6c1add8b73
* Prototype support for virtual uinput devices * Tidy uinput a bit * Have all the evtest examples use the same args/prompt code * Switch to libc uinput* structs * Use InputId in uinput, use libc _CNT constants * Don't use align_to_mut * Only check /dev/input/eventN files * Spelling fixup * Fix compilation error * Ah, there we go. Much better. Co-authored-by: Jeff Hiner <jeff-hiner@users.noreply.github.com> Co-authored-by: Noah <33094578+coolreader18@users.noreply.github.com>
35 lines
1.1 KiB
Rust
35 lines
1.1 KiB
Rust
// Create a virtual keyboard, just while this is running.
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// Generally this requires root.
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use evdev::{uinput::VirtualDeviceBuilder, AttributeSet, EventType, InputEvent, Key};
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use std::thread::sleep;
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use std::time::Duration;
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fn main() -> std::io::Result<()> {
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let mut keys = AttributeSet::<Key>::new();
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keys.insert(Key::BTN_DPAD_UP);
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let mut device = VirtualDeviceBuilder::new()?
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.name("Fake Keyboard")
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.with_keys(&keys)?
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.build()
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.unwrap();
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let type_ = EventType::KEY;
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// Note this will ACTUALLY PRESS the button on your computer.
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// Hopefully you don't have BTN_DPAD_UP bound to anything important.
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let code = Key::BTN_DPAD_UP.code();
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println!("Waiting for Ctrl-C...");
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loop {
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let down_event = InputEvent::new(type_, code, 1);
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device.emit(&[down_event]).unwrap();
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println!("Pressed.");
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sleep(Duration::from_secs(2));
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let up_event = InputEvent::new(type_, code, 0);
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device.emit(&[up_event]).unwrap();
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println!("Released.");
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sleep(Duration::from_secs(2));
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}
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}
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