2023-05-09 14:39:53 +00:00
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use std::sync::{
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atomic::{AtomicU32, Ordering::SeqCst},
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Arc, Mutex, MutexGuard,
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};
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2023-05-08 18:56:50 +00:00
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use anyhow::Result;
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2023-05-09 16:58:07 +00:00
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use assetpath::AssetPath;
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2023-05-09 14:39:53 +00:00
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use engine::prelude::{cgmath::vec3, *};
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2023-05-08 18:56:50 +00:00
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2023-05-09 16:58:07 +00:00
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use crate::{
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board::{Board, BoardSlot, BoardSlotState},
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objects::Objects,
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simple_ai::SimpleAI,
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};
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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pub enum StoneState {
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ReadyToBePlaced,
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Placed,
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Dead,
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}
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pub struct Stone {
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pub stone: Entity,
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pub state: StoneState,
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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pub enum GameState {
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Placing,
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Removing,
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Main,
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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pub enum PlayerColor {
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White,
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Black,
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}
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2023-05-10 05:47:10 +00:00
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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pub enum MillState {
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White,
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Black,
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None,
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}
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impl PlayerColor {
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pub fn swap(&mut self) {
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*self = match *self {
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PlayerColor::White => {
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MillGame::log("swapped to black player");
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PlayerColor::Black
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}
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PlayerColor::Black => {
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MillGame::log("swapped to white player");
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PlayerColor::White
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}
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}
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}
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}
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pub struct MillGame {
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board: Arc<Mutex<Board>>,
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white_stones: Mutex<[Stone; 9]>,
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black_stones: Mutex<[Stone; 9]>,
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state: Mutex<GameState>,
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current_player: Mutex<PlayerColor>,
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scene: Mutex<SceneHandle>,
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camera_controls: Mutex<CameraControl>,
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mouse_x: AtomicU32,
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mouse_y: AtomicU32,
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simple_ai: SimpleAI,
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white_player_label: Arc<Label>,
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black_player_label: Arc<Label>,
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start_button: Arc<Button>,
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grid: Arc<Grid>,
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gui: Arc<GuiBuilder>,
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}
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impl MillGame {
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pub const OFFSET_TO_BOARD: f32 = 0.02;
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pub fn new(engine: Arc<Engine>) -> Result<Arc<Self>> {
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let mut scene = SceneHandle::new(&engine)?;
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let board = Board::new(&engine, &mut scene)?;
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let mut white_stones = None;
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let mut black_stones = None;
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scene.on_scene(|scene| {
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let view = scene.view_mut();
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view.camera_mut().set_center(board.center());
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view.update_buffer()?;
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// add light
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let mut sun_light = engine.new_directional_light()?;
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sun_light.set_direction(vec3(10.0, -4.0, -20.0))?;
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sun_light.set_color(vec3(1.0, 1.0, 1.0))?;
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sun_light.set_position(vec3(0.0, 0.0, 100.0))?;
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sun_light.set_power(10000000000.0)?;
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scene.add_light(sun_light)?;
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white_stones = Some(
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Self::init_nine_stones(&engine, Color::White)?
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.into_iter()
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.enumerate()
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.map(|(index, mut e)| {
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let location = e.get_component_mut::<Location>()?;
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location.set_position(board.white_start_slots()[index].extend(0.0));
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Ok(Stone {
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stone: scene.add_entity(e)?,
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state: StoneState::ReadyToBePlaced,
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})
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})
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.collect::<Result<Vec<Stone>>>()?
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.try_into()
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.unwrap_or_else(|_: Vec<Stone>| {
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unreachable!("create array from vec from an array")
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}),
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);
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black_stones = Some(
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Self::init_nine_stones(&engine, Color::try_from("#2c2c2c")?)?
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.into_iter()
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.enumerate()
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.map(|(index, mut e)| {
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let location = e.get_component_mut::<Location>()?;
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location.set_position(board.black_start_slots()[index].extend(0.0));
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Ok(Stone {
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stone: scene.add_entity(e)?,
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state: StoneState::ReadyToBePlaced,
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})
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})
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.collect::<Result<Vec<Stone>>>()?
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.try_into()
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.unwrap_or_else(|_: Vec<Stone>| {
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unreachable!("create array from vec from an array")
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}),
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);
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Ok(())
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})?;
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let mut camera_control = CameraControl::new(&mut scene)?;
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camera_control.set_zoom_levels(
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(3..60).into_iter().rev().map(|z| z as f32).collect(),
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5,
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&mut scene,
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)?;
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scene.activate()?;
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let gui = GuiBuilder::new(
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engine.gui_handler(),
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&AssetPath::from((
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engine.settings().resource_base_path.as_str(),
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"mainmenu.xml",
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)),
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)?;
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let grid: Arc<Grid> = gui.element("grid")?;
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let white_player_label: Arc<Label> = gui.element("white_player_label")?;
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let black_player_label: Arc<Label> = gui.element("black_player_label")?;
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let start_button: Arc<Button> = gui.element("start")?;
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gui.enable()?;
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let me = Arc::new(Self {
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board: Arc::new(Mutex::new(board)),
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white_stones: Mutex::new(white_stones.unwrap()),
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black_stones: Mutex::new(black_stones.unwrap()),
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state: Mutex::new(GameState::Placing),
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current_player: Mutex::new(PlayerColor::White),
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scene: Mutex::new(scene),
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camera_controls: Mutex::new(camera_control),
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mouse_x: AtomicU32::new(0),
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mouse_y: AtomicU32::new(0),
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simple_ai: SimpleAI::new(PlayerColor::White),
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grid: grid.clone(),
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white_player_label,
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black_player_label,
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start_button: start_button.clone(),
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gui,
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});
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start_button.set_callback({
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let weak_grid = Arc::downgrade(&grid);
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let weak_self = Arc::downgrade(&me);
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move || {
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if let Some(grid) = weak_grid.upgrade() {
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grid.detach(1, 0)?;
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}
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if let Some(me) = weak_self.upgrade() {
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Self::log("start game");
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*me.state.lock().unwrap() = GameState::Placing;
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*me.current_player.lock().unwrap() = PlayerColor::Black;
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me.next_game_step()?;
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}
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Ok(())
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}
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});
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Ok(me)
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}
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fn next_game_step(&self) -> Result<()> {
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Self::log("next_game_step");
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{
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let mut state = self.state.lock().unwrap();
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Self::log(&format!("\tstate: {:?}", state));
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2023-05-09 16:58:07 +00:00
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match *state {
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GameState::Placing => {
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if !self
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.black_stones
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.lock()
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.unwrap()
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.iter()
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.any(|stones| stones.state == StoneState::ReadyToBePlaced)
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&& !self
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.white_stones
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.lock()
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.unwrap()
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.iter()
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.any(|stones| stones.state == StoneState::ReadyToBePlaced)
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{
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Self::log("change state to Main");
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*state = GameState::Main;
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}
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if self.check_for_mill() != MillState::None {
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Self::log("change state to Removing");
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*state = GameState::Removing;
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} else {
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self.current_player.lock().unwrap().swap();
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}
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}
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GameState::Removing => {
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if !self
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.black_stones
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.lock()
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.unwrap()
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.iter()
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.any(|stones| stones.state == StoneState::ReadyToBePlaced)
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&& !self
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.white_stones
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.lock()
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.unwrap()
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.iter()
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.any(|stones| stones.state == StoneState::ReadyToBePlaced)
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{
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Self::log("change state to Main");
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*state = GameState::Main;
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} else {
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Self::log("change state to Placing");
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*state = GameState::Placing;
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}
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self.current_player.lock().unwrap().swap();
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}
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GameState::Main => {
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if self.check_for_mill() != MillState::None {
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Self::log("change state to Removing");
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*state = GameState::Removing;
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} else {
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self.current_player.lock().unwrap().swap();
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}
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}
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}
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}
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let player = *self.current_player.lock().unwrap();
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Self::log(&format!("current player {:?}", player));
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match player {
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PlayerColor::White => {
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self.black_player_label
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.set_background(Color::try_from("#9b9292")?)?;
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self.white_player_label.set_background(Color::Yellow)?;
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}
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PlayerColor::Black => {
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self.white_player_label
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.set_background(Color::try_from("#9b9292")?)?;
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self.black_player_label.set_background(Color::Yellow)?;
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}
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}
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if player == self.simple_ai.player_color {
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Self::log("current player is AI");
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self.simple_ai.step(
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&mut self.stones(self.simple_ai.player_color),
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self.board.lock().unwrap().slots(),
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&mut *self.scene.lock().unwrap(),
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*self.state.lock().unwrap(),
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)?;
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2023-05-09 16:58:07 +00:00
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self.next_game_step()?;
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}
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Ok(())
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}
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fn stones(&self, player_color: PlayerColor) -> MutexGuard<'_, [Stone; 9]> {
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match player_color {
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PlayerColor::White => self.white_stones.lock().unwrap(),
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PlayerColor::Black => self.black_stones.lock().unwrap(),
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}
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}
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2023-05-09 14:39:53 +00:00
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fn init_nine_stones(engine: &Arc<Engine>, color: Color) -> Result<[EntityObject; 9]> {
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Ok((0..9)
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.map(|_| Self::init_stone(engine, color))
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.collect::<Result<Vec<EntityObject>>>()?
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.try_into()
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.unwrap_or_else(|_: Vec<EntityObject>| {
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unreachable!("create array from vec from an array")
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}))
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}
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fn init_stone(engine: &Arc<Engine>, color: Color) -> Result<EntityObject> {
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let mut marker = engine.assets().empty_entity();
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|
let draw = Draw::new(vec![{
|
|
|
|
let mut mesh = AssetMesh::new(
|
|
|
|
engine.device(),
|
|
|
|
engine.settings().graphics_info()?.render_type,
|
|
|
|
)?;
|
|
|
|
|
|
|
|
let vertex_buffer = Buffer::builder()
|
|
|
|
.set_data(&Objects::create_cylinder(1.0, 0.25, 12))
|
|
|
|
.set_usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
|
|
|
|
.set_memory_usage(MemoryUsage::CpuOnly)
|
|
|
|
.build(engine.device().clone())?;
|
|
|
|
|
|
|
|
let a: [f32; 3] = color.into();
|
|
|
|
|
|
|
|
mesh.add_primitive(
|
|
|
|
vertex_buffer,
|
|
|
|
None,
|
|
|
|
None,
|
|
|
|
PrimitiveMaterial {
|
|
|
|
color: [a[0], a[1], a[2], 1.0],
|
|
|
|
metallic_factor: 0.2,
|
|
|
|
emissive_factor: [0.2, 0.2, 0.2],
|
|
|
|
roughness_factor: 0.8,
|
|
|
|
alpha_mode: AlphaMode::Opaque,
|
|
|
|
alpha_cut_off: 0.5,
|
|
|
|
},
|
|
|
|
true,
|
|
|
|
)?;
|
|
|
|
|
|
|
|
mesh
|
|
|
|
}]);
|
|
|
|
marker.insert_component(draw);
|
|
|
|
|
|
|
|
let location = Location::from_entity(&mut marker);
|
|
|
|
marker.insert_component(location);
|
|
|
|
|
|
|
|
Ok(marker)
|
|
|
|
}
|
2023-05-09 16:58:07 +00:00
|
|
|
|
|
|
|
pub fn place_stone(
|
|
|
|
stone: &mut Stone,
|
|
|
|
slot: &mut BoardSlot,
|
|
|
|
player_color: PlayerColor,
|
|
|
|
scene: &mut Scene,
|
|
|
|
) -> Result<()> {
|
2023-05-10 05:47:10 +00:00
|
|
|
Self::log("place_stone");
|
|
|
|
|
2023-05-09 16:58:07 +00:00
|
|
|
match player_color {
|
2023-05-10 05:47:10 +00:00
|
|
|
PlayerColor::White => {
|
|
|
|
Self::log(&format!("place white stone"));
|
|
|
|
|
|
|
|
slot.state = BoardSlotState::White(stone.stone);
|
|
|
|
}
|
|
|
|
PlayerColor::Black => {
|
|
|
|
Self::log(&format!("place black stone"));
|
|
|
|
|
|
|
|
slot.state = BoardSlotState::Black(stone.stone);
|
|
|
|
}
|
2023-05-09 16:58:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
stone.state = StoneState::Placed;
|
|
|
|
|
|
|
|
let entity = scene.entity_mut(stone.stone)?;
|
|
|
|
|
|
|
|
let location = entity.get_component_mut::<Location>()?;
|
|
|
|
location.set_position(slot.position.extend(0.0));
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
2023-05-10 05:47:10 +00:00
|
|
|
pub fn remove_stone(slot: &mut BoardSlot, scene: &mut Scene) -> Result<()> {
|
|
|
|
Self::log("remove_stone");
|
|
|
|
|
|
|
|
let entity = match slot.state {
|
|
|
|
BoardSlotState::Black(e) => {
|
|
|
|
Self::log(&format!("\tremove black stone"));
|
|
|
|
|
|
|
|
e
|
|
|
|
}
|
|
|
|
BoardSlotState::White(e) => {
|
|
|
|
Self::log(&format!("\tremove white stone"));
|
|
|
|
|
|
|
|
e
|
|
|
|
}
|
|
|
|
_ => unreachable!(),
|
|
|
|
};
|
|
|
|
|
|
|
|
scene.remove_entity(entity)?;
|
|
|
|
|
|
|
|
slot.state = BoardSlotState::Empty;
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
fn check_mill(s1: &BoardSlot, s2: &BoardSlot, s3: &BoardSlot) -> MillState {
|
|
|
|
if s1.valid() && s2.valid() && s3.valid() {
|
|
|
|
if s1.white() && s2.white() && s3.white() {
|
|
|
|
return MillState::White;
|
|
|
|
} else if s1.black() && s2.black() && s3.black() {
|
|
|
|
return MillState::Black;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
MillState::None
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn check_for_mill(&self) -> MillState {
|
|
|
|
Self::log("check for mill");
|
|
|
|
|
|
|
|
let mut board = self.board.lock().unwrap();
|
|
|
|
let slots = board.slots();
|
2023-05-09 16:58:07 +00:00
|
|
|
|
|
|
|
for x in 0..3 {
|
|
|
|
for y in 0..3 {
|
2023-05-10 05:47:10 +00:00
|
|
|
let state = Self::check_mill(&slots[x][y][0], &slots[x][y][1], &slots[x][y][2]);
|
|
|
|
|
|
|
|
if state != MillState::None {
|
|
|
|
Self::log(&format!("mill found {:?}", state));
|
|
|
|
|
|
|
|
return state;
|
2023-05-09 16:58:07 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-05-10 05:47:10 +00:00
|
|
|
|
|
|
|
for x in 0..3 {
|
|
|
|
for z in 0..3 {
|
|
|
|
let state = Self::check_mill(&slots[x][0][z], &slots[x][1][z], &slots[x][2][z]);
|
|
|
|
|
|
|
|
if state != MillState::None {
|
|
|
|
Self::log(&format!("mill found {:?}", state));
|
|
|
|
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for y in 0..3 {
|
|
|
|
for z in 0..3 {
|
|
|
|
let state = Self::check_mill(&slots[0][y][z], &slots[1][y][z], &slots[2][y][z]);
|
|
|
|
|
|
|
|
if state != MillState::None {
|
|
|
|
Self::log(&format!("mill found {:?}", state));
|
|
|
|
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
MillState::None
|
|
|
|
}
|
|
|
|
|
|
|
|
fn check_mouse_click<F>(&self, f: F) -> Result<()>
|
|
|
|
where
|
|
|
|
F: FnOnce(&Self, &mut BoardSlot, &mut Scene) -> Result<()>,
|
|
|
|
{
|
|
|
|
Self::log("check_mouse_click");
|
|
|
|
|
|
|
|
self.scene.lock().unwrap().on_scene(|scene| {
|
|
|
|
if let Some(world_space) =
|
|
|
|
scene.screen_space_to_world(self.mouse_x.load(SeqCst), self.mouse_y.load(SeqCst))?
|
|
|
|
{
|
|
|
|
if let Some(slot) = self
|
|
|
|
.board
|
|
|
|
.lock()
|
|
|
|
.unwrap()
|
|
|
|
.close_to_marker(world_space.truncate())
|
|
|
|
{
|
|
|
|
Self::log("click is close to marker");
|
|
|
|
|
|
|
|
f(self, slot, scene)?;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn log(s: &str) {
|
|
|
|
println!("{}", s);
|
2023-05-09 16:58:07 +00:00
|
|
|
}
|
2023-05-08 18:56:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl EngineObject for MillGame {
|
|
|
|
fn name(&self) -> &str {
|
|
|
|
"MillGame"
|
|
|
|
}
|
|
|
|
|
|
|
|
fn update(&self) -> Result<()> {
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
|
|
|
|
fn event(&self, event: EngineEvent) -> Result<()> {
|
|
|
|
match event {
|
2023-05-09 14:39:53 +00:00
|
|
|
EngineEvent::MouseMotion(x, y) => {
|
|
|
|
self.mouse_x.store(x, SeqCst);
|
|
|
|
self.mouse_y.store(y, SeqCst);
|
|
|
|
|
|
|
|
self.camera_controls.lock().unwrap().mouse_move(
|
|
|
|
x,
|
|
|
|
y,
|
|
|
|
&mut *self.scene.lock().unwrap(),
|
|
|
|
)?;
|
|
|
|
}
|
|
|
|
EngineEvent::MouseButtonDown(button) => match button {
|
|
|
|
MouseButton::Left => {
|
2023-05-10 05:47:10 +00:00
|
|
|
let state = *self.state.lock().unwrap();
|
|
|
|
Self::log(&format!("User click at state {:?}", state));
|
|
|
|
|
|
|
|
match state {
|
|
|
|
GameState::Placing => {
|
|
|
|
let mut placed = false;
|
|
|
|
|
|
|
|
self.check_mouse_click(|me, slot, scene| {
|
|
|
|
let current_player = *self.current_player.lock().unwrap();
|
|
|
|
|
2023-05-09 16:58:07 +00:00
|
|
|
if let Some(placable) = self
|
2023-05-10 05:47:10 +00:00
|
|
|
.stones(current_player)
|
2023-05-09 16:58:07 +00:00
|
|
|
.iter_mut()
|
|
|
|
.find(|stone| stone.state == StoneState::ReadyToBePlaced)
|
|
|
|
{
|
2023-05-10 05:47:10 +00:00
|
|
|
Self::place_stone(placable, slot, current_player, scene)?;
|
2023-05-09 16:58:07 +00:00
|
|
|
|
|
|
|
placed = true;
|
|
|
|
}
|
2023-05-10 05:47:10 +00:00
|
|
|
|
|
|
|
Ok(())
|
|
|
|
})?;
|
|
|
|
|
|
|
|
if placed {
|
|
|
|
self.next_game_step()?;
|
2023-05-09 14:39:53 +00:00
|
|
|
}
|
|
|
|
}
|
2023-05-10 05:47:10 +00:00
|
|
|
GameState::Removing => {
|
|
|
|
let mut removed = false;
|
|
|
|
|
|
|
|
self.check_mouse_click(|me, slot, scene| {
|
|
|
|
Self::log(&format!(
|
|
|
|
"state {:?} - player {:?}",
|
|
|
|
slot.state,
|
|
|
|
*self.current_player.lock().unwrap()
|
|
|
|
));
|
|
|
|
|
|
|
|
if match (slot.state, *self.current_player.lock().unwrap()) {
|
|
|
|
(BoardSlotState::Black(_), PlayerColor::White) => true,
|
|
|
|
(BoardSlotState::White(_), PlayerColor::Black) => true,
|
|
|
|
_ => false,
|
|
|
|
} {
|
|
|
|
removed = true;
|
|
|
|
Self::remove_stone(slot, scene)?;
|
|
|
|
}
|
2023-05-09 14:39:53 +00:00
|
|
|
|
2023-05-10 05:47:10 +00:00
|
|
|
Ok(())
|
|
|
|
})?;
|
2023-05-09 16:58:07 +00:00
|
|
|
|
2023-05-10 05:47:10 +00:00
|
|
|
if removed {
|
|
|
|
self.next_game_step()?;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GameState::Main => todo!(),
|
2023-05-09 16:58:07 +00:00
|
|
|
}
|
2023-05-09 14:39:53 +00:00
|
|
|
}
|
|
|
|
MouseButton::Middle => self.camera_controls.lock().unwrap().hold(),
|
|
|
|
MouseButton::Right => (),
|
|
|
|
MouseButton::Forward => (),
|
|
|
|
MouseButton::Backward => (),
|
|
|
|
},
|
|
|
|
EngineEvent::MouseButtonUp(button) => match button {
|
|
|
|
MouseButton::Left => (),
|
|
|
|
MouseButton::Middle => self.camera_controls.lock().unwrap().release(),
|
|
|
|
MouseButton::Right => (),
|
|
|
|
MouseButton::Forward => (),
|
|
|
|
MouseButton::Backward => (),
|
|
|
|
},
|
|
|
|
EngineEvent::MouseWheel(_x, y, direction) => self
|
|
|
|
.camera_controls
|
|
|
|
.lock()
|
|
|
|
.unwrap()
|
|
|
|
.scroll_wheel(y, direction, &mut *self.scene.lock().unwrap())?,
|
|
|
|
|
2023-05-08 19:24:12 +00:00
|
|
|
EngineEvent::KeyDown(_) => (),
|
|
|
|
EngineEvent::KeyUp(_) => (),
|
|
|
|
EngineEvent::ButtonDown(_) => (),
|
|
|
|
EngineEvent::ButtonUp(_) => (),
|
|
|
|
EngineEvent::ControllerAxis(_) => (),
|
|
|
|
EngineEvent::ControllerAdded(_) => (),
|
|
|
|
EngineEvent::ControllerRemoved(_) => (),
|
|
|
|
EngineEvent::FileDrop(_) => (),
|
2023-05-08 18:56:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
}
|