Add some more crate-level docs
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src/lib.rs
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src/lib.rs
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//! - https://www.kernel.org/doc/Documentation/input/event-codes.txt
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//! - https://www.kernel.org/doc/Documentation/input/event-codes.txt
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//! - https://www.kernel.org/doc/Documentation/input/multi-touch-protocol.txt
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//! - https://www.kernel.org/doc/Documentation/input/multi-touch-protocol.txt
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//!
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//!
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//! # Device capabilities
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//!
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//! Devices can expose a few different kinds of events, specified by the `Types` bitflag. Each
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//! Devices can expose a few different kinds of events, specified by the `Types` bitflag. Each
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//! event type (except for RELATIVE and SYNCHRONIZATION) also has some associated state. See the documentation for
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//! event type (except for RELATIVE and SYNCHRONIZATION) also has some associated state. See the documentation for
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//! `Types` on what each type corresponds to.
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//! `Types` on what each type corresponds to.
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//!
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//!
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//! This state can be queried. For
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//! This state can be queried. For example, the `DeviceState::led_vals` field will tell you which
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//! example, the `Device::leds_lit` method will tell you which LEDs are currentl lit on the input
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//! LEDs are currently lit on the device. This state is not automatically synchronized with the
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//! device. This state is not automatically synchronized with the kernel. However, as the
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//! kernel. However, as the application reads events, this state will be updated if the event is
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//! application reads events, this state will be updated if it is older than the event.
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//! newer than the state timestamp (maintained internally). Additionally, you can call
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//! `Device::sync_state` to explicitly synchronize with the kernel state.
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//!
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//!
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//! As the state changes, the kernel will write events into a ring buffer. The application can read
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//! from this ring buffer, thus retreiving events. However, if the ring buffer becomes full, the
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//! kernel will *drop* every event in the ring buffer and leave an event telling userspace that it
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//! did so. At this point, if the application were using the events it received to update its
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//! internal idea of what state the hardware device is in, it will be wrong: it is missing some
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//! events. This library tries to ease that pain, but it is best-effort. Events can never be
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//! recovered once lost. For example, if a switch is toggled twice, there will be two switch events
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//! in the buffer. However if the kernel needs to drop events, when the device goes to synchronize
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//! state with the kernel, only one (or zero, if the switch is in the same state as it was before
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//! the sync) switch events will be emulated.
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//!
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//!
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//! As the state changes, the
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//! It is recommended that you dedicate a thread to processing input events, or use epoll with the
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//! kernel will write events into a ring buffer. The application can read from this ring buffer,
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//! fd returned by `Device::fd` to process events when they are ready.
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//! thus retreiving events. However, if the ring buffer becomes full, the kernel will *drop* every
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//! event in the ring buffer and leave an event telling userspace that it did so. At this point, if
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#![cfg(any(target_os = "linux", target_os = "android"))]
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//! the application were using the events it received to update its internal idea of what state the
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//! hardware device is in, it will be wrong: it is missing some events. This library tries to ease
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//! that pain.
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#[macro_use]
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#[macro_use]
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extern crate bitflags;
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extern crate bitflags;
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