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Author SHA1 Message Date
cf1549a45b Update Rust crate ron to 0.9.0 2025-03-24 15:02:10 +00:00
Michael Huebner
fcf246b2cb Improve ray tracing by gathering only on change 2025-03-24 13:21:22 +01:00
5 changed files with 65 additions and 44 deletions

View file

@ -22,6 +22,7 @@ pub trait RenderingFrontEnd {
// scene rendering
fn process(
&mut self,
changed: bool,
content: Vec<&EntityObject>,
buffer_recorder: &mut CommandBufferRecorder<'_>,
images: &TargetMode<Vec<Arc<Image>>>,

View file

@ -406,6 +406,7 @@ impl RenderingFrontEnd for Rasterizer {
fn process(
&mut self,
_changed: bool,
content: Vec<&EntityObject>,
buffer_recorder: &mut CommandBufferRecorder<'_>,
_images: &TargetMode<Vec<Arc<Image>>>,

View file

@ -680,6 +680,7 @@ impl RenderingFrontEnd for TraditionalRasterizer {
fn process(
&mut self,
_changed: bool,
content: Vec<&EntityObject>,
buffer_recorder: &mut CommandBufferRecorder<'_>,
_images: &TargetMode<Vec<Arc<Image>>>,

View file

@ -65,6 +65,8 @@ where
width: u32,
height: u32,
vertex_count: u64,
renderer: T,
}
@ -147,6 +149,8 @@ where
width,
height,
vertex_count: 0,
})
}
@ -601,6 +605,7 @@ where
// scene rendering
fn process(
&mut self,
changed: bool,
content: Vec<&EntityObject>,
buffer_recorder: &mut CommandBufferRecorder<'_>,
images: &TargetMode<Vec<Arc<Image>>>,
@ -614,65 +619,73 @@ where
self.renderer.invalidate();
self.animator.invalidate();
// gather textures and materials from all objects
let (textures, materials, vertex_count) = Self::gather_descriptor_buffers(&content)?;
if changed {
let mut recompile = false;
let mut recompile = false;
// gather textures and materials from all objects
let (textures, materials, vertex_count) = Self::gather_descriptor_buffers(&content)?;
self.vertex_count = vertex_count;
// update material descriptor
if !materials.is_empty() {
let materials_ref: Vec<&Arc<Buffer<Material>>> = materials.iter().collect();
// update material descriptor
if !materials.is_empty() {
let materials_ref: Vec<&Arc<Buffer<Material>>> = materials.iter().collect();
if materials_ref.len() as u32 > self.max_material_count {
while materials_ref.len() as u32 > self.max_material_count {
self.max_material_count *= 2;
if materials_ref.len() as u32 > self.max_material_count {
while materials_ref.len() as u32 > self.max_material_count {
self.max_material_count *= 2;
}
self.material_desc_set = Self::create_material_descriptor_set(
&self.device,
self.max_material_count,
)?;
recompile = true;
}
self.material_desc_set =
Self::create_material_descriptor_set(&self.device, self.max_material_count)?;
recompile = true;
self.material_desc_set
.update(&[DescriptorWrite::uniform_buffers(0, &materials_ref)])?;
}
self.material_desc_set
.update(&[DescriptorWrite::uniform_buffers(0, &materials_ref)])?;
}
// update texture descriptor
if !textures.is_empty() {
let textures_ref: Vec<&Arc<Image>> = textures.iter().collect();
// update texture descriptor
if !textures.is_empty() {
let textures_ref: Vec<&Arc<Image>> = textures.iter().collect();
if textures_ref.len() as u32 > self.max_texture_count {
while textures_ref.len() as u32 > self.max_texture_count {
self.max_texture_count *= 2;
}
if textures_ref.len() as u32 > self.max_texture_count {
while textures_ref.len() as u32 > self.max_texture_count {
self.max_texture_count *= 2;
self.texture_desc_set =
Self::create_texture_descriptor_set(&self.device, self.max_texture_count)?;
recompile = true;
}
self.texture_desc_set =
Self::create_texture_descriptor_set(&self.device, self.max_texture_count)?;
recompile = true;
self.texture_desc_set
.update(&[DescriptorWrite::combined_samplers(0, &textures_ref)])?;
}
self.texture_desc_set
.update(&[DescriptorWrite::combined_samplers(0, &textures_ref)])?;
}
if recompile {
self.renderer.recompile(&[
&self.scene_desc_set,
&self.material_desc_set,
&self.texture_desc_set,
&self.light_descriptor_set,
&self.light_info_desc_set,
])?;
if recompile {
self.renderer.recompile(&[
&self.scene_desc_set,
&self.material_desc_set,
&self.texture_desc_set,
&self.light_descriptor_set,
&self.light_info_desc_set,
])?;
}
}
let index = *indices.mono();
if let Some(scene_buffer) =
self.animator
.animate(&content, vertex_count, buffer_recorder, index, &self.view)?
{
if let Some(scene_buffer) = self.animator.animate(
&content,
self.vertex_count,
buffer_recorder,
index,
&self.view,
)? {
self.scene_desc_set
.update(&[DescriptorWrite::storage_buffers(0, &[scene_buffer])])?;
}

View file

@ -463,8 +463,13 @@ impl TScene for Scene {
#[cfg(feature = "timings")]
let before = Instant::now();
self.renderer
.process(content, buffer_recorder, images, indices)?;
self.renderer.process(
world.had_entity_changes(),
content,
buffer_recorder,
images,
indices,
)?;
#[cfg(feature = "timings")]
self.timings