Fix miss behavior
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627e31820e
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2 changed files with 5 additions and 1 deletions
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@ -165,6 +165,10 @@ void own_implementation() {
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pay_load.depth--;
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pay_load.depth--;
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if (pay_load.distance == -1.0) {
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break;
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}
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object_color = mix(pay_load.color.xyz, object_color, alpha);
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object_color = mix(pay_load.color.xyz, object_color, alpha);
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alpha = pay_load.color.w;
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alpha = pay_load.color.w;
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max_alpha = max(max_alpha, alpha);
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max_alpha = max(max_alpha, alpha);
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@ -11,6 +11,6 @@ layout(location = 0) rayPayloadInEXT RayPayload pay_load;
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void main()
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void main()
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{
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{
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pay_load.color = vec4(0.1, 0.1, 0.1, 1.0);
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pay_load.color = vec4(0.1, 0.1, 0.1, 0.0);
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pay_load.distance = -1.0;
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pay_load.distance = -1.0;
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}
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}
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