engine/asset/src/raytracer_descriptor_layouts.rs
2024-08-23 13:22:09 +02:00

49 lines
1.4 KiB
Rust

use anyhow::Result;
use vulkan_rs::prelude::*;
use std::sync::Arc;
pub struct RaytracerDesciptorLayouts;
impl RaytracerDesciptorLayouts {
// Animation Layouts
pub fn descriptor_layout(device: Arc<Device>) -> Result<Arc<DescriptorSetLayout>> {
DescriptorSetLayout::builder()
.add_layout_binding(
0,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
VK_SHADER_STAGE_COMPUTE_BIT,
0,
)
.add_layout_binding(
1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_COMPUTE_BIT,
0,
)
.build(device)
}
pub fn bone_descriptor_layout(device: Arc<Device>) -> Result<Arc<DescriptorSetLayout>> {
DescriptorSetLayout::builder()
.add_layout_binding(
0,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
VK_SHADER_STAGE_COMPUTE_BIT,
0,
)
.add_layout_binding(
1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_COMPUTE_BIT,
0,
)
.add_layout_binding(
2,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_COMPUTE_BIT,
0,
)
.build(device)
}
}