Compare commits

..

3 commits

Author SHA1 Message Date
ebad6bdd7d Update Rust crate shaderc to 0.9.0 2025-03-10 15:02:35 +00:00
Michael Huebner
45c0a31cb3 Fix cube faces 2025-03-10 13:59:51 +01:00
Michael Huebner
fe9099aac9 Find correct image rotations 2025-03-10 13:40:33 +01:00
5 changed files with 176 additions and 71 deletions

View file

@ -1,36 +1,110 @@
use crate::prelude::*;
use crate::prelude::{cgmath::*, *};
use anyhow::Result;
use context::prelude::cgmath::num_traits::clamp;
pub struct FreeCameraControl {}
struct HoldInfo {
roll: Deg<f32>,
pitch: Deg<f32>,
yaw: Deg<f32>,
impl Default for FreeCameraControl {
fn default() -> Self {
Self {}
mouse_position: (u32, u32),
}
impl<'a> From<&'a FreeCameraControl> for HoldInfo {
fn from(value: &'a FreeCameraControl) -> Self {
Self {
roll: value.roll,
pitch: value.pitch,
yaw: value.yaw,
mouse_position: value.mouse_position,
}
}
}
pub struct FreeCameraControl {
roll: Deg<f32>,
pitch: Deg<f32>,
yaw: Deg<f32>,
mouse_position: (u32, u32),
hold_info: Option<HoldInfo>,
}
impl FreeCameraControl {
pub fn roll(&mut self, view: &View) -> Result<()> {
const SCALE: f32 = 0.3;
const DEFAULT_DIR: Vector3<f32> = vec3(0.0, 1.0, 0.0);
pub fn new(view: &mut View) -> Result<Self> {
view.camera_mut().look_at(false);
view.camera_mut().set_eye_dir(Self::DEFAULT_DIR);
view.update_buffer()?;
Ok(Self {
roll: Deg(0.0),
pitch: Deg(0.0),
yaw: Deg(0.0),
mouse_position: (0, 0),
hold_info: None,
})
}
pub fn roll(&mut self, _view: &mut View) -> Result<()> {
todo!()
}
pub fn pitch(&mut self, _view: &mut View) -> Result<()> {
todo!()
}
pub fn yaw(&mut self, _view: &mut View) -> Result<()> {
todo!()
}
pub fn mouse_down(&mut self) {
self.hold_info = Some((&*self).into());
}
pub fn mouse_release(&mut self) {
self.hold_info = None;
}
pub fn mouse_move(&mut self, x: u32, y: u32, view: &mut View) -> Result<()> {
self.mouse_position = (x, y);
if let Some(hold_info) = &self.hold_info {
let x_diff = (hold_info.mouse_position.0 as i32 - x as i32) as f32 * Self::SCALE;
let y_diff = (hold_info.mouse_position.1 as i32 - y as i32) as f32 * Self::SCALE;
self.yaw = Deg((hold_info.yaw.0 + x_diff) % 360.0);
self.roll = Deg(clamp(hold_info.roll.0 + y_diff, -89.0, 89.0));
self.update_camera(view)?;
}
Ok(())
}
pub fn pitch(&mut self, view: &View) -> Result<()> {
Ok(())
pub fn forward_back(&mut self, _view: &mut View) -> Result<()> {
todo!()
}
pub fn yaw(&mut self, view: &View) -> Result<()> {
Ok(())
pub fn left_right(&mut self, _view: &mut View) -> Result<()> {
todo!()
}
pub fn forward_back(&mut self, view: &View) -> Result<()> {
Ok(())
pub fn up_down(&mut self, _view: &mut View) -> Result<()> {
todo!()
}
pub fn left_right(&mut self, view: &View) -> Result<()> {
Ok(())
}
fn update_camera(&self, view: &mut View) -> Result<()> {
view.camera_mut().set_eye_dir(
Matrix3::from_angle_z(self.yaw) * Matrix3::from_angle_x(self.roll) * Self::DEFAULT_DIR,
);
pub fn up_down(&mut self, view: &View) -> Result<()> {
Ok(())
view.update_buffer()
}
}

View file

@ -1,11 +1,7 @@
pub use super::camera::*;
pub use super::free_camera_control::*;
pub use super::light::*;
pub use super::validcommandbuffer::*;
pub use super::view::*;
pub use super::top_down_camera_control::*;
pub use super::validcommandbuffer::*;
pub use super::view::*;
pub use super::view_frustum::*;

View file

@ -1,12 +1,9 @@
use std::{path::Path, time::Duration};
use std::path::Path;
use anyhow::Result;
use ecs::*;
use engine::prelude::{
cgmath::{Deg, Matrix3, Vector3, vec3},
*,
};
use engine::prelude::*;
use skybox::SkyBox;
fn main() -> Result<()> {
@ -33,12 +30,8 @@ fn main() -> Result<()> {
)?;
let view = world_builder.resources.get_mut::<Scene>().view_mut();
let camera = view.camera_mut();
camera.look_at(false);
camera.set_center(vec3(0.0, 0.0, 0.0));
camera.set_eye_dir(Vector3::unit_y());
view.update_buffer()?;
let camera_control = FreeCameraControl::new(view)?;
world_builder.resources.insert(camera_control);
world_builder.build().run()
}
@ -56,7 +49,7 @@ impl GameState {
let me = world.resources.get_mut_unchecked::<Self>();
match me {
GameState::Startup => *me = GameState::Game(Game { start: world.now() }),
GameState::Startup => *me = GameState::Game(Game),
GameState::Game(game) => game.update(world)?,
}
@ -75,28 +68,34 @@ impl EventConsumer for GameState {
}
}
struct Game {
start: Duration,
}
struct Game;
impl Game {
fn update(&mut self, world: &mut World) -> Result<()> {
let now = world.now();
let view = world.resources.get_mut::<Scene>().view_mut();
let camera = view.camera_mut();
let diff = now.as_secs_f32() - self.start.as_secs_f32();
camera.set_eye_dir(
Matrix3::from_angle_z(Deg(diff * 36.0))
* Matrix3::from_angle_x(Deg(diff.sin() * 30.0))
* Vector3::unit_y(),
);
view.update_buffer()?;
fn update(&mut self, _world: &mut World) -> Result<()> {
Ok(())
}
fn event(&mut self, _world: &mut World, _event: EngineEvent<'_>) -> Result<()> {
fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
match event {
EngineEvent::MouseButtonDown(MouseButton::Left) => {
let camera_control = world.resources.get_mut::<FreeCameraControl>();
camera_control.mouse_down();
}
EngineEvent::MouseButtonUp(MouseButton::Left) => {
let camera_control = world.resources.get_mut::<FreeCameraControl>();
camera_control.mouse_release();
}
EngineEvent::MouseMotion(x, y) => {
let mut resources = world.resources.multi_mut();
let scene = resources.get::<Scene>();
let camera_control = resources.get::<FreeCameraControl>();
camera_control.mouse_move(x, y, scene.view_mut())?;
}
_ => (),
}
Ok(())
}
}

View file

@ -1,22 +1,49 @@
use engine::prelude::{cgmath::*, *};
#[derive(Debug)]
pub struct CubeCorners(pub [PositionOnly; 8]);
impl CubeCorners {
#[rustfmt::skip]
pub fn new(offset: Vector3<f32>, extent: Vector3<f32>) -> Self {
Self([
// 0 - left bottom front
PositionOnly::new(vec3(offset.x, offset.y, offset.z)),
PositionOnly::new(vec3(
offset.x,
offset.y,
offset.z
)),
// 1 - right bottom front
PositionOnly::new(vec3(offset.x + extent.x, offset.y, offset.z)),
PositionOnly::new(vec3(
offset.x + extent.x,
offset.y,
offset.z
)),
// 2 - right top front
PositionOnly::new(vec3(offset.x + extent.x, offset.y + extent.y, offset.z)),
PositionOnly::new(vec3(
offset.x + extent.x,
offset.y + extent.y,
offset.z
)),
// 3 - left top front
PositionOnly::new(vec3(offset.x, offset.y + extent.y, offset.z)),
PositionOnly::new(vec3(
offset.x,
offset.y + extent.y,
offset.z
)),
// 4 - left bottom back
PositionOnly::new(vec3(offset.x, offset.y, offset.z + extent.z)),
PositionOnly::new(vec3(
offset.x,
offset.y,
offset.z + extent.z
)),
// 5 - right bottom back
PositionOnly::new(vec3(offset.x + extent.x, offset.y, offset.z + extent.z)),
PositionOnly::new(vec3(
offset.x + extent.x,
offset.y,
offset.z + extent.z
)),
// 6 - right top back
PositionOnly::new(vec3(
offset.x + extent.x,
@ -24,11 +51,16 @@ impl CubeCorners {
offset.z + extent.z,
)),
// 7 - left top back
PositionOnly::new(vec3(offset.x, offset.y + extent.y, offset.z + extent.z)),
PositionOnly::new(vec3(
offset.x,
offset.y + extent.y,
offset.z + extent.z
)),
])
}
}
#[derive(Debug)]
pub struct Plane([PositionOnly; 4]);
impl Plane {
@ -45,9 +77,10 @@ impl<'a> From<(&'a CubeCorners, usize, usize, usize, usize)> for Plane {
}
}
#[derive(Debug)]
pub struct Cube {
pub left: Plane,
pub right: Plane,
pub left: Plane,
pub front: Plane,
pub back: Plane,
pub top: Plane,
@ -57,9 +90,9 @@ pub struct Cube {
impl Cube {
pub fn triangulate(self) -> [PositionOnly; 36] {
[
self.front.triangulate(),
self.left.triangulate(),
self.right.triangulate(),
self.left.triangulate(),
self.front.triangulate(),
self.back.triangulate(),
self.top.triangulate(),
self.bottom.triangulate(),
@ -73,8 +106,8 @@ impl Cube {
impl From<CubeCorners> for Cube {
fn from(corners: CubeCorners) -> Self {
Self {
left: Plane::from((&corners, 0, 3, 4, 7)),
right: Plane::from((&corners, 2, 1, 6, 5)),
right: Plane::from((&corners, 1, 2, 6, 5)),
left: Plane::from((&corners, 3, 0, 4, 7)),
front: Plane::from((&corners, 0, 1, 2, 3)),
back: Plane::from((&corners, 5, 4, 7, 6)),
top: Plane::from((&corners, 3, 2, 6, 7)),

View file

@ -59,14 +59,17 @@ impl SkyBox {
let images = images.into();
let cube_map = Image::cube_map([
(
images.front.try_into()?,
vec![ImageModifier::Rotate90, ImageModifier::FlipH],
images.right.try_into()?,
vec![ImageModifier::FlipV, ImageModifier::Rotate90],
),
(images.left.try_into()?, vec![ImageModifier::Rotate90]),
(images.right.try_into()?, vec![ImageModifier::Rotate270]),
(
images.left.try_into()?,
vec![ImageModifier::Rotate90, ImageModifier::FlipV],
),
(images.front.try_into()?, vec![ImageModifier::FlipV]),
(images.back.try_into()?, vec![ImageModifier::FlipH]),
(images.top.try_into()?, vec![ImageModifier::None]),
(images.bottom.try_into()?, vec![ImageModifier::None]),
(images.top.try_into()?, vec![ImageModifier::FlipV]),
(images.bottom.try_into()?, vec![ImageModifier::FlipH]),
])?
.format(VK_FORMAT_R8G8B8A8_UNORM)
.max_mip_map_levels()