Make EntityManager a Resource

This commit is contained in:
hodasemi 2025-04-06 10:00:51 +02:00
parent ea8b88c58c
commit a37fdcaabd
2 changed files with 3 additions and 0 deletions

View file

@ -9,3 +9,4 @@ assetpath = { workspace = true }
serde = { workspace = true } serde = { workspace = true }
engine = { path = "../engine" } engine = { path = "../engine" }
ecs = { workspace = true }

View file

@ -2,12 +2,14 @@ use std::collections::HashMap;
use anyhow::Result; use anyhow::Result;
use assetpath::AssetPath; use assetpath::AssetPath;
use ecs::*;
use engine::prelude::*; use engine::prelude::*;
use crate::{animation_info::AnimationInfo, hitbox::HitBox}; use crate::{animation_info::AnimationInfo, hitbox::HitBox};
use super::{entity_info::EntityInfo, entity_tags::EntityTags, entityparser::EntityParser}; use super::{entity_info::EntityInfo, entity_tags::EntityTags, entityparser::EntityParser};
#[derive(Resource)]
pub struct EntityManager { pub struct EntityManager {
entity_directory: AssetPath, entity_directory: AssetPath,
resource_base_path: String, resource_base_path: String,