engine/skybox/shader/skybox.frag

12 lines
No EOL
229 B
GLSL

#version 450
layout (binding = 1) uniform samplerCube sampler_cube_map;
layout (location = 0) in vec3 in_uvw;
layout (location = 0) out vec4 out_frag_color;
void main()
{
out_frag_color = texture(sampler_cube_map, in_uvw);
}