mod game; mod game_state; use std::path::Path; use anyhow::Result; use ecs::*; use engine::prelude::*; use game::Game; use game_state::GameState; use skybox::SkyBox; fn main() -> Result<()> { let mut world_builder = World::builder(); Engine::new::(EngineCreateInfo::default(), &mut world_builder)?; world_builder.add_system(GameState::update); world_builder.resources.insert(GameState::default()); // let dir = Path::new("C:/Users/M.Huebner/Downloads/skybox"); let dir = Path::new("/home/michaelh/Sync/skybox"); SkyBox::new( &mut world_builder, [ dir.join("left.png"), dir.join("right.png"), dir.join("front.png"), dir.join("back.png"), dir.join("top.png"), dir.join("bottom.png"), ] .into_iter(), )?; let view = world_builder.resources.get_mut::().view_mut(); let camera_control = FreeCameraControl::new(view)?; world_builder.resources.insert(camera_control); Game::setup_updates(&mut world_builder)?; world_builder.build().run() }