Trying to fix main state
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parent
4ad7a022dc
commit
01deca2c96
2 changed files with 74 additions and 40 deletions
30
src/game.rs
30
src/game.rs
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@ -407,14 +407,12 @@ impl MillGame {
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*self.last_turn_timing.lock().unwrap() = self.engine.time();
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self.turn_finished.store(true, SeqCst);
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*self.selected_field.lock().unwrap() = None;
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}
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fn print_game_state(&self, severity: LogSeverity, log_state: bool) -> Result<()> {
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let current_turn_state = TurnState::new(self)?;
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// verity that last turn actually something happened
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debug_assert!(!current_turn_state.is_empty());
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if log_state {
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current_turn_state.log(severity);
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}
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@ -424,6 +422,10 @@ impl MillGame {
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if !turn_states.is_empty() {
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let (new_diff, old_diff) = current_turn_state.diff(turn_states.last().unwrap());
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// verity that last turn actually something happened
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debug_assert!(!new_diff.is_empty());
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debug_assert!(!old_diff.is_empty());
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Self::log(" ===== OLD DIFF =====", severity);
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old_diff.log(severity);
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Self::log(" ===== NEW DIFF =====", severity);
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@ -520,14 +522,14 @@ impl MillGame {
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if player == self.simple_ai.player_color {
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Self::log("current player is AI", LogSeverity::Debug);
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if !self.simple_ai.step(
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self.simple_ai.step(
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&mut self.stones(self.simple_ai.player_color),
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self.board.lock().unwrap().slots(),
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&mut *self.scene.lock().unwrap(),
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&mut *self.state.lock().unwrap(),
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)? {
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self.finish_turn();
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}
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)?;
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self.finish_turn();
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}
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Self::log("leave next_game_step", LogSeverity::Debug);
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@ -875,7 +877,7 @@ impl MillGame {
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pub fn log(s: &str, log_severity: LogSeverity) {
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match (LOG_SEVERITY, log_severity) {
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(LogSeverity::Basic, LogSeverity::Basic) => Self::write(s),
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(LogSeverity::Basic, LogSeverity::Debug) => (),
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(LogSeverity::Basic, LogSeverity::Debug) => Self::write_extra(s),
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(LogSeverity::Debug, LogSeverity::Basic) => Self::write(s),
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(LogSeverity::Debug, LogSeverity::Debug) => Self::write(s),
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}
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@ -886,6 +888,16 @@ impl MillGame {
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if let Err(_) = file.write_all(format!("{}\n", s.to_string()).as_bytes()) {}
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}
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}
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fn write_extra(s: &str) {
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if let Ok(mut file) = OpenOptions::new()
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.append(true)
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.create(true)
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.open("millgame_extra.log")
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{
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if let Err(_) = file.write_all(format!("{}\n", s.to_string()).as_bytes()) {}
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}
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}
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}
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impl EngineObject for MillGame {
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@ -1015,6 +1027,8 @@ impl EngineObject for MillGame {
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= Self::move_stone((x,y,z), (tx,ty,tz), scene, board, &mut state)? {
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if let MillState::None = millstate {
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*selected_slot = None;
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drop(selected_slot);
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self.finish_turn();
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}
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}
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@ -21,7 +21,7 @@ impl SimpleAI {
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board: &mut [[[BoardSlot; 3]; 3]; 3],
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scene: &mut SceneHandle,
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state: &mut GameState,
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) -> Result<bool> {
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) -> Result<()> {
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MillGame::log(&format!("AI at state {:?}", *state), LogSeverity::Debug);
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let mut found_a_mill = false;
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@ -93,6 +93,8 @@ impl SimpleAI {
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})
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.unwrap();
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MillGame::log("[AI] remove stone", LogSeverity::Debug);
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scene.on_scene(|scene| {
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MillGame::remove_stone(stone, slot, scene)?;
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@ -100,35 +102,39 @@ impl SimpleAI {
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})?;
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}
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GameState::Main => {
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let same_color: Vec<&BoardSlot> = board
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.iter()
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.flatten()
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.flatten()
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.filter(|slot| match (slot.state(), self.player_color) {
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(BoardSlotState::White(_), PlayerColor::White) => true,
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(BoardSlotState::Black(_), PlayerColor::Black) => true,
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_ => false,
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})
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.collect();
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scene.on_scene(|scene| {
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loop {
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let same_color: Vec<&BoardSlot> = board
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.iter()
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.flatten()
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.flatten()
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.filter(|slot| match (slot.state(), self.player_color) {
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(BoardSlotState::White(_), PlayerColor::White) => true,
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(BoardSlotState::Black(_), PlayerColor::Black) => true,
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_ => false,
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})
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.collect();
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loop {
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let len = same_color.len();
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let slot = &same_color[Random::range(0, len as u32) as usize];
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let n = Board::get_neighbours(slot, board);
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let neighbours: Vec<&&BoardSlot> = n
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.iter()
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.filter(|n| n.state() == BoardSlotState::Empty)
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.collect();
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let len = same_color.len();
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let slot = &same_color[Random::range(0, len as u32) as usize];
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let n = Board::get_neighbours(slot, board);
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let neighbours: Vec<&&BoardSlot> = n
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.iter()
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.filter(|n| n.state() == BoardSlotState::Empty)
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.collect();
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if !neighbours.is_empty() {
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let neighbour =
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&neighbours[Random::range(0, neighbours.len() as u32) as usize];
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if !neighbours.is_empty() {
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let neighbour =
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&neighbours[Random::range(0, neighbours.len() as u32) as usize];
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if neighbour.state() == BoardSlotState::Empty {
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let (x, y, z) = (slot.x, slot.y, slot.z);
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let (tx, ty, tz) = (neighbour.x, neighbour.y, neighbour.z);
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if neighbour.state() == BoardSlotState::Empty {
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let (x, y, z) = (slot.x, slot.y, slot.z);
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let (tx, ty, tz) = (neighbour.x, neighbour.y, neighbour.z);
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let mut successful_move = false;
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MillGame::log("[AI] going to make a move", LogSeverity::Debug);
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scene.on_scene(|scene| {
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if let Some(millstate) = MillGame::move_stone(
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(x, y, z),
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(tx, ty, tz),
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@ -136,24 +142,38 @@ impl SimpleAI {
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board,
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state,
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)? {
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MillGame::log("[AI] successful move", LogSeverity::Debug);
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if MillState::None != millstate {
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MillGame::log("[AI] found a mill", LogSeverity::Debug);
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found_a_mill = true;
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}
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successful_move = true;
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} else {
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MillGame::log("[AI] move failed", LogSeverity::Debug);
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}
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Ok(())
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})?;
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break;
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if successful_move {
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break;
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}
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}
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}
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}
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}
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Ok(())
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})?;
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}
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GameState::Waiting => unreachable!(),
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}
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if found_a_mill {
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self.step(stones, board, scene, state)?;
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}
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MillGame::log("finish AI", LogSeverity::Debug);
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Ok(found_a_mill)
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Ok(())
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}
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}
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