Merge pull request 'Fix crash when 25 players are exceeded' (#5) from dev into master

Reviewed-on: #5
This commit is contained in:
hodasemi 2023-01-20 05:30:46 +01:00
commit 8b2a80a5c1
5 changed files with 26 additions and 20 deletions

View file

@ -1,3 +1,3 @@
# Build package for arch-based systems
* simply build it: `makepkg`
* also install it directly afterwards: `makepkg -i`
* simply build it: `makepkg -fc`
* also install it directly afterwards: `makepkg -ifc`

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@ -128,13 +128,12 @@ impl LeaderBoard {
}
}
// TODO: when people disconnect there needs to be a remove function
// vehicle_scorings.len() != self.leaderboard_entries.len()
write_log!("create entries");
// check if entry count in grid is the same as the gathered entries
// that means some joined or left the game
let force_update = if !self.leaderboard_entries.is_empty()
&& self.leaderboard_entries.len() <= self.leaderboard_grid.dimensions().1
&& self
.leaderboard_grid
.child_at(0, self.leaderboard_entries.len() - 1)?
@ -145,6 +144,16 @@ impl LeaderBoard {
entry.snippet().set_visibility(false)?;
}
true
}
// there are more entries in leaderboard when someone leaves and ID doesn't get reused
else if self.leaderboard_entries.len() > vehicle_scorings.len() {
self.leaderboard_entries.retain(|entry| {
vehicle_scorings
.iter()
.any(|scoring| scoring.mID == entry.id())
});
true
} else {
false
@ -265,13 +274,12 @@ impl UiOverlay for LeaderBoard {}
impl DataReceiver for LeaderBoard {
fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
match phase {
GamePhase::Practice | GamePhase::Qualifying => {
GamePhase::Practice | GamePhase::Qualifying | GamePhase::TestDay => {
for entry in self.leaderboard_entries.iter_mut() {
entry.update_best_lap(-1.0)?;
}
self.leaderboard.enable()?;
self.deltaboard.enable()?;
}
GamePhase::Race => {
@ -294,7 +302,9 @@ impl DataReceiver for LeaderBoard {
fn update_for_phase(&self, phase: GamePhase) -> bool {
match phase {
GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race => true,
GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race | GamePhase::TestDay => {
true
}
_ => false,
}
}
@ -307,7 +317,7 @@ impl DataReceiver for LeaderBoard {
write_log!("=================== leader board: scoring update ===================");
match phase {
GamePhase::Practice | GamePhase::Qualifying => {
GamePhase::Practice | GamePhase::Qualifying | GamePhase::TestDay => {
self.quali_leaderboard(vehicle_scorings)?;
}

View file

@ -237,7 +237,7 @@ impl UiOverlay for Pedals {}
impl DataReceiver for Pedals {
fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
match phase {
GamePhase::None | GamePhase::TestDay => {
GamePhase::None => {
self.enable = false;
self.gui.disable()?;
}
@ -252,10 +252,8 @@ impl DataReceiver for Pedals {
fn update_for_phase(&self, phase: GamePhase) -> bool {
match phase {
GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race | GamePhase::Warmup => {
true
}
_ => false,
GamePhase::None => false,
_ => true,
}
}

View file

@ -274,7 +274,7 @@ impl UiOverlay for Radar {}
impl DataReceiver for Radar {
fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
match phase {
GamePhase::None | GamePhase::TestDay => self.enable = false,
GamePhase::None => self.enable = false,
_ => self.enable = true,
}
@ -283,10 +283,8 @@ impl DataReceiver for Radar {
fn update_for_phase(&self, phase: GamePhase) -> bool {
match phase {
GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race | GamePhase::Warmup => {
true
}
_ => false,
GamePhase::None => false,
_ => true,
}
}

View file

@ -28,7 +28,7 @@ impl UiOverlay for Watermark {}
impl DataReceiver for Watermark {
fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
match phase {
GamePhase::TestDay => self.gui.enable()?,
GamePhase::None => self.gui.enable()?,
_ => self.gui.disable()?,
}