Clear grid on game phase change

This commit is contained in:
hodasemi 2023-01-21 16:50:29 +01:00
parent 4697105fbc
commit 95bb61695e

View file

@ -396,6 +396,14 @@ impl UiOverlay for LeaderBoard {}
impl DataReceiver for LeaderBoard {
fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
for i in 0..self.leaderboard_grid.dimensions().1 {
self.leaderboard_grid.detach(0, i)?;
}
for i in 0..self.deltaboard_grid.dimensions().1 {
self.deltaboard_grid.detach(0, i)?;
}
match phase {
GamePhase::Practice | GamePhase::Qualifying | GamePhase::TestDay => {
for entry in self.leaderboard_entries.iter_mut() {