Expose archetype infos from scene contents
This commit is contained in:
parent
4d2abde5ca
commit
fab7f14298
2 changed files with 53 additions and 23 deletions
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@ -275,6 +275,7 @@ impl Scene {
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&mut self.entities,
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&mut self.entities,
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&self.map,
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&self.map,
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(&mut self.renderer, &mut self.particle_system_vulkan_objects),
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(&mut self.renderer, &mut self.particle_system_vulkan_objects),
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&self.archetypes,
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&mut self.events,
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&mut self.events,
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&mut self.resources,
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&mut self.resources,
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)
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)
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@ -291,6 +292,7 @@ impl Scene {
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&mut self.entities,
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&mut self.entities,
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&self.map,
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&self.map,
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(&mut self.renderer, &mut self.particle_system_vulkan_objects),
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(&mut self.renderer, &mut self.particle_system_vulkan_objects),
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&self.archetypes,
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&mut temp_events,
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&mut temp_events,
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&mut self.resources,
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&mut self.resources,
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);
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);
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@ -343,6 +345,7 @@ impl Scene {
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&mut self.entities,
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&mut self.entities,
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&self.map,
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&self.map,
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(&mut self.renderer, &mut self.particle_system_vulkan_objects),
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(&mut self.renderer, &mut self.particle_system_vulkan_objects),
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&self.archetypes,
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&mut self.events,
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&mut self.events,
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&mut self.resources,
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&mut self.resources,
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);
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);
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@ -352,28 +355,6 @@ impl Scene {
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scene_content.entity_changes().commit(self)
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scene_content.entity_changes().commit(self)
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}
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}
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pub fn archetype_info(&self, name: impl ToString) -> Result<ArchetypeInfo> {
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let name = name.to_string();
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let archetype = self
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.archetypes
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.get(&name)
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.ok_or_else(|| Error::msg(format!("requested archetype ({}) not found", name)))?;
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let mut entities = Vec::new();
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for entity in archetype.entities().keys() {
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#[cfg(debug_assertions)]
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let debug_name = self.entity(*entity)?.debug_name.clone();
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#[cfg(not(debug_assertions))]
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let debug_name = None;
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entities.push((*entity, debug_name));
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}
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Ok(ArchetypeInfo::new(entities))
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}
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}
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}
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impl Scene {
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impl Scene {
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@ -722,6 +703,28 @@ impl SceneEntities for Scene {
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Ok(e)
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Ok(e)
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}
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}
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fn archetype_info(&self, name: impl ToString) -> Result<ArchetypeInfo> {
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let name = name.to_string();
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let archetype = self
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.archetypes
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.get(&name)
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.ok_or_else(|| Error::msg(format!("requested archetype ({}) not found", name)))?;
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let mut entities = Vec::new();
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for entity in archetype.entities().keys() {
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#[cfg(debug_assertions)]
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let debug_name = self.entity(*entity)?.debug_name.clone();
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#[cfg(not(debug_assertions))]
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let debug_name = None;
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entities.push((*entity, debug_name));
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}
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Ok(ArchetypeInfo::new(entities))
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}
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fn insert_component<T: EntityComponent + ComponentDebug>(
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fn insert_component<T: EntityComponent + ComponentDebug>(
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&mut self,
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&mut self,
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entity: Entity,
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entity: Entity,
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@ -817,6 +820,7 @@ impl SceneEntities for Scene {
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&mut self.entities,
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&mut self.entities,
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&self.map,
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&self.map,
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(&mut self.renderer, &mut self.particle_system_vulkan_objects),
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(&mut self.renderer, &mut self.particle_system_vulkan_objects),
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&self.archetypes,
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&mut self.events,
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&mut self.events,
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&mut self.resources,
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&mut self.resources,
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);
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);
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@ -7,7 +7,7 @@ use std::{
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use utilities::prelude::cgmath::Vector3;
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use utilities::prelude::cgmath::Vector3;
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use anyhow::{bail, Result};
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use anyhow::{bail, Error, Result};
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use indexmap::IndexMap;
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use indexmap::IndexMap;
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use crate::scene::{content::events::Events, rendering::RenderingFrontEnd};
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use crate::scene::{content::events::Events, rendering::RenderingFrontEnd};
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@ -43,6 +43,7 @@ pub trait SceneEntities {
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) -> std::result::Result<&mut EntityObject, EntityNotFoundError>;
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) -> std::result::Result<&mut EntityObject, EntityNotFoundError>;
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fn entities_multi_mut(&mut self) -> EntityMultiMut<'_>;
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fn entities_multi_mut(&mut self) -> EntityMultiMut<'_>;
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fn add_entity(&mut self, entity_object: EntityObject) -> Result<Entity>;
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fn add_entity(&mut self, entity_object: EntityObject) -> Result<Entity>;
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fn archetype_info(&self, name: impl ToString) -> Result<ArchetypeInfo>;
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fn insert_component<T: EntityComponent + ComponentDebug>(
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fn insert_component<T: EntityComponent + ComponentDebug>(
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&mut self,
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&mut self,
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@ -102,6 +103,7 @@ pub struct SceneContents<'a> {
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particle_system_vulkan_objects: &'a mut ParticleSystemVulkanObjects,
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particle_system_vulkan_objects: &'a mut ParticleSystemVulkanObjects,
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archetypes: &'a Archetypes,
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pub events: ContentEvents<'a>,
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pub events: ContentEvents<'a>,
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pub entities: Entities<'a>,
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pub entities: Entities<'a>,
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pub resources: &'a mut Resources,
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pub resources: &'a mut Resources,
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@ -119,6 +121,7 @@ impl<'a> SceneContents<'a> {
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&'a mut Box<dyn RenderingFrontEnd + Send + Sync>,
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&'a mut Box<dyn RenderingFrontEnd + Send + Sync>,
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&'a mut ParticleSystemVulkanObjects,
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&'a mut ParticleSystemVulkanObjects,
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),
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),
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archetypes: &'a Archetypes,
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events: &'a mut Events,
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events: &'a mut Events,
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resources: &'a mut Resources,
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resources: &'a mut Resources,
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) -> Self {
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) -> Self {
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@ -133,6 +136,7 @@ impl<'a> SceneContents<'a> {
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particle_system_vulkan_objects,
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particle_system_vulkan_objects,
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archetypes,
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events: ContentEvents { events },
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events: ContentEvents { events },
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entities: Entities {
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entities: Entities {
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entities,
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entities,
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@ -354,6 +358,28 @@ impl<'a> SceneEntities for SceneContents<'a> {
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self.entities.add_entity(entity_object)
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self.entities.add_entity(entity_object)
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}
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}
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fn archetype_info(&self, name: impl ToString) -> Result<ArchetypeInfo> {
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let name = name.to_string();
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let archetype = self
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.archetypes
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.get(&name)
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.ok_or_else(|| Error::msg(format!("requested archetype ({}) not found", name)))?;
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let mut entities = Vec::new();
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for entity in archetype.entities().keys() {
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#[cfg(debug_assertions)]
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let debug_name = self.entity(*entity)?.debug_name.clone();
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#[cfg(not(debug_assertions))]
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let debug_name = None;
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entities.push((*entity, debug_name));
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}
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Ok(ArchetypeInfo::new(entities))
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}
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fn insert_component<T: EntityComponent + ComponentDebug>(
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fn insert_component<T: EntityComponent + ComponentDebug>(
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&mut self,
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&mut self,
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entity: Entity,
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entity: Entity,
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