Trying to fix main state
This commit is contained in:
parent
4ad7a022dc
commit
01deca2c96
2 changed files with 74 additions and 40 deletions
28
src/game.rs
28
src/game.rs
|
@ -407,14 +407,12 @@ impl MillGame {
|
|||
|
||||
*self.last_turn_timing.lock().unwrap() = self.engine.time();
|
||||
self.turn_finished.store(true, SeqCst);
|
||||
*self.selected_field.lock().unwrap() = None;
|
||||
}
|
||||
|
||||
fn print_game_state(&self, severity: LogSeverity, log_state: bool) -> Result<()> {
|
||||
let current_turn_state = TurnState::new(self)?;
|
||||
|
||||
// verity that last turn actually something happened
|
||||
debug_assert!(!current_turn_state.is_empty());
|
||||
|
||||
if log_state {
|
||||
current_turn_state.log(severity);
|
||||
}
|
||||
|
@ -424,6 +422,10 @@ impl MillGame {
|
|||
if !turn_states.is_empty() {
|
||||
let (new_diff, old_diff) = current_turn_state.diff(turn_states.last().unwrap());
|
||||
|
||||
// verity that last turn actually something happened
|
||||
debug_assert!(!new_diff.is_empty());
|
||||
debug_assert!(!old_diff.is_empty());
|
||||
|
||||
Self::log(" ===== OLD DIFF =====", severity);
|
||||
old_diff.log(severity);
|
||||
Self::log(" ===== NEW DIFF =====", severity);
|
||||
|
@ -520,15 +522,15 @@ impl MillGame {
|
|||
if player == self.simple_ai.player_color {
|
||||
Self::log("current player is AI", LogSeverity::Debug);
|
||||
|
||||
if !self.simple_ai.step(
|
||||
self.simple_ai.step(
|
||||
&mut self.stones(self.simple_ai.player_color),
|
||||
self.board.lock().unwrap().slots(),
|
||||
&mut *self.scene.lock().unwrap(),
|
||||
&mut *self.state.lock().unwrap(),
|
||||
)? {
|
||||
)?;
|
||||
|
||||
self.finish_turn();
|
||||
}
|
||||
}
|
||||
|
||||
Self::log("leave next_game_step", LogSeverity::Debug);
|
||||
|
||||
|
@ -875,7 +877,7 @@ impl MillGame {
|
|||
pub fn log(s: &str, log_severity: LogSeverity) {
|
||||
match (LOG_SEVERITY, log_severity) {
|
||||
(LogSeverity::Basic, LogSeverity::Basic) => Self::write(s),
|
||||
(LogSeverity::Basic, LogSeverity::Debug) => (),
|
||||
(LogSeverity::Basic, LogSeverity::Debug) => Self::write_extra(s),
|
||||
(LogSeverity::Debug, LogSeverity::Basic) => Self::write(s),
|
||||
(LogSeverity::Debug, LogSeverity::Debug) => Self::write(s),
|
||||
}
|
||||
|
@ -886,6 +888,16 @@ impl MillGame {
|
|||
if let Err(_) = file.write_all(format!("{}\n", s.to_string()).as_bytes()) {}
|
||||
}
|
||||
}
|
||||
|
||||
fn write_extra(s: &str) {
|
||||
if let Ok(mut file) = OpenOptions::new()
|
||||
.append(true)
|
||||
.create(true)
|
||||
.open("millgame_extra.log")
|
||||
{
|
||||
if let Err(_) = file.write_all(format!("{}\n", s.to_string()).as_bytes()) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl EngineObject for MillGame {
|
||||
|
@ -1015,6 +1027,8 @@ impl EngineObject for MillGame {
|
|||
= Self::move_stone((x,y,z), (tx,ty,tz), scene, board, &mut state)? {
|
||||
if let MillState::None = millstate {
|
||||
*selected_slot = None;
|
||||
drop(selected_slot);
|
||||
|
||||
self.finish_turn();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ impl SimpleAI {
|
|||
board: &mut [[[BoardSlot; 3]; 3]; 3],
|
||||
scene: &mut SceneHandle,
|
||||
state: &mut GameState,
|
||||
) -> Result<bool> {
|
||||
) -> Result<()> {
|
||||
MillGame::log(&format!("AI at state {:?}", *state), LogSeverity::Debug);
|
||||
|
||||
let mut found_a_mill = false;
|
||||
|
@ -93,6 +93,8 @@ impl SimpleAI {
|
|||
})
|
||||
.unwrap();
|
||||
|
||||
MillGame::log("[AI] remove stone", LogSeverity::Debug);
|
||||
|
||||
scene.on_scene(|scene| {
|
||||
MillGame::remove_stone(stone, slot, scene)?;
|
||||
|
||||
|
@ -100,6 +102,8 @@ impl SimpleAI {
|
|||
})?;
|
||||
}
|
||||
GameState::Main => {
|
||||
scene.on_scene(|scene| {
|
||||
loop {
|
||||
let same_color: Vec<&BoardSlot> = board
|
||||
.iter()
|
||||
.flatten()
|
||||
|
@ -111,7 +115,6 @@ impl SimpleAI {
|
|||
})
|
||||
.collect();
|
||||
|
||||
loop {
|
||||
let len = same_color.len();
|
||||
let slot = &same_color[Random::range(0, len as u32) as usize];
|
||||
let n = Board::get_neighbours(slot, board);
|
||||
|
@ -128,7 +131,10 @@ impl SimpleAI {
|
|||
let (x, y, z) = (slot.x, slot.y, slot.z);
|
||||
let (tx, ty, tz) = (neighbour.x, neighbour.y, neighbour.z);
|
||||
|
||||
scene.on_scene(|scene| {
|
||||
let mut successful_move = false;
|
||||
|
||||
MillGame::log("[AI] going to make a move", LogSeverity::Debug);
|
||||
|
||||
if let Some(millstate) = MillGame::move_stone(
|
||||
(x, y, z),
|
||||
(tx, ty, tz),
|
||||
|
@ -136,24 +142,38 @@ impl SimpleAI {
|
|||
board,
|
||||
state,
|
||||
)? {
|
||||
MillGame::log("[AI] successful move", LogSeverity::Debug);
|
||||
|
||||
if MillState::None != millstate {
|
||||
MillGame::log("[AI] found a mill", LogSeverity::Debug);
|
||||
|
||||
found_a_mill = true;
|
||||
}
|
||||
|
||||
successful_move = true;
|
||||
} else {
|
||||
MillGame::log("[AI] move failed", LogSeverity::Debug);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
})?;
|
||||
|
||||
if successful_move {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
})?;
|
||||
}
|
||||
GameState::Waiting => unreachable!(),
|
||||
}
|
||||
|
||||
if found_a_mill {
|
||||
self.step(stones, board, scene, state)?;
|
||||
}
|
||||
|
||||
MillGame::log("finish AI", LogSeverity::Debug);
|
||||
|
||||
Ok(found_a_mill)
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue