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Author SHA1 Message Date
837828a774 Update Rust crate rusqlite to 0.34.0 2025-03-08 12:02:29 +00:00
2 changed files with 14 additions and 64 deletions

View file

@ -1,12 +1,11 @@
use crate::prelude::*;
use utilities::prelude::cgmath::{
EuclideanSpace, InnerSpace, Matrix4, One, Point3, Rad, Vector3, Zero, vec3,
vec3, EuclideanSpace, InnerSpace, Matrix4, One, Point3, Rad, Vector3, Zero,
};
#[derive(Clone)]
pub struct Camera {
eye_offset: Vector3<f32>,
eye_dir: Vector3<f32>,
center: Vector3<f32>,
center_offset: Vector3<f32>,
up_vector: Vector3<f32>,
@ -16,7 +15,6 @@ pub struct Camera {
eye_rotation: f32,
view: Matrix4<f32>,
look_at: bool,
update: bool,
}
@ -25,7 +23,6 @@ impl Camera {
pub fn new(fov: f32) -> Camera {
let mut me = Camera {
eye_offset: Vector3::zero(),
eye_dir: Vector3::unit_y(),
center: Vector3::zero(),
center_offset: Vector3::zero(),
up_vector: vec3(0.0, 0.0, 1.0),
@ -35,7 +32,6 @@ impl Camera {
eye_rotation: 0.0,
view: Matrix4::one(),
look_at: true,
update: true,
};
@ -45,11 +41,6 @@ impl Camera {
me
}
pub fn look_at(&mut self, look_at: bool) {
self.look_at = look_at;
self.update = true;
}
pub fn set_fov(&mut self, fov: f32) {
let fovy = fov.to_radians() / 2.0;
@ -103,15 +94,10 @@ impl Camera {
}
// view matrix handling
fn eye_position(&self) -> Vector3<f32> {
pub fn eye_position(&self) -> Vector3<f32> {
rotate_z(self.eye_offset, self.eye_rotation) + self.center + self.center_offset
}
pub fn set_eye_dir(&mut self, eye_dir: Vector3<f32>) {
self.eye_dir = eye_dir;
self.update = true;
}
pub fn view_matrix(&mut self) -> Matrix4<f32> {
if self.update {
self.calculate_view_matrix();
@ -126,19 +112,11 @@ impl Camera {
pub fn calculate_view_matrix(&mut self) {
self.update = false;
self.view = if self.look_at {
Matrix4::look_at_rh(
Point3::from_vec(self.eye_position()),
Point3::from_vec(self.center + self.center_offset),
self.up_vector,
)
} else {
Matrix4::look_to_rh(
Point3::from_vec(self.center + self.center_offset),
self.eye_dir,
self.up_vector,
)
};
self.view = Matrix4::look_at_rh(
Point3::from_vec(self.eye_position()),
Point3::from_vec(self.center + self.center_offset),
self.up_vector,
);
}
pub fn tan(&self) -> f32 {
@ -162,11 +140,6 @@ impl Camera {
self.up_vector
}
pub fn set_up(&mut self, up: Vector3<f32>) {
self.up_vector = up;
self.update = true;
}
// calculation helper
pub fn add_rotation(&mut self, rotation: f32) {
self.eye_rotation += rotation;

View file

@ -1,12 +1,9 @@
use std::{path::Path, time::Duration};
use std::path::Path;
use anyhow::Result;
use ecs::*;
use engine::prelude::{
cgmath::{Deg, Matrix3, Vector3, vec3},
*,
};
use engine::prelude::{cgmath::vec3, *};
use skybox::SkyBox;
fn main() -> Result<()> {
@ -15,7 +12,7 @@ fn main() -> Result<()> {
Engine::new::<GameState>(EngineCreateInfo::default(), &mut world_builder)?;
world_builder.add_system(GameState::update);
world_builder.resources.insert(GameState::default());
world_builder.resources.insert(GameState::Startup);
// let dir = Path::new("C:/Users/M.Huebner/Downloads/Space Skybox Generator/Export");
let dir = Path::new("/home/michaelh/Sync/skybox");
@ -35,17 +32,13 @@ fn main() -> Result<()> {
let view = world_builder.resources.get_mut::<Scene>().view_mut();
let camera = view.camera_mut();
camera.look_at(false);
camera.set_center(vec3(0.0, 0.0, 0.0));
camera.set_eye_dir(Vector3::unit_y());
camera.set_eye_offset(vec3(0.0, 1.0, 0.0));
view.update_buffer()?;
world_builder.build().run()
}
#[derive(Default)]
enum GameState {
#[default]
Startup,
Loading,
Menu,
@ -54,10 +47,8 @@ enum GameState {
impl GameState {
fn update(world: &mut World) -> Result<bool> {
let me = world.resources.get_mut_unchecked::<Self>();
match me {
GameState::Startup => *me = GameState::Game(Game { start: world.now() }),
match world.resources.get_mut_unchecked::<Self>() {
GameState::Startup => (),
GameState::Loading => (),
GameState::Menu => (),
GameState::Game(game) => game.update(world)?,
@ -80,24 +71,10 @@ impl EventConsumer for GameState {
}
}
struct Game {
start: Duration,
}
struct Game {}
impl Game {
fn update(&mut self, world: &mut World) -> Result<()> {
let now = world.now();
let view = world.resources.get_mut::<Scene>().view_mut();
let camera = view.camera_mut();
camera.set_eye_dir(
Matrix3::from_angle_z(Deg((now.as_secs_f32() - self.start.as_secs_f32())
* 36.0
* 2.0))
* Vector3::unit_y(),
);
view.update_buffer()?;
Ok(())
}