mod board; mod game; mod objects; mod simple_ai; use anyhow::Result; use assetpath::AssetPath; use engine::prelude::*; use game::MillGame; fn main() -> Result<()> { let mut create_info = EngineCreateInfo::default(); create_info.resource_base_path = "resources".to_string(); create_info.gui_info.font = Font::Path(AssetPath::from(("resources", "ExportedFont.png"))); create_info.gui_info.menu_button = AssetPath::from("button_dark.png"); create_info.gui_info.menu_button_selected = AssetPath::from("button_light.png"); create_info.gui_info.resource_directory = AssetPath::from((create_info.resource_base_path.as_str(), "")); create_info.graphics_info.render_scale = 1.0; create_info.graphics_info.vsync = true; create_info.graphics_info.sample_count = VK_SAMPLE_COUNT_4_BIT; create_info.rasterizer_info.enable_lighting = true; create_info.rasterizer_info.shadow_image_size = 512; create_info.window_info.height = 600; create_info.window_info.width = 800; create_info.enable_keyboard = true; create_info.enable_mouse = true; let engine = Engine::new(create_info)?; engine.set_game_object(Some(MillGame::new(engine.clone())?))?; engine.run() }