mod board; mod game; use anyhow::Result; use engine::prelude::*; use game::MillGame; fn main() -> Result<()> { let mut create_info = EngineCreateInfo::default(); create_info.resource_base_path = "".to_string(); let engine = Engine::new(create_info)?; engine.set_game_object(Some(MillGame::new(engine.clone())?))?; engine.run() }