diff --git a/engine/src/scene/scene/scene_base.rs b/engine/src/scene/scene/scene_base.rs index 7220f8e..59ff82c 100644 --- a/engine/src/scene/scene/scene_base.rs +++ b/engine/src/scene/scene/scene_base.rs @@ -140,7 +140,6 @@ impl Scene { pub(crate) fn insert_default_updates(world: &mut WorldBuilder) -> Result<()> { world.add_update( - "animate", 5_500_000, |commands: &mut Commands, mut query: Query<(&mut Draw, &mut Animation)>| { let (draw, animation) = &mut *query; @@ -152,7 +151,6 @@ impl Scene { )?; world.add_update( - "particle_system", 5_000_000, |commands: &mut Commands, mut query: Query<&mut ParticleSystem>, scene: &mut Scene| { let now = commands.now(); diff --git a/examples/free_space/src/game.rs b/examples/free_space/src/game.rs index 46d6c1f..c2a390f 100644 --- a/examples/free_space/src/game.rs +++ b/examples/free_space/src/game.rs @@ -251,23 +251,13 @@ impl Game { impl Game { pub fn setup_updates(world_builder: &mut WorldBuilder) -> Result<()> { - world_builder.add_update("player_rotation", 200, Self::player_orientation)?; - if !FREE_CAMERA_CONTROL { - world_builder.add_update("camera_position", 1_000, Self::camera_update)?; + world_builder.add_update(1_000, Self::camera_update)?; } - world_builder.add_update( - "celestial velocity update", - 100, - Self::celestial_velocity_update, - )?; - - world_builder.add_update( - "celestial buffer update", - 110, - Self::celestial_buffer_update, - )?; + world_builder.add_update(100, Self::celestial_velocity_update)?; + world_builder.add_update(200, Self::player_orientation)?; + world_builder.add_update(110, Self::celestial_buffer_update)?; Ok(()) }