Get sky box to see

This commit is contained in:
Michael Hübner 2025-03-03 15:00:58 +01:00
parent ae1e06d52e
commit b0462d7377
3 changed files with 9 additions and 3 deletions

View file

@ -182,7 +182,7 @@ impl Engine {
context
.render_core_mut()
.add_render_routine::<GuiHandlerRenderer>(10_000_000);
context.render_core_mut().add_render_routine::<Scene>(100);
// context.render_core_mut().add_render_routine::<Scene>(100);
world.resources.insert(context);

View file

@ -205,7 +205,7 @@ impl TraditionalRasterizer {
.add_target_info(depth_target)
.set_sample_count(sample_count)
// swapchain resolve targets
.add_resolve_targets((images, true))
.add_resolve_targets((images, false))
// resolved position target
.add_resolve_targets(CustomTarget {
usage: VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

View file

@ -3,7 +3,7 @@ use std::path::Path;
use anyhow::Result;
use ecs::*;
use engine::prelude::*;
use engine::prelude::{cgmath::vec3, *};
use skybox::SkyBox;
fn main() -> Result<()> {
@ -29,6 +29,12 @@ fn main() -> Result<()> {
.into_iter(),
)?;
let view = world_builder.resources.get_mut::<Scene>().view_mut();
let camera = view.camera_mut();
camera.set_eye_offset(vec3(0.0, 1.0, 0.0));
view.update_buffer()?;
world_builder.build().run()
}