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9ae413845a
Author | SHA1 | Date | |
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9ae413845a | |||
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ae1e06d52e | ||
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52dcbc6353 | ||
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3dfee8c7b0 | ||
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418f8c51d6 |
19 changed files with 321 additions and 386 deletions
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@ -25,7 +25,7 @@ members = [
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[workspace.dependencies]
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destructure_traitobject = "0.3.0"
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itertools = "0.13.0"
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itertools = "0.14.0"
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serde = { version = "1.0.203", features = ["derive"] }
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ron = "0.8.1"
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paste = "1.0.15"
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@ -60,7 +60,7 @@ impl Context {
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pub fn next_frame<C, F>(&mut self, world: &mut World, mut f: F) -> Result<bool>
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where
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C: Send + Sync + 'static,
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F: FnMut(&mut World, &mut C, Event) -> Result<()> + Send + Sync + 'static,
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F: FnMut(&mut World, &mut C, Event<'_>) -> Result<()> + Send + Sync + 'static,
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{
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let render_core = self.render_core.clone();
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let consumer = world.resources.get_mut_unchecked::<C>();
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@ -116,19 +116,9 @@ impl Context {
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self.core.queue()
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}
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pub fn controllers(&self) -> &[Arc<RwLock<Controller>>] {
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pub fn controllers(&self) -> impl Iterator<Item = &Controller> {
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self.presentation.event_system().controllers()
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}
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pub fn active_controller(&self) -> &Option<Arc<RwLock<Controller>>> {
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self.presentation.event_system().active_controller()
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}
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pub fn set_active_controller(&mut self, controller: &Arc<RwLock<Controller>>) {
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self.presentation
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.event_system_mut()
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.set_active_controller(controller)
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}
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}
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impl std::fmt::Debug for Context {
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@ -229,7 +229,7 @@ pub enum ComponentRequestType {
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#[derive(Debug)]
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pub struct ComponentNotFoundError {
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request_type: ComponentRequestType,
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pub request_type: ComponentRequestType,
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}
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impl ComponentNotFoundError {
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@ -341,7 +341,7 @@ pub struct ArchetypeInfo {
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}
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impl ArchetypeInfo {
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pub(crate) fn new(entities: Vec<(Entity, Option<String>)>) -> Self {
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pub fn new(entities: Vec<(Entity, Option<String>)>) -> Self {
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Self { entities }
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}
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@ -388,7 +388,7 @@ impl Archetype {
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Ok(())
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}
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pub(crate) fn entities(
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pub fn entities(
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&self,
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) -> &IndexMap<Entity, Box<dyn Fn(Entity, &mut World) -> Result<()> + Send + Sync>> {
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&self.entities
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@ -572,12 +572,12 @@ impl Updates {
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}
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}
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pub(crate) fn clear(&mut self) {
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self.updates.clear();
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// pub(crate) fn clear(&mut self) {
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// self.updates.clear();
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#[cfg(feature = "timings")]
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self.timings.clear();
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}
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// #[cfg(feature = "timings")]
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// self.timings.clear();
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// }
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pub(crate) fn add(&mut self, name: &str, priority: u32, update: Update) -> Result<()> {
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#[cfg(feature = "timings")]
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@ -13,9 +13,7 @@ use crate::prelude::*;
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use std::collections::HashMap;
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use std::sync::Arc;
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pub struct GuiHandlerRenderer {
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pub gui_handler: Arc<GuiHandler>,
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}
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pub struct GuiHandlerRenderer;
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impl TScene for GuiHandlerRenderer {
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fn process(
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@ -23,9 +21,12 @@ impl TScene for GuiHandlerRenderer {
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buffer_recorder: &mut CommandBufferRecorder<'_>,
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_images: &TargetMode<Vec<Arc<Image>>>,
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indices: &TargetMode<usize>,
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_world: &World,
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world: &World,
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) -> Result<()> {
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self.gui_handler.process(buffer_recorder, indices)
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world
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.resources
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.get::<Arc<GuiHandler>>()
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.process(buffer_recorder, indices)
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}
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fn resize(
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@ -33,16 +34,17 @@ impl TScene for GuiHandlerRenderer {
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window_width: f32,
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window_height: f32,
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images: &TargetMode<Vec<Arc<Image>>>,
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world: &World,
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) -> Result<()> {
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self.gui_handler
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.resize(window_width as u32, window_height as u32, images)
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world.resources.get::<Arc<GuiHandler>>().resize(
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window_width as u32,
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window_height as u32,
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images,
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)
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}
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}
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pub struct Engine {
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// loads and keeps track of raw data
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asset_manager: AssetManager,
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pub(crate) resource_base_path: String,
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}
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@ -171,14 +173,9 @@ impl Engine {
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)?;
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let asset_manager = AssetManager::new(&engine_settings)?;
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let gui_handler = GuiHandlerRenderer {
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gui_handler: GuiHandler::new(create_info.gui_info, &context)?,
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};
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let gui_handler = GuiHandler::new(create_info.gui_info, &context)?;
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let engine = Engine {
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asset_manager,
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resource_base_path: create_info.resource_base_path,
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};
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@ -204,8 +201,9 @@ impl Engine {
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direction_mapping.insert(Keycode::Down, GuiDirection::Down);
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world.resources.insert(gui_handler);
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world.resources.insert(GuiHandlerRenderer);
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world.resources.insert(InputMap { direction_mapping });
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world.resources.insert(asset_manager);
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world.resources.insert(engine);
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world.resources.insert(engine_settings);
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world.resources.insert(scene);
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@ -254,25 +252,18 @@ impl Engine {
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impl Engine {
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fn main_system<T: EventConsumer>(world: &mut World) -> Result<bool> {
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let gui_handler = world.resources.get_unchecked::<GuiHandlerRenderer>();
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let gui_handler = world.resources.get_unchecked::<Arc<GuiHandler>>();
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let input_map = world.resources.get_unchecked::<InputMap>();
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let context = world.resources.get_unchecked::<Context>();
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let res = world.resources.get_mut_unchecked::<Context>().next_frame(
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world,
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|world, consumer: &mut T, event| {
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Self::event(
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world,
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context,
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&gui_handler.gui_handler,
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input_map,
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consumer,
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event,
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)
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Self::event(world, context, gui_handler, input_map, consumer, event)
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},
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)?;
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gui_handler.gui_handler.process_callbacks()?;
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gui_handler.process_callbacks()?;
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Ok(res)
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}
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@ -1,14 +1,9 @@
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use crate::prelude::*;
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use anyhow::Result;
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use std::collections::HashMap;
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use std::sync::{Arc, RwLock};
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// use super::engine_object_data::{EngineObjectAccess, EngineObjectDataHandle};
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#[derive(Debug)]
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pub enum EngineEvent {
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pub enum EngineEvent<'a> {
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MouseMotion(u32, u32),
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MouseButtonDown(MouseButton),
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MouseButtonUp(MouseButton),
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@ -21,14 +16,14 @@ pub enum EngineEvent {
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ButtonUp(ControllerButton),
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ControllerAxis(ControllerAxis),
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ControllerAdded(Arc<RwLock<Controller>>),
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ControllerRemoved(Arc<RwLock<Controller>>),
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ControllerAdded(&'a Controller),
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ControllerRemoved(&'a Controller),
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FileDrop(String),
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}
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pub trait EventConsumer: Send + Sync + 'static {
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fn event(&mut self, world: &mut World, event: EngineEvent) -> Result<()>;
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fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()>;
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}
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pub struct InputMap {
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@ -42,7 +37,7 @@ impl Engine {
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gui_handler: &GuiHandler,
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input: &InputMap,
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consumer: &mut T,
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event: Event,
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event: Event<'_>,
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) -> anyhow::Result<()> {
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match event {
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Event::MouseMotion(x, y) => {
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@ -71,15 +66,13 @@ impl Engine {
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Event::TextInput(text) => {
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Self::text_input(gui_handler, text)?;
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}
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Event::ControllerButtonDown(button) => {
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Event::ControllerButtonDown(_controller, button) => {
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Self::button_down_event(world, gui_handler, consumer, button)?;
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}
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Event::ControllerButtonUp(button) => {
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Event::ControllerButtonUp(_controller, button) => {
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Self::button_up_event(world, consumer, button)?;
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}
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Event::ControllerAxis(controller) => {
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let controller = controller.read().unwrap();
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if !gui_handler.check_navigatable()? {
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Self::axis_event(world, consumer, &controller)?
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} else {
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@ -92,6 +85,13 @@ impl Engine {
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Event::ControllerRemoved(controller) => {
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Self::controller_removed(world, consumer, controller)?
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}
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Event::JoystickAxis(_joystick) => todo!(),
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Event::JoystickButtonDown(_joystick) => todo!(),
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Event::JoystickButtonUp(_joystick) => todo!(),
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Event::JoystickAdded(_joystick) => todo!(),
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Event::JoystickRemoved(_joystick) => todo!(),
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Event::FileDrop(filename) => consumer.event(world, EngineEvent::FileDrop(filename))?,
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}
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@ -104,7 +104,7 @@ impl Engine {
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fn controller_added<T: EventConsumer>(
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world: &mut World,
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consumer: &mut T,
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controller: Arc<RwLock<Controller>>,
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controller: &Controller,
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) -> Result<()> {
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consumer.event(world, EngineEvent::ControllerAdded(controller))?;
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@ -115,7 +115,7 @@ impl Engine {
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fn controller_removed<T: EventConsumer>(
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world: &mut World,
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consumer: &mut T,
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controller: Arc<RwLock<Controller>>,
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controller: &Controller,
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) -> Result<()> {
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consumer.event(world, EngineEvent::ControllerRemoved(controller))?;
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|
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@ -205,7 +205,7 @@ impl EngineSettings {
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button: ControllerButton,
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) -> Result<Option<Arc<Image>>> {
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// TODO: don't check it every time we request a button
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self.check_controller(context)?;
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// self.check_controller(context)?;
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match self.current_controller_type.read().unwrap().as_ref() {
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Some(controller_type) => Ok(Some(self.controller_button_for(
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@ -347,61 +347,61 @@ impl EngineSettings {
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}
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}
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fn check_controller(&self, context: &Context) -> Result<()> {
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let active_controller = context.active_controller();
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// fn check_controller(&self, context: &Context) -> Result<()> {
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// let active_controller = context.active_controller();
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match &active_controller {
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// there is an controller connected
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Some(controller) => {
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let controller_name = controller.read().unwrap().name().clone();
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// match &active_controller {
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// // there is an controller connected
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// Some(controller) => {
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// let controller_name = controller.read().unwrap().name().clone();
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// predict controller type from name
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let controller_type = if controller_name.contains("PS4") {
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ControllerType::PS4
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} else if controller_name.contains("Steam") {
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ControllerType::Steam
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} else {
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ControllerType::XBox
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};
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// // predict controller type from name
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// let controller_type = if controller_name.contains("PS4") {
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// ControllerType::PS4
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// } else if controller_name.contains("Steam") {
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// ControllerType::Steam
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// } else {
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// ControllerType::XBox
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// };
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let mut current_controller_type = self.current_controller_type.write().unwrap();
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// let mut current_controller_type = self.current_controller_type.write().unwrap();
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// check if current controller type is set
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// // check if current controller type is set
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if current_controller_type.is_some() {
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// if controller type is set, check if it is different
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if *current_controller_type.as_ref().unwrap() != controller_type {
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*current_controller_type = Some(controller_type);
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// if current_controller_type.is_some() {
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// // if controller type is set, check if it is different
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// if *current_controller_type.as_ref().unwrap() != controller_type {
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// *current_controller_type = Some(controller_type);
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let mut map = self.controller_buttons.write().unwrap();
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// let mut map = self.controller_buttons.write().unwrap();
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// clear map if filled
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if !map.is_empty() {
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map.clear();
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}
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}
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} else {
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// set the controller type
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*current_controller_type = Some(controller_type);
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}
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}
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// there is no controller connected
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None => {
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let mut current_controller_type = self.current_controller_type.write().unwrap();
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let mut map = self.controller_buttons.write().unwrap();
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// // clear map if filled
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// if !map.is_empty() {
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// map.clear();
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// }
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// }
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// } else {
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// // set the controller type
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// *current_controller_type = Some(controller_type);
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// }
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// }
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// // there is no controller connected
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// None => {
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// let mut current_controller_type = self.current_controller_type.write().unwrap();
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// let mut map = self.controller_buttons.write().unwrap();
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// clear current type if set
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if current_controller_type.is_some() {
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*current_controller_type = None;
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}
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// // clear current type if set
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// if current_controller_type.is_some() {
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// *current_controller_type = None;
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// }
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// clear map if filled
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if !map.is_empty() {
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map.clear();
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}
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}
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}
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// // clear map if filled
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// if !map.is_empty() {
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// map.clear();
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// }
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// }
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// }
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|
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Ok(())
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}
|
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// Ok(())
|
||||
// }
|
||||
}
|
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|
|
|
@ -5,7 +5,7 @@ use crate::prelude::*;
|
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use anyhow::Result;
|
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use utilities::{
|
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impl_reprc,
|
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prelude::cgmath::{vec3, InnerSpace, Rad, Vector3, Zero},
|
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prelude::cgmath::{InnerSpace, Rad, Vector3, Zero, vec3},
|
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};
|
||||
|
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use utilities::prelude::cgmath::{Matrix4, SquareMatrix};
|
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|
@ -127,15 +127,15 @@ pub struct Light {
|
|||
}
|
||||
|
||||
impl Light {
|
||||
pub(crate) fn point_light(device: &Arc<Device>) -> Result<Light> {
|
||||
pub fn point_light(device: &Arc<Device>) -> Result<Light> {
|
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Self::new(LightType::Point, device)
|
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}
|
||||
|
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pub(crate) fn directional_light(device: &Arc<Device>) -> Result<Light> {
|
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pub fn directional_light(device: &Arc<Device>) -> Result<Light> {
|
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Self::new(LightType::Direction, device)
|
||||
}
|
||||
|
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pub(crate) fn spot_light(device: &Arc<Device>) -> Result<Light> {
|
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pub fn spot_light(device: &Arc<Device>) -> Result<Light> {
|
||||
Self::new(LightType::Spot, device)
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,6 @@ use super::super::timings::Timings;
|
|||
|
||||
use anyhow::Result;
|
||||
use ecs::*;
|
||||
use rayon::prelude::*;
|
||||
use utilities::prelude::cgmath::{Matrix4, Vector3, vec3};
|
||||
|
||||
use std::sync::Mutex;
|
||||
|
@ -28,9 +27,6 @@ pub struct Scene {
|
|||
screen_width: f32,
|
||||
screen_height: f32,
|
||||
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Mutex<Queue>>,
|
||||
|
||||
render_type: SceneType,
|
||||
|
||||
last_frame: Duration,
|
||||
|
@ -92,9 +88,6 @@ impl Scene {
|
|||
|
||||
render_type,
|
||||
|
||||
device: device.clone(),
|
||||
queue: queue.clone(),
|
||||
|
||||
frustum_check: None,
|
||||
|
||||
renderer,
|
||||
|
@ -486,6 +479,7 @@ impl TScene for Scene {
|
|||
window_width: f32,
|
||||
window_height: f32,
|
||||
images: &TargetMode<Vec<Arc<Image>>>,
|
||||
_world: &World,
|
||||
) -> anyhow::Result<()> {
|
||||
self.screen_width = window_width;
|
||||
self.screen_height = window_height;
|
||||
|
|
|
@ -14,7 +14,8 @@ fn main() -> Result<()> {
|
|||
world_builder.add_system(GameState::update);
|
||||
world_builder.resources.insert(GameState::Startup);
|
||||
|
||||
let dir = Path::new("/home/michaelh/Sync/skybox");
|
||||
let dir = Path::new("C:/Users/M.Huebner/Downloads/Space Skybox Generator/Export");
|
||||
// let dir = Path::new("/home/michaelh/Sync/skybox");
|
||||
SkyBox::new(
|
||||
&mut world_builder,
|
||||
[
|
||||
|
@ -52,7 +53,7 @@ impl GameState {
|
|||
}
|
||||
|
||||
impl EventConsumer for GameState {
|
||||
fn event(&mut self, world: &mut World, event: EngineEvent) -> Result<()> {
|
||||
fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
|
||||
match self {
|
||||
GameState::Startup => (),
|
||||
GameState::Loading => (),
|
||||
|
@ -71,7 +72,7 @@ impl Game {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn event(&mut self, world: &mut World, event: EngineEvent) -> Result<()> {
|
||||
fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,40 +1,60 @@
|
|||
use context::prelude::*;
|
||||
|
||||
use std::{sync::Arc, thread};
|
||||
use std::{
|
||||
sync::{
|
||||
Arc,
|
||||
mpsc::{Receiver, channel},
|
||||
},
|
||||
thread,
|
||||
};
|
||||
|
||||
use anyhow::Result;
|
||||
|
||||
pub struct LoadingScreen;
|
||||
pub struct LoadingScreen<T: Send + Sync + 'static> {
|
||||
result: Option<T>,
|
||||
receiver: Receiver<T>,
|
||||
}
|
||||
|
||||
impl LoadingScreen {
|
||||
pub fn load<T, R, L, G>(
|
||||
context: &Arc<Context>,
|
||||
gui: Option<Arc<G>>,
|
||||
loader: L,
|
||||
on_ready: R,
|
||||
) -> Result<()>
|
||||
impl<T: Send + Sync + 'static> LoadingScreen<T> {
|
||||
pub fn load<R, L, G>(gui: Arc<G>, loader: L) -> Result<Self>
|
||||
where
|
||||
R: Fn(T) -> Result<()> + Send + Sync + 'static,
|
||||
T: Send + Sync + 'static,
|
||||
L: FnOnce() -> T + Send + Sync + 'static,
|
||||
G: TopLevelGui + TopGui + Send + Sync + 'static,
|
||||
{
|
||||
if let Some(gui) = &gui {
|
||||
gui.enable()?;
|
||||
}
|
||||
gui.enable()?;
|
||||
|
||||
let context = context.clone();
|
||||
let (sender, receiver) = channel();
|
||||
|
||||
thread::spawn(move || {
|
||||
let result = loader();
|
||||
if let Some(gui) = &gui {
|
||||
gui.disable().unwrap();
|
||||
}
|
||||
|
||||
todo!();
|
||||
// context.push_event(move || (on_ready)(result));
|
||||
let _ = sender.send(loader());
|
||||
let _ = gui.disable();
|
||||
});
|
||||
|
||||
Ok(())
|
||||
Ok(Self {
|
||||
result: None,
|
||||
receiver,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn check_ready(&mut self) -> bool {
|
||||
if self.result.is_some() {
|
||||
return true;
|
||||
}
|
||||
|
||||
match self.receiver.try_recv() {
|
||||
Ok(result) => {
|
||||
self.result = Some(result);
|
||||
true
|
||||
}
|
||||
Err(_) => false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Will panic if there is no result.
|
||||
/// Use `check_ready` before calling this.
|
||||
pub fn take_result(mut self) -> T {
|
||||
self.result.take().unwrap()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ use ui::prelude::*;
|
|||
|
||||
use super::controlleraxis::ControllerAxis;
|
||||
|
||||
use sdl2;
|
||||
use sdl2::{self, GameControllerSubsystem};
|
||||
|
||||
#[derive(PartialEq)]
|
||||
enum State {
|
||||
|
@ -51,7 +51,7 @@ pub struct Controller {
|
|||
|
||||
impl Controller {
|
||||
pub fn new(
|
||||
controller_subsystem: &sdl2::GameControllerSubsystem,
|
||||
controller_subsystem: &GameControllerSubsystem,
|
||||
id: u32,
|
||||
deadzones: ControllerDeadzones,
|
||||
) -> Result<Controller> {
|
||||
|
@ -199,7 +199,7 @@ impl Controller {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn set_left_x(&mut self, x: f32) {
|
||||
pub(crate) fn set_left_x(&mut self, x: f32) {
|
||||
self.controller_axis.left_stick.x = x;
|
||||
|
||||
let direction = self.check_direction(
|
||||
|
@ -212,7 +212,7 @@ impl Controller {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn set_left_y(&mut self, y: f32) {
|
||||
pub(crate) fn set_left_y(&mut self, y: f32) {
|
||||
self.controller_axis.left_stick.y = y;
|
||||
|
||||
let direction = self.check_direction(
|
||||
|
@ -225,15 +225,15 @@ impl Controller {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn set_right_x(&mut self, x: f32) {
|
||||
pub(crate) fn set_right_x(&mut self, x: f32) {
|
||||
self.controller_axis.right_stick.x = x;
|
||||
}
|
||||
|
||||
pub fn set_right_y(&mut self, y: f32) {
|
||||
pub(crate) fn set_right_y(&mut self, y: f32) {
|
||||
self.controller_axis.right_stick.y = y;
|
||||
}
|
||||
|
||||
pub fn set_left_trigger(&mut self, trigger: f32) {
|
||||
pub(crate) fn set_left_trigger(&mut self, trigger: f32) {
|
||||
self.controller_axis.left_trigger = trigger;
|
||||
|
||||
let left_trigger = self.check_trigger(trigger, self.last_left_trigger);
|
||||
|
@ -244,7 +244,7 @@ impl Controller {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn set_right_trigger(&mut self, trigger: f32) {
|
||||
pub(crate) fn set_right_trigger(&mut self, trigger: f32) {
|
||||
self.controller_axis.right_trigger = trigger;
|
||||
|
||||
let right_trigger = self.check_trigger(trigger, self.last_right_trigger);
|
||||
|
|
|
@ -2,7 +2,9 @@ use sdl2;
|
|||
use sdl2::EventPump;
|
||||
use sdl2::EventSubsystem;
|
||||
use sdl2::GameControllerSubsystem;
|
||||
use sdl2::JoystickSubsystem;
|
||||
use sdl2::Sdl;
|
||||
use sdl2::controller::Axis;
|
||||
use sdl2::controller::Button;
|
||||
use sdl2::event::{Event as SdlEvent, EventType as SdlEventType, WindowEvent};
|
||||
use sdl2::keyboard::Keycode;
|
||||
|
@ -10,11 +12,12 @@ use sdl2::mouse::{MouseButton as SdlMouseButton, MouseUtil, MouseWheelDirection}
|
|||
|
||||
use ui::prelude::*;
|
||||
|
||||
use std::sync::{Arc, RwLock};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::Result;
|
||||
|
||||
use super::controller::{Controller, ControllerDeadzones};
|
||||
use super::joystick::Joystick;
|
||||
|
||||
fn convert_button(button: Button) -> ControllerButton {
|
||||
match button {
|
||||
|
@ -51,7 +54,7 @@ fn convert_button(button: Button) -> ControllerButton {
|
|||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Event {
|
||||
pub enum Event<'a> {
|
||||
// mouse events
|
||||
MouseMotion(u32, u32),
|
||||
MouseButtonDown(MouseButton),
|
||||
|
@ -64,11 +67,18 @@ pub enum Event {
|
|||
TextInput(String),
|
||||
|
||||
// controller events
|
||||
ControllerAxis(Arc<RwLock<Controller>>),
|
||||
ControllerButtonDown(ControllerButton),
|
||||
ControllerButtonUp(ControllerButton),
|
||||
ControllerAdded(Arc<RwLock<Controller>>),
|
||||
ControllerRemoved(Arc<RwLock<Controller>>),
|
||||
ControllerAxis(&'a Controller),
|
||||
ControllerButtonDown(&'a Controller, ControllerButton),
|
||||
ControllerButtonUp(&'a Controller, ControllerButton),
|
||||
ControllerAdded(&'a Controller),
|
||||
ControllerRemoved(&'a Controller),
|
||||
|
||||
// joystick events
|
||||
JoystickAxis(&'a Joystick),
|
||||
JoystickButtonDown(&'a Joystick),
|
||||
JoystickButtonUp(&'a Joystick),
|
||||
JoystickAdded(&'a Joystick),
|
||||
JoystickRemoved(&'a Joystick),
|
||||
|
||||
// drag'n'drop
|
||||
FileDrop(String),
|
||||
|
@ -78,12 +88,13 @@ pub struct EventSystem {
|
|||
event_pump: EventPump,
|
||||
mouse: MouseUtil,
|
||||
controller_subsystem: GameControllerSubsystem,
|
||||
joystick_subsystem: JoystickSubsystem,
|
||||
event_subsystem: EventSubsystem,
|
||||
|
||||
controller_deadzones: ControllerDeadzones,
|
||||
|
||||
selected_controller: Option<Arc<RwLock<Controller>>>,
|
||||
connected_controllers: Vec<Arc<RwLock<Controller>>>,
|
||||
connected_controllers: HashMap<u32, Controller>,
|
||||
connected_joysticks: HashMap<u32, Joystick>,
|
||||
}
|
||||
|
||||
impl EventSystem {
|
||||
|
@ -96,12 +107,13 @@ impl EventSystem {
|
|||
controller_subsystem: sdl2_context
|
||||
.game_controller()
|
||||
.map_err(|s| anyhow::Error::msg(s))?,
|
||||
joystick_subsystem: sdl2_context.joystick().map_err(|s| anyhow::Error::msg(s))?,
|
||||
event_subsystem: sdl2_context.event().map_err(|s| anyhow::Error::msg(s))?,
|
||||
|
||||
controller_deadzones: ControllerDeadzones::default(),
|
||||
|
||||
selected_controller: None,
|
||||
connected_controllers: Vec::new(),
|
||||
connected_controllers: HashMap::new(),
|
||||
connected_joysticks: HashMap::new(),
|
||||
};
|
||||
|
||||
event_system.disable_mouse();
|
||||
|
@ -180,11 +192,9 @@ impl EventSystem {
|
|||
|
||||
pub fn poll_events<F, R>(&mut self, mut event_callback: F, mut resize: R) -> Result<bool>
|
||||
where
|
||||
F: FnMut(Event) -> Result<()>,
|
||||
F: FnMut(Event<'_>) -> Result<()>,
|
||||
R: FnMut(u32, u32) -> Result<()>,
|
||||
{
|
||||
let mut controller_axis_changed = false;
|
||||
|
||||
for event in self.event_pump.poll_iter() {
|
||||
match event {
|
||||
SdlEvent::Window { win_event, .. } => match win_event {
|
||||
|
@ -266,184 +276,78 @@ impl EventSystem {
|
|||
which as u32,
|
||||
self.controller_deadzones.clone(),
|
||||
) {
|
||||
let controller = {
|
||||
if cfg!(debug_assertions) {
|
||||
println!(
|
||||
"Controller added: {}({})",
|
||||
controller.name(),
|
||||
controller.id()
|
||||
);
|
||||
}
|
||||
if cfg!(debug_assertions) {
|
||||
println!(
|
||||
"Controller added: {}({})",
|
||||
controller.name(),
|
||||
controller.id()
|
||||
);
|
||||
}
|
||||
|
||||
let arc_controller = Arc::new(RwLock::new(controller));
|
||||
self.connected_controllers.push(arc_controller.clone());
|
||||
|
||||
if self.selected_controller.is_none() {
|
||||
if cfg!(debug_assertions) {
|
||||
let contr = arc_controller.read().unwrap();
|
||||
|
||||
println!(
|
||||
"New active controller: {}({})",
|
||||
contr.name(),
|
||||
contr.id()
|
||||
);
|
||||
}
|
||||
|
||||
self.selected_controller = Some(arc_controller.clone());
|
||||
}
|
||||
|
||||
arc_controller
|
||||
};
|
||||
|
||||
event_callback(Event::ControllerAdded(controller))?;
|
||||
event_callback(Event::ControllerAdded(&controller))?;
|
||||
self.connected_controllers
|
||||
.insert(controller.id(), controller);
|
||||
}
|
||||
}
|
||||
SdlEvent::ControllerDeviceRemoved { which, .. } => {
|
||||
let removed_controller = {
|
||||
if self.selected_controller.is_some() {
|
||||
if cfg!(debug_assertions) {
|
||||
let contr =
|
||||
self.selected_controller.as_ref().unwrap().read().unwrap();
|
||||
|
||||
println!(
|
||||
"Remove active controller: {}({})",
|
||||
contr.name(),
|
||||
contr.id()
|
||||
);
|
||||
}
|
||||
|
||||
// unwrap is save since we just tested for `is_some()`
|
||||
if self
|
||||
.selected_controller
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.read()
|
||||
.unwrap()
|
||||
.id()
|
||||
== which
|
||||
{
|
||||
self.selected_controller = None;
|
||||
}
|
||||
if let Some(controller) = self.connected_controllers.remove(&which) {
|
||||
if cfg!(debug_assertions) {
|
||||
println!(
|
||||
"Controller removed: {}({})",
|
||||
controller.name(),
|
||||
controller.id()
|
||||
);
|
||||
}
|
||||
|
||||
self.connected_controllers
|
||||
.iter()
|
||||
.position(|controller_cell| {
|
||||
let controller = controller_cell.read().unwrap();
|
||||
controller.id() == which
|
||||
})
|
||||
.map(|remove_index| {
|
||||
let removed_controller =
|
||||
self.connected_controllers.swap_remove(remove_index);
|
||||
|
||||
if cfg!(debug_assertions) {
|
||||
let contr = removed_controller.read().unwrap();
|
||||
println!(
|
||||
"Controller removed: {}({})",
|
||||
contr.name(),
|
||||
contr.id()
|
||||
);
|
||||
}
|
||||
|
||||
// if we removed the selected controller, take the controller at the first position if possible
|
||||
if self.selected_controller.is_none()
|
||||
&& !self.connected_controllers.is_empty()
|
||||
{
|
||||
if cfg!(debug_assertions) {
|
||||
println!(
|
||||
"Set active controller: {}",
|
||||
self.connected_controllers[0].read().unwrap().name()
|
||||
);
|
||||
}
|
||||
|
||||
self.selected_controller =
|
||||
Some(self.connected_controllers[0].clone());
|
||||
}
|
||||
|
||||
removed_controller
|
||||
})
|
||||
};
|
||||
|
||||
if let Some(removed_controller) = removed_controller {
|
||||
event_callback(Event::ControllerRemoved(removed_controller))?;
|
||||
event_callback(Event::ControllerRemoved(&controller))?;
|
||||
}
|
||||
}
|
||||
// maybe make use of `which`, for support of multiple controllers
|
||||
SdlEvent::ControllerButtonDown {
|
||||
button,
|
||||
// which,
|
||||
..
|
||||
} => {
|
||||
// // only call back if the selected controller pressed a button
|
||||
// match self.selected_controller.read().unwrap().as_ref() {
|
||||
// Some(selected_controller) => {
|
||||
// if selected_controller.read().unwrap().id() != which {
|
||||
// continue;
|
||||
// }
|
||||
// }
|
||||
// None => continue,
|
||||
// }
|
||||
|
||||
event_callback(Event::ControllerButtonDown(convert_button(button)))?;
|
||||
SdlEvent::ControllerButtonDown { button, which, .. } => {
|
||||
event_callback(Event::ControllerButtonDown(
|
||||
self.connected_controllers.get(&which).unwrap(),
|
||||
convert_button(button),
|
||||
))?;
|
||||
}
|
||||
// maybe make use of `which`, for support of multiple controllers
|
||||
SdlEvent::ControllerButtonUp {
|
||||
button,
|
||||
// which,
|
||||
..
|
||||
} => {
|
||||
// // only call back if the selected controller released a button
|
||||
// match self.selected_controller.read().unwrap().as_ref() {
|
||||
// Some(selected_controller) => {
|
||||
// if selected_controller.read().unwrap().id() != which {
|
||||
// continue;
|
||||
// }
|
||||
// }
|
||||
// None => continue,
|
||||
// }
|
||||
|
||||
event_callback(Event::ControllerButtonUp(convert_button(button)))?;
|
||||
SdlEvent::ControllerButtonUp { button, which, .. } => {
|
||||
event_callback(Event::ControllerButtonUp(
|
||||
self.connected_controllers.get(&which).unwrap(),
|
||||
convert_button(button),
|
||||
))?;
|
||||
}
|
||||
SdlEvent::ControllerAxisMotion {
|
||||
axis,
|
||||
value,
|
||||
// which,
|
||||
..
|
||||
axis, value, which, ..
|
||||
} => {
|
||||
if let Some(controller) = self.selected_controller.as_mut() {
|
||||
let mut controller = controller.write().unwrap();
|
||||
let controller = self.connected_controllers.get_mut(&which).unwrap();
|
||||
let normalized = value as f32 * 0.000_030_518;
|
||||
|
||||
// // only update axis, when selected controller made the change
|
||||
// if controller.id() != which {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// 1 / 32768 = 0,000030518
|
||||
let normalized = value as f32 * 0.000_030_518;
|
||||
|
||||
match axis {
|
||||
sdl2::controller::Axis::LeftX => {
|
||||
controller.set_left_x(normalized);
|
||||
}
|
||||
sdl2::controller::Axis::RightX => {
|
||||
controller.set_right_x(normalized);
|
||||
}
|
||||
sdl2::controller::Axis::LeftY => {
|
||||
controller.set_left_y(-normalized);
|
||||
}
|
||||
sdl2::controller::Axis::RightY => {
|
||||
controller.set_right_y(normalized);
|
||||
}
|
||||
sdl2::controller::Axis::TriggerLeft => {
|
||||
controller.set_left_trigger(normalized);
|
||||
}
|
||||
sdl2::controller::Axis::TriggerRight => {
|
||||
controller.set_right_trigger(normalized);
|
||||
}
|
||||
match axis {
|
||||
Axis::LeftX => {
|
||||
controller.set_left_x(normalized);
|
||||
}
|
||||
Axis::RightX => {
|
||||
controller.set_right_x(normalized);
|
||||
}
|
||||
Axis::LeftY => {
|
||||
controller.set_left_y(-normalized);
|
||||
}
|
||||
Axis::RightY => {
|
||||
controller.set_right_y(normalized);
|
||||
}
|
||||
Axis::TriggerLeft => {
|
||||
controller.set_left_trigger(normalized);
|
||||
}
|
||||
Axis::TriggerRight => {
|
||||
controller.set_right_trigger(normalized);
|
||||
}
|
||||
|
||||
controller_axis_changed = true;
|
||||
}
|
||||
|
||||
event_callback(Event::ControllerAxis(&*controller))?;
|
||||
}
|
||||
SdlEvent::JoyDeviceAdded { which, .. } => {
|
||||
let joystick = Joystick::new(&self.joystick_subsystem, which)?;
|
||||
|
||||
event_callback(Event::JoystickAdded(&joystick))?;
|
||||
self.connected_joysticks.insert(joystick.id(), joystick);
|
||||
}
|
||||
SdlEvent::DropFile { filename, .. } => {
|
||||
event_callback(Event::FileDrop(filename))?;
|
||||
|
@ -452,58 +356,11 @@ impl EventSystem {
|
|||
}
|
||||
}
|
||||
|
||||
if controller_axis_changed {
|
||||
if let Some(controller) = &self.selected_controller {
|
||||
let (left_trigger, right_trigger) = {
|
||||
let mut controller_lock = controller.write().unwrap();
|
||||
|
||||
(
|
||||
controller_lock.left_trigger(),
|
||||
controller_lock.right_trigger(),
|
||||
)
|
||||
};
|
||||
|
||||
if let Some(right_trigger) = right_trigger {
|
||||
if right_trigger {
|
||||
event_callback(Event::ControllerButtonDown(
|
||||
ControllerButton::RightTrigger,
|
||||
))?;
|
||||
} else {
|
||||
event_callback(Event::ControllerButtonUp(ControllerButton::RightTrigger))?;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(left_trigger) = left_trigger {
|
||||
if left_trigger {
|
||||
event_callback(Event::ControllerButtonDown(ControllerButton::LeftTrigger))?;
|
||||
} else {
|
||||
event_callback(Event::ControllerButtonUp(ControllerButton::LeftTrigger))?;
|
||||
}
|
||||
}
|
||||
|
||||
event_callback(Event::ControllerAxis(controller.clone()))?;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
pub fn controllers(&self) -> &[Arc<RwLock<Controller>>] {
|
||||
&self.connected_controllers
|
||||
}
|
||||
|
||||
pub fn active_controller(&self) -> &Option<Arc<RwLock<Controller>>> {
|
||||
&self.selected_controller
|
||||
}
|
||||
|
||||
pub fn set_active_controller(&mut self, controller: &Arc<RwLock<Controller>>) {
|
||||
if let Some(res) = self
|
||||
.connected_controllers
|
||||
.iter()
|
||||
.find(|c| Arc::ptr_eq(c, controller))
|
||||
{
|
||||
self.selected_controller = Some(res.clone());
|
||||
}
|
||||
pub fn controllers(&self) -> impl Iterator<Item = &Controller> {
|
||||
self.connected_controllers.values()
|
||||
}
|
||||
}
|
||||
|
||||
|
|
40
presentation/src/input/joystick.rs
Normal file
40
presentation/src/input/joystick.rs
Normal file
|
@ -0,0 +1,40 @@
|
|||
use anyhow::Result;
|
||||
use sdl2::JoystickSubsystem;
|
||||
|
||||
pub struct Joystick {
|
||||
_sdl2_joystick: sdl2::joystick::Joystick,
|
||||
id: u32,
|
||||
name: String,
|
||||
}
|
||||
|
||||
impl Joystick {
|
||||
pub fn new(joystick_subsystem: &JoystickSubsystem, id: u32) -> Result<Self> {
|
||||
let sdl2_joystick = joystick_subsystem.open(id)?;
|
||||
|
||||
Ok(Self {
|
||||
name: sdl2_joystick.name(),
|
||||
id,
|
||||
_sdl2_joystick: sdl2_joystick,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
|
||||
pub fn name(&self) -> &str {
|
||||
&self.name
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Joystick {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Joystick")
|
||||
.field("id", &self.id)
|
||||
.field("name", &self.name)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl Send for Joystick {}
|
||||
unsafe impl Sync for Joystick {}
|
|
@ -3,3 +3,4 @@
|
|||
pub mod controller;
|
||||
pub mod controlleraxis;
|
||||
pub mod eventsystem;
|
||||
pub mod joystick;
|
||||
|
|
|
@ -113,7 +113,7 @@ impl PresentationCore {
|
|||
|
||||
pub fn poll_events<F, R>(&mut self, event_callback: F, resize_event: R) -> Result<bool>
|
||||
where
|
||||
F: FnMut(Event) -> Result<()>,
|
||||
F: FnMut(Event<'_>) -> Result<()>,
|
||||
R: FnMut(u32, u32) -> Result<()>,
|
||||
{
|
||||
self.event_system.poll_events(event_callback, resize_event)
|
||||
|
|
|
@ -89,7 +89,7 @@ impl SceneHandle {
|
|||
world
|
||||
.resources
|
||||
.get_mut_unchecked::<T>()
|
||||
.resize(width, height, images)
|
||||
.resize(width, height, images, world)
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@ pub trait TScene: Send + Sync + 'static {
|
|||
window_width: f32,
|
||||
window_height: f32,
|
||||
images: &TargetMode<Vec<Arc<Image>>>,
|
||||
world: &World,
|
||||
) -> Result<()>;
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,8 @@ impl<T: ExactSizeIterator<Item = PathBuf>> From<T> for SkyBoxImages {
|
|||
}
|
||||
|
||||
pub struct SkyBox {
|
||||
enabled: bool,
|
||||
|
||||
_cube_map: Arc<Image>,
|
||||
cube_buffer: Arc<Buffer<VertexPoint>>,
|
||||
|
||||
|
@ -160,6 +162,8 @@ impl SkyBox {
|
|||
.submit()?;
|
||||
|
||||
let me = Self {
|
||||
enabled: true,
|
||||
|
||||
_cube_map: cube_map,
|
||||
cube_buffer,
|
||||
|
||||
|
@ -175,6 +179,14 @@ impl SkyBox {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub fn enable(&mut self) {
|
||||
self.enabled = true;
|
||||
}
|
||||
|
||||
pub fn disable(&mut self) {
|
||||
self.enabled = false;
|
||||
}
|
||||
|
||||
fn create_render_target(
|
||||
context: &Context,
|
||||
sample_count: VkSampleCountFlags,
|
||||
|
@ -256,6 +268,10 @@ impl TScene for SkyBox {
|
|||
indices: &TargetMode<usize>,
|
||||
_world: &World,
|
||||
) -> Result<()> {
|
||||
if !self.enabled {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
self.render_target
|
||||
.chain(indices)
|
||||
.chain(&self.pipeline)
|
||||
|
@ -279,10 +295,34 @@ impl TScene for SkyBox {
|
|||
|
||||
fn resize(
|
||||
&mut self,
|
||||
window_width: f32,
|
||||
window_height: f32,
|
||||
images: &TargetMode<Vec<Arc<Image>>>,
|
||||
_window_width: f32,
|
||||
_window_height: f32,
|
||||
_images: &TargetMode<Vec<Arc<Image>>>,
|
||||
world: &World,
|
||||
) -> Result<()> {
|
||||
let sample_count = world
|
||||
.resources
|
||||
.get::<EngineSettings>()
|
||||
.graphics_info()?
|
||||
.sample_count;
|
||||
|
||||
let context = world.resources.get::<Context>();
|
||||
|
||||
let pipeline_layout = match &self.pipeline {
|
||||
TargetMode::Mono(p) => p.pipeline_layout().clone(),
|
||||
TargetMode::Stereo(p, _) => p.pipeline_layout().clone(),
|
||||
};
|
||||
|
||||
self.render_target = Self::create_render_target(context, sample_count)?;
|
||||
self.pipeline = Self::create_pipeline(
|
||||
context,
|
||||
sample_count,
|
||||
&self.render_target,
|
||||
&pipeline_layout,
|
||||
&self.vertex_shader,
|
||||
&self.fragment_shader,
|
||||
)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue