use engine::prelude::*; create_settings_section!( GeneralSettings, "General", { special_chance: f32, radius: f32, boss_hp_bar_radius: f32, } ); create_settings_section!( BasicMobSettings, "BasicMobs", { min_count: u32, max_count: u32, } ); create_settings_section!( EliteMobSettings, "EliteMobs", { min_count: u32, max_count: u32, } ); create_settings_container!( MobSettings, { general: GeneralSettings, basic_mobs: BasicMobSettings, elite_mobs: EliteMobSettings, } );