mill_game/src/main.rs

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900 B
Rust
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mod board;
mod game;
use anyhow::Result;
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use assetpath::AssetPath;
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use engine::prelude::*;
use game::MillGame;
fn main() -> Result<()> {
let mut create_info = EngineCreateInfo::default();
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create_info.resource_base_path = "resources".to_string();
create_info.gui_info.font = Font::Path(AssetPath::from(("resources", "ExportedFont.png")));
create_info.gui_info.menu_button = AssetPath::from("button_dark.png");
create_info.gui_info.menu_button_selected = AssetPath::from("button_light.png");
create_info.gui_info.resource_directory =
AssetPath::from((create_info.resource_base_path.as_str(), ""));
create_info.graphics_info.render_scale = 1.0;
create_info.window_info.height = 600;
create_info.window_info.width = 800;
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let engine = Engine::new(create_info)?;
engine.set_game_object(Some(MillGame::new(engine.clone())?))?;
engine.run()
}