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# Vulkan rFactor2 HUD
This project is an attempt to render custom HUD elements for rFactor2 by being a Vulkan layer.
# Current state
I just started doing it. That means it isn't very usable right now. I'm working on a radar right now as the first element.
# How to enable
* Build this repository `cargo build --release`
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* Change the path where the `libvk_layer_rs.so` is located (`library_path` parameter in the rFactorOverlay.json file)
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* Put the rFactorOverlay.json into a layer directory ([layer directories](https://vulkan.lunarg.com/doc/view/1.3.216.0/mac/loader_and_layer_interface.html#user-content-linux-layer-discovery))
* Add `RFACTOR_HUD=1` to steam launch command (example: `RFACTOR_HUD=1 %command%` )
# Resources
## Vulkan Layer
* [Sample Layer ](https://github.com/baldurk/sample_layer )
* [Brief guide to Vulkan layers (Renderdoc) ](https://renderdoc.org/vulkan-layer-guide.html )
* [Mangohud ](https://github.com/flightlessmango/MangoHud )
* [Lunarg Guide ](https://vulkan.lunarg.com/doc/view/1.3.216.0/mac/loader_and_layer_interface.html#user-content-layer-manifest-file-format )
## rFactor2 Shared Memory
* [rFactor 2 Modding Resources ](https://www.studio-397.com/modding-resources/ )
* [rF2SharedMemoryMapPlugin ](https://github.com/TheIronWolfModding/rF2SharedMemoryMapPlugin )
* [rF2SharedMemoryMapPlugin_Wine ](https://github.com/schlegp/rF2SharedMemoryMapPlugin_Wine )
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* [CrewChief ](https://gitlab.com/mr_belowski/CrewChiefV4/-/tree/master/CrewChiefV4 )
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* [OpenSimHud ](https://github.com/schlegp/OpenSimHud )