Add telemetry history graph

This commit is contained in:
hodasemi 2023-01-18 11:51:16 +01:00
parent dc745ea8af
commit 57356366e6
13 changed files with 416 additions and 62 deletions

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@ -20,3 +20,4 @@ cgmath = { version = "0.18.0", features = ["swizzle", "serde"] }
paste = "1.0.11"
serde = "1.0.152"
serde_json = "1.0.91"
ringbuf = "0.3.2"

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@ -10,8 +10,10 @@ const VK_HEADER: &[&str] = &[
const FN_PREFIX: &str = "PFN_";
const SHADER: &[&str] = &[
"src/overlay/elements/pedals/single_color.vert",
"src/overlay/elements/pedals/single_color.frag",
"src/overlay/elements/radar/single_color.vert",
"src/overlay/elements/radar/single_color.frag",
"src/overlay/elements/pedals/history.vert",
"src/overlay/elements/pedals/history.frag",
];
fn query_vulkan_function_typedefs() {

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@ -1,5 +1,5 @@
<?xml-model href="../gui.xsd" type="application/xml" schematypens="http://www.w3.org/2001/XMLSchema"?>
<root reference_width="2560" reference_height="1440">
<grid id="main_grid" x_dim="1" y_dim="25" x_offset="10" y_offset="70" width="350" height="875"
<grid id="main_grid" x_dim="1" y_dim="25" x_offset="10" y_offset="10" width="350" height="875"
vert_align="top" hori_align="left" margin="0" padding="0"> </grid>
</root>

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@ -7,3 +7,42 @@ pub use leaderboard::*;
pub use pedals::*;
pub use radar::*;
pub use watermark::*;
#[derive(Clone)]
pub struct PositionOnlyVertex {
pub position: cgmath::Vector4<f32>,
}
impl PositionOnlyVertex {
///
/// corners[0] - bottom left
/// corners[1] - top left
/// corners[2] - top right
/// corners[3] - bottom right
///
pub fn from_2d_corners(
ortho: cgmath::Matrix4<f32>,
corners: [cgmath::Vector2<f32>; 4],
) -> [Self; 6] {
[
Self {
position: ortho * corners[0].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[1].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[2].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[2].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[3].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[0].extend(0.0).extend(1.0),
},
]
}
}

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@ -0,0 +1,12 @@
#version 450
layout (set = 0, binding = 0) uniform Color {
vec4 val;
} color;
layout (location = 0) out vec4 out_color;
void main()
{
out_color = color.val;
}

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@ -0,0 +1,8 @@
#version 450
layout (location = 0) in vec4 position;
void main()
{
gl_Position = position;
}

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@ -1,45 +1,230 @@
use std::sync::Arc;
mod pipeline;
use std::sync::{Arc, Mutex};
use anyhow::Result;
use cgmath::{ortho, vec4, Matrix4};
use rfactor_sm_reader::{rF2VehicleTelemetry, VehicleScoringInfoV01};
use ringbuf::{HeapRb, Rb};
use ui::prelude::*;
use vulkan_rs::prelude::*;
use crate::overlay::{
rfactor_data::{DataReceiver, GamePhase},
UiOverlay,
};
use crate::write_log;
use self::pipeline::HistoryPipeline;
use super::PositionOnlyVertex;
pub struct Pedals {
gui: Arc<GuiBuilder>,
brake: Arc<ProgressBar>,
throttle: Arc<ProgressBar>,
history: Arc<Icon>,
_history: Arc<Icon>,
throttle_samples: Vec<f32>,
brake_samples: Vec<f32>,
throttle_samples: HeapRb<f32>,
brake_samples: HeapRb<f32>,
ortho: Matrix4<f32>,
device: Arc<Device>,
queue: Arc<Mutex<Queue>>,
render_target: RenderTarget,
pipeline: HistoryPipeline,
brake_descriptor: Arc<DescriptorSet>,
brake_vertex_buffer: Arc<Buffer<PositionOnlyVertex>>,
throttle_descriptor: Arc<DescriptorSet>,
throttle_vertex_buffer: Arc<Buffer<PositionOnlyVertex>>,
}
impl Pedals {
pub fn new(gui_handler: &Arc<GuiHandler>) -> Result<Self> {
pub fn new(
gui_handler: &Arc<GuiHandler>,
device: Arc<Device>,
queue: Arc<Mutex<Queue>>,
) -> Result<Self> {
const DESC: &str = include_str!("pedals.xml");
let gui = GuiBuilder::from_str(gui_handler, DESC)?;
let brake = gui.element("brake")?;
let throttle = gui.element("throttle")?;
let history = gui.element("history")?;
let history: Arc<Icon> = gui.element("history")?;
Ok(Self {
let (icon_width, icon_height) = history.extent();
let history_image = Image::empty(
icon_width as u32,
icon_height as u32,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VK_SAMPLE_COUNT_1_BIT,
)
.format(VK_FORMAT_R8G8B8A8_UNORM)
.attach_sampler(Sampler::nearest_sampler().build(&device)?)
.build(&device, &queue)?;
history_image.convert_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)?;
history.set_icon(&history_image)?;
let render_target = RenderTarget::builder()
.add_sub_pass(
SubPass::builder(history_image.width(), history_image.height())
.set_prepared_targets(&[history_image.clone()], 0, [0.3, 0.3, 0.3, 1.0], true)
.build(&device, &queue)?,
)
.build(&device)?;
let pipeline = HistoryPipeline::new(
device.clone(),
render_target.render_pass(),
history_image.width(),
history_image.height(),
)?;
let ortho = ortho(0.0, history_image.width() as f32, 0.0, 1.0, -1.0, 1.0);
let descriptor_pool = DescriptorPool::builder()
.set_layout(pipeline.descriptor_layout().clone())
.set_descriptor_set_count(2)
.build(device.clone())?;
let brake_color_buffer: Arc<Buffer<f32>> = Buffer::builder()
.set_usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
.set_memory_usage(MemoryUsage::CpuOnly)
.set_data(&[0.9, 0.0, 0.0, 1.0])
.build(device.clone())?;
write_log!("allocate brake descriptor");
let brake_descriptor = descriptor_pool.prepare_set().allocate()?;
brake_descriptor.update(&[DescriptorWrite::uniform_buffers(0, &[&brake_color_buffer])])?;
let throttle_color_buffer: Arc<Buffer<f32>> = Buffer::builder()
.set_usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
.set_memory_usage(MemoryUsage::CpuOnly)
.set_data(&[0.0, 0.9, 0.0, 1.0])
.build(device.clone())?;
write_log!("allocate throttle descriptor");
let throttle_descriptor = descriptor_pool.prepare_set().allocate()?;
throttle_descriptor.update(&[DescriptorWrite::uniform_buffers(
0,
&[&throttle_color_buffer],
)])?;
let mut throttle_samples = HeapRb::new(icon_width as usize);
let mut brake_samples = HeapRb::new(icon_width as usize);
for _ in 0..icon_width {
throttle_samples.push_overwrite(0.0);
brake_samples.push_overwrite(0.0);
}
let brake_vertex_buffer = Self::create_vertex_buffer(&device, icon_width as VkDeviceSize)?;
let throttle_vertex_buffer =
Self::create_vertex_buffer(&device, icon_width as VkDeviceSize)?;
let me = Self {
gui,
brake,
throttle,
history,
_history: history,
throttle_samples: Vec::new(),
brake_samples: Vec::new(),
throttle_samples,
brake_samples,
ortho,
device,
queue,
render_target,
pipeline,
brake_descriptor,
brake_vertex_buffer,
throttle_descriptor,
throttle_vertex_buffer,
};
me.update_vertex_buffers()?;
Ok(me)
}
fn create_vertex_buffer(
device: &Arc<Device>,
size: VkDeviceSize,
) -> Result<Arc<Buffer<PositionOnlyVertex>>> {
Buffer::builder()
.set_usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
.set_memory_usage(MemoryUsage::CpuOnly)
.set_size(size)
.build(device.clone())
}
fn update_vertex_buffers(&self) -> Result<()> {
self.update_vertex_buffer(
&self.throttle_vertex_buffer,
self.throttle_samples.as_slices(),
)?;
self.update_vertex_buffer(&self.brake_vertex_buffer, self.brake_samples.as_slices())?;
Ok(())
}
fn update_vertex_buffer(
&self,
buffer: &Arc<Buffer<PositionOnlyVertex>>,
(data1, data2): (&[f32], &[f32]),
) -> Result<()> {
let points = data1
.iter()
.chain(data2.iter())
.enumerate()
.map(|(x, &date)| PositionOnlyVertex {
position: self.ortho * vec4(x as f32, date, 0.0, 1.0),
})
.collect::<Vec<PositionOnlyVertex>>();
buffer.fill(&points)
}
pub fn render(&self) -> Result<Arc<CommandBuffer>> {
let command_buffer =
CommandBuffer::new_primary().build(self.device.clone(), self.queue.clone())?;
{
let mut recorder = command_buffer.begin(VkCommandBufferBeginInfo::new(
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
))?;
self.render_target
.begin(&recorder, VK_SUBPASS_CONTENTS_INLINE, 0);
recorder.bind_pipeline(self.pipeline.pipeline())?;
recorder.bind_descriptor_sets_minimal(&[&self.throttle_descriptor]);
recorder.bind_vertex_buffer(&self.throttle_vertex_buffer);
recorder.draw_complete_single_instance(self.throttle_vertex_buffer.size() as u32);
recorder.bind_descriptor_sets_minimal(&[&self.brake_descriptor]);
recorder.bind_vertex_buffer(&self.brake_vertex_buffer);
recorder.draw_complete_single_instance(self.brake_vertex_buffer.size() as u32);
self.render_target.end(&recorder);
}
Ok(command_buffer)
}
}
@ -70,8 +255,10 @@ impl DataReceiver for Pedals {
self.throttle.set_progress(throttle)?;
self.brake.set_progress(brake)?;
self.throttle_samples.push(throttle);
self.brake_samples.push(brake);
self.throttle_samples.push_overwrite(throttle);
self.brake_samples.push_overwrite(brake);
self.update_vertex_buffers()?;
}
}
None => {
@ -82,3 +269,28 @@ impl DataReceiver for Pedals {
Ok(())
}
}
#[cfg(test)]
mod test {
use ringbuf::{HeapRb, Rb};
#[test]
fn rb_test() {
const CAP: usize = 10;
let mut buf = HeapRb::new(CAP);
for _ in 0..CAP {
buf.push_overwrite(20);
}
println!("{:?}", buf.as_slices());
buf.push_overwrite(40);
buf.push_overwrite(40);
buf.push_overwrite(40);
buf.push_overwrite(40);
println!("{:?}", buf.as_slices());
}
}

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@ -1,6 +1,6 @@
<?xml-model href="../gui.xsd" type="application/xml" schematypens="http://www.w3.org/2001/XMLSchema"?>
<root reference_width="2560" reference_height="1440">
<grid x_dim="7" y_dim="2" x_offset="-750" y_offset="-250" width="150" height="200"
<grid x_dim="10" y_dim="2" x_offset="-850" y_offset="-190" width="200" height="160"
vert_align="bottom" hori_align="right" margin="3" padding="3" background="#686868">
<progressbar id="brake" x_slot="0" y_slot="0" y_size="2" background="#494949"
direction="bottom_to_top" foreground="#e30000"></progressbar>
@ -8,7 +8,7 @@
x_slot="1" y_slot="0" y_size="2" background="#494949" direction="bottom_to_top"
foreground="#00b900"></progressbar>
<icon id="history" x_slot="2" x_size="5" y_slot="0"
<icon id="history" x_slot="2" x_size="8" y_slot="0"
y_size="2"></icon>
</grid>
</root>

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@ -0,0 +1,102 @@
use anyhow::Result;
use vulkan_rs::prelude::*;
use std::{mem, sync::Arc};
use super::super::PositionOnlyVertex;
pub struct HistoryPipeline {
pipeline: Arc<Pipeline>,
descriptor_layout: Arc<DescriptorSetLayout>,
}
impl HistoryPipeline {
pub fn new(
device: Arc<Device>,
renderpass: &Arc<RenderPass>,
width: u32,
height: u32,
) -> Result<Self> {
let vertex_shader = ShaderModule::from_slice(
device.clone(),
include_bytes!("history.vert.spv"),
ShaderType::Vertex,
)?;
let fragment_shader = ShaderModule::from_slice(
device.clone(),
include_bytes!("history.frag.spv"),
ShaderType::Fragment,
)?;
let descriptor_layout = DescriptorSetLayout::builder()
.add_layout_binding(
0,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_FRAGMENT_BIT,
0,
)
.build(device.clone())?;
let pipeline_layout = PipelineLayout::builder()
.add_descriptor_set_layout(&descriptor_layout)
.build(device.clone())?;
let viewport = VkViewport {
x: 0.0,
y: 0.0,
width: width as f32,
height: height as f32,
minDepth: 0.0,
maxDepth: 1.0,
};
let scissor = VkRect2D {
offset: VkOffset2D { x: 0, y: 0 },
extent: VkExtent2D {
width: width,
height: height,
},
};
let pipeline = Pipeline::new_graphics()
.set_vertex_shader(
vertex_shader.clone(),
vec![VkVertexInputBindingDescription {
binding: 0,
stride: mem::size_of::<PositionOnlyVertex>() as u32,
inputRate: VK_VERTEX_INPUT_RATE_VERTEX,
}],
vec![
// position
VkVertexInputAttributeDescription {
location: 0,
binding: 0,
format: VK_FORMAT_R32G32B32A32_SFLOAT,
offset: 0,
},
],
)
.set_fragment_shader(fragment_shader.clone())
.input_assembly(VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, false)
.default_depth_stencil(false, false)
.default_color_blend(vec![VkPipelineColorBlendAttachmentState::default()])
.default_rasterization(VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE)
.default_multisample(VK_SAMPLE_COUNT_1_BIT)
.add_viewport(viewport)
.add_scissor(scissor)
.build(device, &pipeline_layout, &renderpass, 0)?;
Ok(Self {
descriptor_layout,
pipeline,
})
}
pub fn pipeline(&self) -> &Arc<Pipeline> {
&self.pipeline
}
pub fn descriptor_layout(&self) -> &Arc<DescriptorSetLayout> {
&self.descriptor_layout
}
}

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@ -1,7 +1,7 @@
mod pipeline;
use anyhow::Result;
use cgmath::{ortho, vec2, vec3, vec4, Deg, InnerSpace, Matrix4, Rad, Vector2, Vector3, Vector4};
use cgmath::{ortho, vec2, vec3, vec4, Deg, InnerSpace, Matrix4, Rad, Vector2, Vector3};
use rfactor_sm_reader::*;
use serde::{Deserialize, Serialize};
use vulkan_rs::prelude::*;
@ -19,41 +19,7 @@ use crate::{
write_log,
};
#[derive(Clone)]
pub struct PositionOnlyVertex {
pub position: Vector4<f32>,
}
impl PositionOnlyVertex {
///
/// corners[0] - bottom left
/// corners[1] - top left
/// corners[2] - top right
/// corners[3] - bottom right
///
pub fn from_2d_corners(ortho: Matrix4<f32>, corners: [Vector2<f32>; 4]) -> [Self; 6] {
[
Self {
position: ortho * corners[0].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[1].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[2].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[2].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[3].extend(0.0).extend(1.0),
},
Self {
position: ortho * corners[0].extend(0.0).extend(1.0),
},
]
}
}
use super::PositionOnlyVertex;
fn convert_vec(v: rF2Vec3) -> Vector3<f32> {
vec3(v.x as f32, v.y as f32, v.z as f32)

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@ -10,7 +10,7 @@ use crate::overlay::{
};
pub struct Watermark {
_gui: Arc<GuiBuilder>,
gui: Arc<GuiBuilder>,
}
impl Watermark {
@ -19,9 +19,7 @@ impl Watermark {
let gui = GuiBuilder::from_str(gui_handler, DESC)?;
gui.enable()?;
Ok(Self { _gui: gui })
Ok(Self { gui })
}
}
@ -30,9 +28,14 @@ impl UiOverlay for Watermark {}
impl DataReceiver for Watermark {
fn scoring_update(
&mut self,
_phase: GamePhase,
phase: GamePhase,
_vehicle_scoring: &[VehicleScoringInfoV01],
) -> Result<()> {
match phase {
GamePhase::TestDay => self.gui.enable()?,
_ => self.gui.disable()?,
}
Ok(())
}

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@ -142,7 +142,7 @@ impl Overlay {
// only font is used
let mut create_info = GuiHandlerCreateInfo::default();
create_info.font_path = AssetPath::from("/usr/share/vulkan_rf2_layer/font.png");
create_info.font_path = AssetPath::from("/opt/sata_ssd/Workspace/vk_layer_rs/font.png");
create_info.font_path.assume_prefix_free();
// required to not crash
@ -196,8 +196,15 @@ impl Overlay {
// create pedals
if self.config.ui_config.enable_pedals {
let pedals = Rc::new(RefCell::new(Pedals::new(&gui_handler)?));
self.ui_elements.push(pedals);
let pedals = Rc::new(RefCell::new(Pedals::new(
&gui_handler,
self.device(),
self.queue(),
)?));
self.ui_elements.push(pedals.clone());
rendering.add_render_callback(move |_| pedals.borrow().render());
write_log!("Pedals successfully created");
}

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@ -109,6 +109,8 @@ impl RFactorData {
let phase = GamePhase::try_from(scoring_info.mSession)?;
write_log!(format!("GamePhase: {:?}", phase));
for receiver in self.receivers.iter() {
receiver
.borrow_mut()