get_mut::<GuiHandler>()
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.process(buffer_recorder, indices)
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let gui_handler: &mut GuiHandler = world.resources.get_mut()?;
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gui_handler.process(buffer_recorder, indices)
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}
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fn resize(
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@ -38,11 +36,8 @@ impl TScene for GuiHandlerRenderer {
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images: &TargetMode<Vec<Arc<Image>>>,
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world: &mut World,
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) -> Result<()> {
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world.resources.get_mut::<GuiHandler>().resize(
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window_width as u32,
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window_height as u32,
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images,
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)
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let gui_handler: &mut GuiHandler = world.resources.get_mut()?;
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gui_handler.resize(window_width as u32, window_height as u32, images)
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}
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}
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@ -182,7 +182,7 @@ impl EntityComponent for Audio {
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sound.stop_looping().unwrap();
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}
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self.clear(world.resources.get_mut::<Context>())
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self.clear(world.resources.get_mut()?)
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}
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}
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@ -62,14 +62,19 @@ impl Location {
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};
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entity.insert_component(location);
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Self::setup(entity.multi_mut())?;
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Self::setup(entity)?;
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Ok(entity.get_component_mut::<Self>()?)
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}
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pub fn setup(entity: &mut EntityObject) -> Result<()> {
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let (location, draw, audio): (&mut Location, &mut Draw, &mut Audio) =
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entity.get_components_mut()?;
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let (location, draw, audio): (
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Option<&mut Location>,
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Option<&mut Draw>,
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Option<&mut Audio>,
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) = entity.get_components_mut()?;
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let location = location.unwrap();
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if let Some(draw) = draw {
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location.set_draw_callback(draw);
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@ -24,6 +24,7 @@ impl<'a> From<&'a FreeCameraControl> for HoldInfo {
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}
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}
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#[derive(Resource)]
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pub struct FreeCameraControl {
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roll: Deg<f32>,
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pitch: Deg<f32>,
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@ -4,7 +4,7 @@ use anyhow::Result;
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use ecs::*;
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use engine::prelude::{
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cgmath::{Vector3, Vector4, vec3, vec4},
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cgmath::{Vector3, Vector4, vec3},
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*,
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};
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@ -341,13 +341,11 @@ impl Game {
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_entity: Entity,
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control: &mut FreeSpaceControl,
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) -> Result<()> {
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const DEFAULT_CENTER: Vector4<f32> = vec4(0.0, 0.0, 0.0, 1.0);
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let scene = world.resources.get_mut::<Scene>();
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let view = scene.view_mut();
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view.camera_mut()
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.set_center((control.translation() * DEFAULT_CENTER).truncate());
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.set_center((control.translation() * Vector4::unit_w()).truncate());
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view.camera_mut()
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.set_eye_dir(control.rotation() * Vector3::unit_y());
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view.camera_mut()
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@ -11,14 +11,15 @@ fn main() -> Result<()> {
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world_builder.add_system(GameState::update);
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world_builder.resources.insert(GameState::default());
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let view = world_builder.resources.get_mut::<Scene>().view_mut();
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let scene: &mut Scene = world_builder.resources.get_mut()?;
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let view = scene.view_mut();
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let camera_control = FreeCameraControl::new(view)?;
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world_builder.resources.insert(camera_control);
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world_builder.build().run()
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}
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#[derive(Default)]
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#[derive(Default, Resource)]
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enum GameState {
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#[default]
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Startup,
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@ -60,17 +61,16 @@ impl Game {
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fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
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match event {
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EngineEvent::MouseButtonDown(MouseButton::Left) => {
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let camera_control = world.resources.get_mut::<FreeCameraControl>();
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let camera_control: &mut FreeCameraControl = world.resources.get_mut()?;
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camera_control.mouse_down();
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}
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EngineEvent::MouseButtonUp(MouseButton::Left) => {
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let camera_control = world.resources.get_mut::<FreeCameraControl>();
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let camera_control: &mut FreeCameraControl = world.resources.get_mut()?;
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camera_control.mouse_release();
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}
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EngineEvent::MouseMotion(x, y) => {
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let mut resources = world.resources.multi_mut();
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let scene = resources.get::<Scene>();
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let camera_control = resources.get::<FreeCameraControl>();
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let (scene, camera_control): (&mut Scene, &mut FreeCameraControl) =
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world.resources.get_mut()?;
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camera_control.mouse_move(x, y, scene.view_mut())?;
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}
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@ -31,6 +31,7 @@ impl<T: ExactSizeIterator<Item = PathBuf>> From<T> for SkyBoxImages {
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}
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}
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#[derive(Resource)]
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pub struct SkyBox {
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enabled: bool,
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