Start space example
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d78574f54a
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8 changed files with 140 additions and 22 deletions
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@ -8,6 +8,7 @@ members = [
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"controllable_thread",
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"engine",
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"entity_manager",
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"examples/free_space",
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"examples/simple_window",
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"gltf-loader",
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"loading-screen",
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@ -4,7 +4,7 @@ use context::prelude::cgmath::num_traits::clamp;
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struct HoldInfo {
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roll: Deg<f32>,
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pitch: Deg<f32>,
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_pitch: Deg<f32>,
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yaw: Deg<f32>,
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mouse_position: (u32, u32),
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@ -14,7 +14,7 @@ impl<'a> From<&'a FreeCameraControl> for HoldInfo {
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fn from(value: &'a FreeCameraControl) -> Self {
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Self {
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roll: value.roll,
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pitch: value.pitch,
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_pitch: value.pitch,
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yaw: value.yaw,
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mouse_position: value.mouse_position,
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11
examples/free_space/Cargo.toml
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11
examples/free_space/Cargo.toml
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@ -0,0 +1,11 @@
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[package]
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name = "free_space"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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anyhow.workspace = true
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ecs.workspace = true
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engine = { path = "../../engine" }
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skybox = { path = "../../skybox" }
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44
examples/free_space/src/game.rs
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44
examples/free_space/src/game.rs
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@ -0,0 +1,44 @@
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use anyhow::Result;
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use ecs::*;
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use engine::prelude::*;
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pub struct Game;
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impl Game {
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pub fn update(&mut self, _world: &mut World) -> Result<()> {
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Ok(())
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}
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pub fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
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match event {
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EngineEvent::MouseButtonDown(MouseButton::Left) => {
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let camera_control = world.resources.get_mut::<FreeCameraControl>();
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camera_control.mouse_down();
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}
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EngineEvent::MouseButtonUp(MouseButton::Left) => {
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let camera_control = world.resources.get_mut::<FreeCameraControl>();
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camera_control.mouse_release();
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}
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EngineEvent::MouseMotion(x, y) => {
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let mut resources = world.resources.multi_mut();
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let scene = resources.get::<Scene>();
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let camera_control = resources.get::<FreeCameraControl>();
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camera_control.mouse_move(x, y, scene.view_mut())?;
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}
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_ => (),
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}
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Ok(())
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}
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}
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impl Game {
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pub fn setup_updates(world_builder: &mut WorldBuilder) -> Result<()> {
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world_builder.add_update(name, priority, func, filter)?;
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Ok(())
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}
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}
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38
examples/free_space/src/game_state.rs
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38
examples/free_space/src/game_state.rs
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@ -0,0 +1,38 @@
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use anyhow::Result;
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use ecs::*;
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use engine::prelude::*;
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use crate::game::Game;
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#[derive(Default)]
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pub enum GameState {
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#[default]
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Startup,
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Game(Game),
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}
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impl GameState {
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pub fn update(world: &mut World) -> Result<bool> {
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let me = world.resources.get_mut_unchecked::<Self>();
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match me {
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GameState::Startup => *me = GameState::Game(Game),
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GameState::Game(game) => game.update(world)?,
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}
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Ok(true)
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}
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}
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impl EventConsumer for GameState {
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fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
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match self {
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GameState::Startup => (),
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GameState::Game(game) => game.event(world, event)?,
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}
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Ok(())
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}
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}
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44
examples/free_space/src/main.rs
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44
examples/free_space/src/main.rs
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@ -0,0 +1,44 @@
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mod game;
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mod game_state;
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use std::path::Path;
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use anyhow::Result;
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use ecs::*;
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use engine::prelude::*;
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use game::Game;
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use game_state::GameState;
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use skybox::SkyBox;
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fn main() -> Result<()> {
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let mut world_builder = World::builder();
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Engine::new::<GameState>(EngineCreateInfo::default(), &mut world_builder)?;
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world_builder.add_system(GameState::update);
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world_builder.resources.insert(GameState::default());
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// let dir = Path::new("C:/Users/M.Huebner/Downloads/skybox");
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let dir = Path::new("/home/michaelh/Sync/skybox");
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SkyBox::new(
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&mut world_builder,
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[
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dir.join("left.png"),
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dir.join("right.png"),
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dir.join("front.png"),
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dir.join("back.png"),
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dir.join("top.png"),
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dir.join("bottom.png"),
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]
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.into_iter(),
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)?;
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let view = world_builder.resources.get_mut::<Scene>().view_mut();
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let camera_control = FreeCameraControl::new(view)?;
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world_builder.resources.insert(camera_control);
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Game::setup_updates(&mut world_builder)?;
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world_builder.build().run()
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}
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@ -4,9 +4,7 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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plexus = "0.0.11"
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anyhow.workspace = true
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ecs.workspace = true
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engine = { path = "../../engine" }
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skybox = { path = "../../skybox" }
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@ -1,10 +1,7 @@
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use std::path::Path;
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use anyhow::Result;
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use ecs::*;
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use engine::prelude::*;
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use skybox::SkyBox;
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fn main() -> Result<()> {
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let mut world_builder = World::builder();
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@ -14,21 +11,6 @@ fn main() -> Result<()> {
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world_builder.add_system(GameState::update);
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world_builder.resources.insert(GameState::default());
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// let dir = Path::new("C:/Users/M.Huebner/Downloads/skybox");
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let dir = Path::new("/home/michaelh/Sync/skybox");
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SkyBox::new(
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&mut world_builder,
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[
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dir.join("left.png"),
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dir.join("right.png"),
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dir.join("front.png"),
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dir.join("back.png"),
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dir.join("top.png"),
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dir.join("bottom.png"),
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]
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.into_iter(),
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)?;
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let view = world_builder.resources.get_mut::<Scene>().view_mut();
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let camera_control = FreeCameraControl::new(view)?;
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world_builder.resources.insert(camera_control);
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