rFactor2_vk_hud/src/overlay/elements/watermark/mod.rs

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use std::sync::Arc;
use anyhow::Result;
use rfactor_sm_reader::{rF2VehicleTelemetry, VehicleScoringInfoV01};
use ui::prelude::*;
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use crate::overlay::{
rfactor_data::{DataReceiver, GamePhase},
UiOverlay,
};
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pub struct Watermark {
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gui: Arc<GuiBuilder>,
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}
impl Watermark {
pub fn new(gui_handler: &Arc<GuiHandler>) -> Result<Self> {
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const DESC: &str = include_str!("watermark.xml");
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let gui = GuiBuilder::from_str(gui_handler, DESC)?;
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Ok(Self { gui })
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}
}
impl UiOverlay for Watermark {}
impl DataReceiver for Watermark {
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fn scoring_update(
&mut self,
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phase: GamePhase,
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_vehicle_scoring: &[VehicleScoringInfoV01],
) -> Result<()> {
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match phase {
GamePhase::TestDay => self.gui.enable()?,
_ => self.gui.disable()?,
}
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Ok(())
}
fn telemetry_update(
&mut self,
_player_id: Option<i32>,
_telemetries: &[rF2VehicleTelemetry],
) -> Result<()> {
Ok(())
}
}