101 lines
2.6 KiB
Rust
101 lines
2.6 KiB
Rust
use std::path::Path;
|
|
|
|
use anyhow::Result;
|
|
|
|
use ecs::*;
|
|
use engine::prelude::*;
|
|
use skybox::SkyBox;
|
|
|
|
fn main() -> Result<()> {
|
|
let mut world_builder = World::builder();
|
|
|
|
Engine::new::<GameState>(EngineCreateInfo::default(), &mut world_builder)?;
|
|
|
|
world_builder.add_system(GameState::update);
|
|
world_builder.resources.insert(GameState::default());
|
|
|
|
let dir = Path::new("C:/Users/M.Huebner/Downloads/skybox");
|
|
// let dir = Path::new("/home/michaelh/Sync/skybox_labeled");
|
|
SkyBox::new(
|
|
&mut world_builder,
|
|
[
|
|
dir.join("left.png"),
|
|
dir.join("right.png"),
|
|
dir.join("front.png"),
|
|
dir.join("back.png"),
|
|
dir.join("top.png"),
|
|
dir.join("bottom.png"),
|
|
]
|
|
.into_iter(),
|
|
)?;
|
|
|
|
let view = world_builder.resources.get_mut::<Scene>().view_mut();
|
|
let camera_control = FreeCameraControl::new(view)?;
|
|
world_builder.resources.insert(camera_control);
|
|
|
|
world_builder.build().run()
|
|
}
|
|
|
|
#[derive(Default)]
|
|
enum GameState {
|
|
#[default]
|
|
Startup,
|
|
|
|
Game(Game),
|
|
}
|
|
|
|
impl GameState {
|
|
fn update(world: &mut World) -> Result<bool> {
|
|
let me = world.resources.get_mut_unchecked::<Self>();
|
|
|
|
match me {
|
|
GameState::Startup => *me = GameState::Game(Game),
|
|
GameState::Game(game) => game.update(world)?,
|
|
}
|
|
|
|
Ok(true)
|
|
}
|
|
}
|
|
|
|
impl EventConsumer for GameState {
|
|
fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
|
|
match self {
|
|
GameState::Startup => (),
|
|
GameState::Game(game) => game.event(world, event)?,
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
struct Game;
|
|
|
|
impl Game {
|
|
fn update(&mut self, _world: &mut World) -> Result<()> {
|
|
Ok(())
|
|
}
|
|
|
|
fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
|
|
match event {
|
|
EngineEvent::MouseButtonDown(MouseButton::Left) => {
|
|
let camera_control = world.resources.get_mut::<FreeCameraControl>();
|
|
camera_control.mouse_down();
|
|
}
|
|
EngineEvent::MouseButtonUp(MouseButton::Left) => {
|
|
let camera_control = world.resources.get_mut::<FreeCameraControl>();
|
|
camera_control.mouse_release();
|
|
}
|
|
EngineEvent::MouseMotion(x, y) => {
|
|
let mut resources = world.resources.multi_mut();
|
|
let scene = resources.get::<Scene>();
|
|
let camera_control = resources.get::<FreeCameraControl>();
|
|
|
|
camera_control.mouse_move(x, y, scene.view_mut())?;
|
|
}
|
|
|
|
_ => (),
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
}
|