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0f8100ab53
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0f8100ab53 | |||
b90a81bcc5 |
3 changed files with 29 additions and 12 deletions
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@ -14,13 +14,13 @@ pub struct WorldBuilder {
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pub(crate) updates: Updates,
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pub events: Events,
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pub resources: Resources,
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systems: Vec<Box<dyn Fn(&mut World) -> Result<()> + Send + Sync + 'static>>,
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systems: Vec<Box<dyn Fn(&mut World) -> Result<bool> + Send + Sync + 'static>>,
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}
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impl WorldBuilder {
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pub fn add_system<F>(&mut self, f: F)
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where
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F: Fn(&mut World) -> Result<()> + Send + Sync + 'static,
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F: Fn(&mut World) -> Result<bool> + Send + Sync + 'static,
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{
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self.systems.push(Box::new(f));
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}
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@ -66,7 +66,7 @@ pub struct World {
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start_time: Instant,
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systems: Vec<Box<dyn Fn(&mut World) -> Result<()> + Send + Sync + 'static>>,
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systems: Vec<Box<dyn Fn(&mut World) -> Result<bool> + Send + Sync + 'static>>,
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}
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impl World {
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@ -349,7 +349,9 @@ impl World {
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self.commit_entity_changes()?;
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for system in systems.iter() {
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system(self)?;
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if !system(self)? {
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return Ok(());
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}
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}
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}
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}
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@ -207,6 +207,15 @@ impl Engine {
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world.resources.insert(engine);
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world.resources.insert(engine_settings);
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let scene = Scene::new(
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create_info.rasterizer_info,
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create_info.raytracing_info,
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create_info.graphics_info,
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world,
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)?;
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world.resources.insert(scene);
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world.add_system(Self::main_system);
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Ok(())
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@ -247,10 +256,13 @@ impl Engine {
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pub fn build_path(&self, path: &str) -> AssetPath {
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(self.resource_base_path.as_str(), path).into()
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}
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}
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pub fn main_system(world: &mut World) -> Result<()> {
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//
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Ok(())
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impl Engine {
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fn main_system(world: &mut World) -> Result<bool> {
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world
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.resources
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.get_mut_unchecked::<Context>()
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.next_frame::<()>(world)
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}
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}
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@ -55,15 +55,18 @@ pub struct Scene {
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impl Scene {
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pub(crate) fn new(
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device: &Arc<Device>,
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queue: &Arc<Mutex<Queue>>,
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(screen_width, screen_height): (f32, f32),
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images: &TargetMode<Vec<Arc<Image>>>,
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rasterizer_info: RasterizerInfo,
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raytracer_info: RaytracingInfo,
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graphics_info: GraphicsInfo,
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world: &mut WorldBuilder,
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) -> Result<()> {
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let context = world.resources.get::<Context>();
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let device = context.device();
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let queue = context.queue();
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let (screen_width, screen_height) = (context.width() as f32, context.height() as f32);
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let images = &context.images();
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let (renderer, render_type): (Box<dyn RenderingFrontEnd + Send + Sync>, SceneType) =
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Self::create_rendering_front_end(
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device,
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